As a result of 猩红收割者's K/D/A and utility, he has a fairly average overall win rate. He does very well in the late game, with a winrate of 53.3% in that phase. Unfortunately, he does worst in the early game, where 猩红收割者's win rate is 48.9%., The difference between his best and worst game phases is about 4.4%. This large difference makes it clear that his power spikes and fades in different parts of the match. Prepare well.
In the current meta, 猩红收割者 is somewhat popular. He has been selected in 4.4% of recently ranked rounds. Hardly anyone sees him as a danger. He has only been banned in approximately 3.6% of LoL games.
猩红收割者 is most commonly played in the middle position. This occurs in 81.6% of his matches. Middle 猩红收割者 also has the highest win rate (50.4%) of all positions. Currently, 猩红收割者's meta game is centered around dealing damage. In particular, his gameplay should mostly be centered around magical damage. Additionally, he is an ok tank champion. Dealing physical damage is the least critical part of 猩红收割者’s gameplay.
If you are not familiar with his skills and gameplay, you may find it difficult trying him out for the first time. Many players consider him to be a difficult champ to get good at. 猩红收割者 mostly deals magic damage (95% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
猩红收割者 deals a great deal of damage during a regular ranked match (22,868 damage). You should focus on developing him as a powerful champion to smash your foes.
He is a powerful damage dealer in the game with 6.3 kills on average per match. That is one of the highest kill rates amongst all middles. Moreover, he has a fairly typical death total with an average of 4.9 deaths per League round. Additionally, 猩红收割者's KDA is typically high with an average KDA ratio of 2.4 as well as 5.5 assists per match.
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