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如何赢得生化魔人与影流之主的对抗赛生化魔人 is in the s tier of champions

生化魔人 vs 影流之主

如何在LoL中以生化魔人的身份击败影流之主生化魔人 is in the b tier of champions
TankFighter
Assassin

如何击败影流之主成为生化魔人

based on 3,015 生化魔人 vs 影流之主 matchups
胜率
52 %
kda
3.38
受欢迎度
3.5 %

How We Analyze LoL Champion Counters

We at MOBA Champion analyze millions of ranked LoL games every week. In our data, 生化魔人 did battle with 影流之主 in 3015 rounds. Using so many matchups for 生化魔人 versus 影流之主 gives us confidence in our capability to prepare informative stats and a recommended build to suppress 影流之主. This pairing is relatively rare. 生化魔人 fights 影流之主 in only 3.5% of his rounds.

生化魔人 vs 影流之主 Matchup Summary

生化魔人 does a good job of beating 影流之主. Normally, he wins a fantastic 52.0% of games the champs clash against each other in. In 生化魔人 against 影流之主 games, 生化魔人’s team is 0.1% more expected to gain first blood. This implies that he most likely will get first blood versus 影流之主.

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
黑暗封印斑比的熔渣

Core 生化魔人 Items

22分钟
无终恨意振奋盔甲日炎圣盾

可选项目

兰德里的折磨星界据守千变者贾修裂隙制造者

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为生化魔人提升等级的第一个技能w
>
为生化魔人提供的第二种能力,以提高水平e
>
生化魔人 最大化的最后一项技能q

符文

坚决余震生命源泉调节复苏
精密凯旋传说:韧性
Ability HasteArmorHealth Scaling
生化魔人's passive ability p
生化魔人's q ability q
生化魔人's w ability w
生化魔人's e ability e
生化魔人's ultimate ability r
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R

Guide to Countering 影流之主 as 生化魔人

Tips for Playing as 生化魔人 against 影流之主

- 如果你想要维持血量的话,要特别注重粘液的拾取。

- 当细胞分裂准备就绪时,尽量死在敌人难以击杀你的细胞组织的地方。

- 尽量在敌人的视野外进行橡筋弹弓的充能,好让敌人更难对它做出反应。

Advice to Win Against 影流之主

- 只有中了劫的影分身的【E影奥义!鬼斩】才会被减速,而中了劫的【E影奥义!鬼斩】则不会。

- 劫的【Q影奥义!诸刃】如果在命中敌方英雄之前,穿过了其它单位的话,那么它的伤害值会降低。

- 提升攻击力的装备能提升劫的整体输出,因此在对抗劫时,护甲的作用将非常明显。

- 在劫使用了他的【W影奥义!分身】之后,他将陷入最无力的状态,因为他的伤害、减速、和机动性都依靠这个技能。

生化魔人 vs 影流之主 Counter Stats

生化魔人 Image
winRate
52 %
VS
winRate
48 %
影流之主 Image
5
< kills >
8.5
4.7
< deaths >
6.6
10.9
< assists >
5.7
1.13
< killingSprees >
1.96
63
< cs >
162
1.04
< dragons >
0.22
0.44
< inhibitors >
0.36
1,493
< physicalDamage >
22,247
15,398
< magicDamage >
1,329
1,128
< trueDamage >
1,714
18,019
< damageDealt >
25,291
41,390
< damageTaken >
23,311
11,080
< goldEarned >
12,571
1.55
< towers >
1.61
0.25
< barons >
0.04
44,172
< heal >
3,793
13,577
< xp >
14,755
23
< visionScore >
18
8
< wardsPlaced >
7
472
< ccTime >
153

How to Counter 影流之主 with 生化魔人 in LoL

The stats shown on this page highlight several critical 生化魔人 vs. 影流之主 counter stats that may help us figure out the differences between these two champions. For instance, 生化魔人’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 影流之主’s KDA ratio of NaN, indicating that 生化魔人 may be more central to his team's team fighting potential than 影流之主. This observation is in large part caused by the differences in assists.

生化魔人 normally has a significantly smaller longest killing spree than his enemy does. Commonly, he receives more damage than 影流之主. This is usually reflective of different amounts of tankyness; however, it can also imply that the one champ has less agility and thus is not able to escape additional harm when poked or engaged.

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伤害数据

生化魔人
影流之主
物理伤害
魔法伤害
真实伤害

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生化魔人
影流之主

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Both League champions are great champions. Both champs have their strengths, weaknesses, and counters. In the game's current meta, 生化魔人 usually wins when trying to fight 影流之主, with a 52.0% win rate. As a result, 生化魔人 makes a good counter for 影流之主.

While 生化魔人 does have a higher winrate compared to 影流之主, when on opposite teams, 生化魔人 also has a greater difficulty level that makes him a more complex champion to learn. You should be careful when picking 生化魔人 into 影流之主as his relative depth means that you may not be able to unleash his full potential without a significant amount of practice beforehand.

Moreover, 生化魔人 has some amount of utility and CC, a similar amount to 影流之主. This makes her just as valuable during teamfights, especially when facing champions with a lot of burst damage.

While there is not one best champion for every situation in League of Legends, in 生化魔人 vs 影流之主 matchups, 生化魔人 is the better champ with a higher win rate, more champion depth, and a similar amount of utility to help out your teammates during late stage team fights.

生化魔人 is a decent counter for 影流之主. Make sure you focus your play on maximizing your gold and cs and destroying objectives. If you are able to do that, you should be able to stand on your own as 生化魔人 against 影流之主.

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If you would like to truly master 生化魔人 to counter 影流之主 during both the laning and mid / late game phases of League of Legends, you should keep reading to gather a few extra tips and tricks for this matchup. If you pay attention to the build and stats presented above, you should grow your win rate significantly and be that much closer to League of Legends pro players.

生化魔人 usually racks up less CS compared to 影流之主. Champs who on average don't take many minion kills usualy don't require much CS to be effective, such as supports. These kinds of champions are able to scale properly off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often have to have many items to be effective. In either case, try to exceed the numbers reported on this page to do well.

The ideal items to prioritize in your 生化魔人 versus 影流之主 build include 无终恨意, 振奋盔甲, and 日炎圣盾. When 生化魔人 included at least these three items in his build, he did significantly better against 影流之主 than with many other commonly used builds. In fact, 生化魔人 had an average winrate of 52.0% when playing against 影流之主 with this build.

To have the greatest probability of annihilating 影流之主 as 生化魔人, 生化魔人 players should take the 余震, 生命源泉, 调节, 复苏, 凯旋, and 传说:韧性 runes from the 坚决 and 精密 rune sets. Out of all the rune builds we have analyed for 生化魔人 vs 影流之主 fights, this blending of runes yielded the highest win rate. In fact, these runes averaged a 52.0% win rate overall.

If you would like to view 生化魔人 x 影流之主 tips and counter stats for a a specific division rank, please choose one from the selection menu shown above. At first, the stats and build suggestions given are computed using every game completed with both champions.