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altText1复仇焰魂 is in the s tier of champions

复仇焰魂 with 蛮族之王

altText2复仇焰魂 is in the a tier of champions
Mage
FighterAssassin

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numAnalyzed
胜率
52.9 %
kda
2.07
受欢迎度
2.6 %

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At MOBA Champion, we take in the results of from millions of League games straight from Riot Games each and every week. 复仇焰魂 has been on the same team as 蛮族之王 in 6003 recently played, competitive matches. By amassing so much accurate data directly from the hosts of League of Legends, we are completely sure that we can showcase robust, usable builds to help 复仇焰魂 play with 蛮族之王. It is relatively rare for 复仇焰魂 to play alongside 蛮族之王 as teammates. This pairing has only happened in approximately 2.6% of matches with 复仇焰魂.

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复仇焰魂 has done a good job of fighting on the same side as 蛮族之王. Normally, he wins a terrific 52.9% of games the champs fight together on the same side. If you want to maximize your potential as 复仇焰魂 when playing alongside 蛮族之王 by learning how to better synergize your strategy with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
爆裂魔杖幽魂面具

Core 复仇焰魂 Items

22分钟
瑞莱的冰晶节杖兰德里的折磨卢登的伙伴

可选项目

风暴狂涌虚空之杖影焰中娅沙漏

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为复仇焰魂提升等级的第一个技能w
>
为复仇焰魂提供的第二种能力,以提高水平e
>
复仇焰魂 最大化的最后一项技能q

符文

主宰黑暗收割恶意中伤眼球收集器寻宝猎人
启迪神奇之鞋星界洞悉
Ability HasteAdaptive ForceArmor
复仇焰魂's passive ability p
复仇焰魂's q ability q
复仇焰魂's w ability w
复仇焰魂's e ability e
复仇焰魂's ultimate ability r
1
W
2
E
3
Q
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R

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guide.playingAs

- 你可以将布兰德的技能自由组合,连招攻击。

- 你可以对敌方英雄附近的小兵使用技能点燃他们,再使用烈火燃烧来溅射到敌方英雄。

- 烈焰风暴随机在周围敌人间反弹,如果您想对同一目标进行多次反弹,最好对一小撮敌人施放此技能。

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- 推迟激活无尽怒火是促使敌方英雄过度激进地想来杀死你的有效方式。

- 如果敌人叠加护甲,可购买最后的轻语或者幽梦之灵。

- 嗜血杀戮是治疗泰达米尔的有效方式,试着在增益消失之前激活它。

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复仇焰魂 Image
winRate
52.9 %
VS
winRate
47.1 %
蛮族之王 Image
5.9
< kills >
5.9
7
< deaths >
7
8.6
< assists >
8.9
1.35
< killingSprees >
1.35
65
< cs >
65
0.62
< dragons >
0.66
0.38
< inhibitors >
0.42
826
< physicalDamage >
843
22,779
< magicDamage >
22,309
1,383
< trueDamage >
1,355
24,989
< damageDealt >
24,507
25,465
< damageTaken >
25,724
11,078
< goldEarned >
11,149
1.44
< towers >
1.54
0.16
< barons >
0.17
5,936
< heal >
6,222
12,969
< xp >
13,070
36
< visionScore >
36
14
< wardsPlaced >
14
232
< ccTime >
239

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The 复仇焰魂 蛮族之王 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 蛮族之王, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 复仇焰魂 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 蛮族之王. His KDA worsened from NaN to NaN. This drop shows that 蛮族之王 helps 复仇焰魂 perform poorer in competitive LoL matches. Yet, the small difference demonstrates that this performance change is not very impactful.

When 复仇焰魂 tries to synergize with 蛮族之王, he sees a small increase in his total damage output. This difference may indicate that 蛮族之王 supports by providing cover for him to dish out more damage or that his presence on the team also helps extend the round's duration. Similarly, when 复仇焰魂 is played alongside 蛮族之王 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 蛮族之王.

Moreover, when 复仇焰魂 plays with 蛮族之王 on the same side, he on average receives a little less damage than when he fights alone. Getting dealt not as much damage may mean that 蛮族之王 does a decent job of protecting 复仇焰魂 during teamfights.

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伤害数据

复仇焰魂
蛮族之王
物理伤害
魔法伤害
真实伤害

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复仇焰魂
蛮族之王

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There is no perfect companion for 复仇焰魂 that will always be his #1 synergy. Yet, overall, 蛮族之王 is a pretty good ally for 复仇焰魂. By playing on the same team as 复仇焰魂, he increases their win rate by 1.5% to 52.9%. This clearly indicates that there is a good bond between 复仇焰魂 and 蛮族之王 that results in them performing at the top of their game together than alone.

蛮族之王 has a greater difficulty than 复仇焰魂. That means 复仇焰魂 players need to be careful when enlisting 蛮族之王 allies to go into battle on the same side as, as they will need a greater level of skill to be able to do well with you.

Working together, you will likely observe an overall large increase in your team’s ability to destroy wih physical damage. Together, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by bringing 复仇焰魂 and 蛮族之王 together, you probably will not be providing your other allies a lot of engage potential. Plan to include other champions on your team that helps cover this relative gap in this pairing's abilities.

Regardless of your 蛮族之王 ally's ability, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you will do well, regardless.

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If you would like to truly master 复仇焰魂 in order to synergize with 蛮族之王 during both the laning and mid / late game phases of League of Legends games, you should continue reading to pick up some more tricks and insights into this champion pairing. If you listen to the build and suggestions shown above, you will increase your win rate significantly.

The top finished items to prioritize in your 复仇焰魂 and 蛮族之王 synergy build include 瑞莱的冰晶节杖, 兰德里的折磨, and 卢登的伙伴. When 复仇焰魂 incorporated at least these three pieces in his build, he performed a lot better as an ally of 蛮族之王 than with many other commonly used builds. In fact, 复仇焰魂 boasted an average win rate of 52.9% when playing alongside 蛮族之王 with this build.

To have the highest chance of annihilating your oponents, 复仇焰魂 players should take the 黑暗收割, 恶意中伤, 眼球收集器, 寻宝猎人, 星界洞悉, and 神奇之鞋 runes from the 主宰 and 启迪 rune sets. Out of all the rune builds players used for 复仇焰魂 and 蛮族之王 pairings, this mixture of runes resulted in the top win rate. Notably, these runes averaged a 52.9% winrate overall.

If you need to view 复仇焰魂 with 蛮族之王 synergy tips and builds for a an individual rank, please choose one from the selection menu shown above. By default, the statistics and tips and suggestions shown are computed using every match completed with both champs.