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altText1荣耀行刑官 is in the s tier of champions

荣耀行刑官 with 放逐之刃

altText2荣耀行刑官 is in the s tier of champions
Marksman
FighterAssassin

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numAnalyzed
胜率
48.1 %
kda
2.09
受欢迎度
3.3 %

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Our servers download the stats from from millions of League rounds straight from Riot Games each and every week. 荣耀行刑官 has fought alongside 放逐之刃 in 4023 recently played, ranked games. By gathering so much accurate data straight from the developers of LoL, we are confident that we can showcase robust, accurate builds to help 荣耀行刑官 play with 放逐之刃. It is relatively rare for 荣耀行刑官 to play alongside 放逐之刃 as teammates. This pairing has only occurred in approximately 3.3% of rounds with 荣耀行刑官.

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Unfortunately, 荣耀行刑官 has done a dismal job of fighting on the same side as 放逐之刃. Typically, he wins a lowly 48.1% of the time the champs fight alongside one another. If you want to play better as 荣耀行刑官 when playing alongside 放逐之刃 by figuring out how to better synergize your playstyle with her, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
考尔菲德的战锤锯齿短匕

Core 荣耀行刑官 Items

22分钟
多米尼克领主的致意饮血剑狂妄

可选项目

感电三轮刃禁忌时机疾射火炮无尽之刃

Summoner Spells

summonerboost summoner spell D
summonerflash summoner spell F

技能顺序

为荣耀行刑官提升等级的第一个技能q
>
为荣耀行刑官提供的第二种能力,以提高水平w
>
荣耀行刑官 最大化的最后一项技能e

符文

主宰丛刃血之滋味眼球收集器寻宝猎人
精密气定神闲传说:血统
Attack SpeedAdaptive ForceArmor
荣耀行刑官's passive ability p
荣耀行刑官's q ability q
荣耀行刑官's w ability w
荣耀行刑官's e ability e
荣耀行刑官's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

guide.playingAgainst

- 锐雯血少防低,但作为补偿,她的连招爆发很高。折翼之舞和震魂怒吼可以用来切入战斗,勇往直前可以用来逃跑和反骚扰。

- 锐雯的折翼之舞会朝着你在施法时的鼠标悬停位置施放。如果你想用这招穿插你的敌人,请确保你的敌人们处在锐雯和你的鼠标悬停位置之间。

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荣耀行刑官 Image
winRate
48.1 %
VS
winRate
51.9 %
放逐之刃 Image
8.2
< kills >
8.4
6.6
< deaths >
6.7
5.6
< assists >
5.5
1.89
< killingSprees >
1.93
175
< cs >
172
0.22
< dragons >
0.23
0.47
< inhibitors >
0.48
21,437
< physicalDamage >
21,842
127
< magicDamage >
125
476
< trueDamage >
477
22,040
< damageDealt >
22,444
22,181
< damageTaken >
22,593
13,541
< goldEarned >
13,671
2.28
< towers >
2.33
0.07
< barons >
0.07
6,664
< heal >
6,845
12,143
< xp >
12,267
15
< visionScore >
15
7
< wardsPlaced >
7
85
< ccTime >
86

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The 荣耀行刑官 放逐之刃 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 放逐之刃, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 荣耀行刑官 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 放逐之刃. His KDA fell from NaN to NaN. This fall shows that 放逐之刃 helps 荣耀行刑官 perform poorer in competitive League of Legends games. Yet, the small difference indicates that this performance change is only marginal.

When 荣耀行刑官 is paired with 放逐之刃, he sees a little decrease in his complete damage output. This difference may signal that 放逐之刃 does not provide protection for him to dish out more damage or that her allyship also helps extend the game's duration. Similarly, when 荣耀行刑官 is played together with 放逐之刃 on the same team, he usually scores many fewer killing sprees than when he plays without 放逐之刃. This is contrasting evidence that he is worse when playing with 放逐之刃.

Moreover, when 荣耀行刑官 plays with 放逐之刃 on the same side, he usually receives a little less damage than when he fights alone. Receiving not as much damage may indicate that 放逐之刃 does a decent job of covering 荣耀行刑官 in teamfights.

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伤害数据

荣耀行刑官
放逐之刃
物理伤害
魔法伤害
真实伤害

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荣耀行刑官
放逐之刃

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There is no universally accepted best ally for 荣耀行刑官 that will no matter what be his ideal synergy. Yet, 放逐之刃 is a not very good companion for 荣耀行刑官. By locking into the same side as 荣耀行刑官, she drops their win rate by -1.6% to 48.1%. This clearly indicates that there is a negative bond between 荣耀行刑官 and 放逐之刃 that results in them performing not as well together than alone.

放逐之刃 has a lower difficulty than 荣耀行刑官. That means you don't need to be very careful when enlisting 放逐之刃 comrades to play with, as they will have to have a relatively low level of skill to cooperate well with you.

Playing alongside, 荣耀行刑官 players should expect to observe an overall large increase in your team’s capability to deal physical damage. Combined, these two can provide a great amount of sustained physical damage.

In contrast, by bringing 荣耀行刑官 and 放逐之刃 together, you will not be giving your other teammates very much magical damage output. Make sure to pick other champs on your team that offsets this relative hole in this pairing's playstyle.

Regardless of your 放逐之刃 ally's skill level, you should focus on maximizing your gold income, warding to avoid ambushes, and taking down objectives. If you do this, you will do well anyway.

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To learn all of the intricacies of 荣耀行刑官 to synergize with 放逐之刃 during both the early game and mid / late game phases of League matches, you should keep reading to master additional tips and tricks for this champion pairing. If you mind the build and tips presented above, you will grow your win rate significantly.

The most crucial finished items to include in your 荣耀行刑官 and 放逐之刃 synergy build include 多米尼克领主的致意, 饮血剑, and 狂妄. When 荣耀行刑官 used at least these three finished items in his build, he did significantly better when fighting alongside 放逐之刃 than with many other typical item sets. In fact, 荣耀行刑官 had an average win rate of 48.1% helping carry 放逐之刃 with this build.

To have the best probability of coming out on top against your oponents, 荣耀行刑官 players should use the 丛刃, 血之滋味, 眼球收集器, 寻宝猎人, 气定神闲, and 传说:血统 runes from the 主宰 and 精密 rune sets. Of all the rune combinations players used for this champion pairing, this blending of runes resulted in the greatest win rate. Notably, these runes provided a 48.1% win rate overall.

If you need to get 荣耀行刑官 with 放逐之刃 cooperations tips and stats for a an individual division, feel free to select one from the selection menu shown above. By default, the statistics and strategies shown are calculated using all games finished with these champs.