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altText1祖安狂人 is in the a tier of champions

祖安狂人 with 傲之追猎者

altText2祖安狂人 is in the s tier of champions
FighterTank
AssassinFighter

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numAnalyzed
胜率
48.3 %
kda
1.89
受欢迎度
3 %

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Our servers download the stats from from millions of League of Legends rounds straight from Riot Games each and every week. 祖安狂人 has gone into battle with 傲之追猎者 in 2346 recent, ranked matches. By amassing so much accurate data from the hosts of League, we feel confident that we can present to you robust, insightful builds to help 祖安狂人 play with 傲之追猎者. It is relatively rare for 祖安狂人 to play with 傲之追猎者 on the same side. This has only happened in approx. 3.0% of matches with 祖安狂人.

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Unfortunately, 祖安狂人 does a dismal job of teaming up with 傲之追猎者. On average, he wins a dismal 48.3% of rounds the champions try and synergize their gameplay. If you want to play better as 祖安狂人 when playing alongside 傲之追猎者 by learning how to better synergize your strategy with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
红水晶布甲

Core 祖安狂人 Items

22分钟
日炎圣盾心之钢巨型九头蛇

可选项目

振奋盔甲千变者贾修无终恨意荆棘之甲

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为祖安狂人提升等级的第一个技能q
>
为祖安狂人提供的第二种能力,以提高水平e
>
祖安狂人 最大化的最后一项技能w

符文

坚决不灭之握爆破复苏之风过度生长
启迪神奇之鞋行近速率
Attack SpeedHealth ScalingHealth Scaling
祖安狂人's passive ability p
祖安狂人's q ability q
祖安狂人's w ability w
祖安狂人's e ability e
祖安狂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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- 在追杀对方时,要多穿越草丛,来发挥雷恩加尔被动技能的优势。

- 在团战和遭遇战里,用雷恩加尔的终极技能来找到并刺杀高优先级的敌方英雄。

- 雷恩加尔的大部分威力来自他在恰当时机所使用的强化技能,请明智地作出选择!

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祖安狂人 Image
winRate
48.3 %
VS
winRate
51.7 %
傲之追猎者 Image
4
< kills >
4.4
5.3
< deaths >
5.3
6
< assists >
6.3
0.88
< killingSprees >
1.01
180
< cs >
166
0.09
< dragons >
0.19
0.52
< inhibitors >
0.56
8,691
< physicalDamage >
8,947
14,618
< magicDamage >
14,155
512
< trueDamage >
524
23,822
< damageDealt >
23,628
46,652
< damageTaken >
47,171
11,334
< goldEarned >
11,445
2.62
< towers >
2.69
0.02
< barons >
0.04
14,347
< heal >
15,706
14,966
< xp >
14,843
16
< visionScore >
16
8
< wardsPlaced >
8
248
< ccTime >
254

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The 祖安狂人 傲之追猎者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 傲之追猎者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 祖安狂人 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 傲之追猎者. His KDA went down from NaN to NaN. This worsening shows that 傲之追猎者 helps 祖安狂人 perform poorer in competitive LoL rounds. Yet, the small difference proves that this performance change is only marginal.

When 祖安狂人 is paired with 傲之追猎者, he gets a small increase in his total damage dealt. This difference could signal that 傲之追猎者 helps provide cover for him to dish out more damage or that his presence on the team also helps extend the match's duration. Similarly, when 祖安狂人 is played together with 傲之追猎者 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with 傲之追猎者.

Additionally, when 祖安狂人 plays with 傲之追猎者 on the same side, he often takes a little less damage than when he plays alone. Taking not as much damage could indicate that 傲之追猎者 does a decent job of protecting 祖安狂人 during team fights.

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伤害数据

祖安狂人
傲之追猎者
物理伤害
魔法伤害
真实伤害

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祖安狂人
傲之追猎者

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There is no universally accepted best synergy for 祖安狂人 that will 100% of the time be his best teammate. However, 傲之追猎者 is a relatively poor companion for 祖安狂人. By locking into the same team as 祖安狂人, he decreases their win rate by -2.8% to 48.3%. This signals that there is a negative synergy between 祖安狂人 and 傲之追猎者 that allows them to perform worse together than without each other.

傲之追猎者 has a greater difficulty than 祖安狂人. That means 祖安狂人 players must be very careful when lining up 傲之追猎者 teammates to fight alongside, as they will have to have a greater level of skill to do well with you.

Working together, 祖安狂人 players should see an overall large increase in your team’s ability to deal physical damage. Together, these two should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by pairing 祖安狂人 and 傲之追猎者 together, you probably will not be providing your other teammates a great deal of crowd control. Plan to bring other champions on your team that nullifies this gap in their capabilities.

Regardless of the skill of your 傲之追猎者 teammate, you should focus on increasing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to truly master 祖安狂人 to work well with 傲之追猎者 during both the early game and mid / late game phases of League, you should keep reading to pick up a few extra tricks and insights into this champion pairing. If you listen to the build and tips displayed above, you will increase your win rate significantly.

The top finished items to include in your 祖安狂人 and 傲之追猎者 synergy build include 日炎圣盾, 心之钢, and 巨型九头蛇. When 祖安狂人 incorporated at least these three items in his build, he did a lot better when fighting alongside 傲之追猎者 than with many other common builds. In fact, 祖安狂人 boasted an average win rate of 48.3% when playing alongside 傲之追猎者 with this build.

To have the highest likelihood of annihilating your oponents, you should take the 不灭之握, 爆破, 复苏之风, 过度生长, 行近速率, and 神奇之鞋 runes from the 坚决 and 启迪 rune sets. Out of all the rune sets we have analyed for this champion pairing, this mix of runes yielded the top win rate. Notably, these runes gave a 48.3% winrate overall.

If you need to view 祖安狂人 and 傲之追猎者 synergy tips and stats for a a specific skill level, feel free to choose one from the selection menu shown above. If viewing for the first time, the stats and build suggestions displayed are computed using every round played with these champs.