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altText1时间刺客 is in the s tier of champions

时间刺客 with 魂锁典狱长

altText2时间刺客 is in the a tier of champions
AssassinFighter
SupportFighter

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numAnalyzed
胜率
48.8 %
kda
2.42
受欢迎度
4.1 %

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Our servers take in the results of from millions of League games straight from Riot Games each and every week. 时间刺客 has been on the same team as 魂锁典狱长 in 7348 recent, ranked matches. By pooling so much complete data straight from the publishers of LoL, we feel confident that we can present to you high quality, usable builds to help 时间刺客 play with 魂锁典狱长. It is somewhat uncommon for 时间刺客 to play with 魂锁典狱长 on the same side. This has only taken place in about 4.1% of games with 时间刺客.

summary.title

Unfortunately, 时间刺客 has done a dismal job of synergizing with 魂锁典狱长. On average, he wins an acceptable 48.8% of games the champs try and work together in. If you want to win more matches as 时间刺客 when fighting on the same team as 魂锁典狱长 by figuring out how to better synergize your play style with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
以太精魂海克斯科技发电机

Core 时间刺客 Items

22分钟
灭世者的死亡之帽巫妖之祸影焰

可选项目

中娅沙漏纳什之牙风暴狂涌海克斯科技火箭腰带

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为时间刺客提升等级的第一个技能q
>
为时间刺客提供的第二种能力,以提高水平e
>
时间刺客 最大化的最后一项技能w

符文

主宰黑暗收割猛然冲击眼球收集器寻宝猎人
精密凯旋传说:韧性
Adaptive ForceAdaptive ForceMagic Resist
时间刺客's passive ability p
时间刺客's q ability q
时间刺客's w ability w
时间刺客's e ability e
时间刺客's ultimate ability r
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 【R时空断裂】是一个有效的逃生手段,但它在用来进攻时也会非常给力。

- 如果你能够在一名敌方英雄身上触发【Z型驱动共振】,那么即使要承担一定风险也非常值得一试。它所提供的移速加成会让你轻松脱身。

- 【E相位俯冲】的位移是个非常好的起手技能,能让你轻松连上艾克的其它技能。用它来让【Q时间卷曲器】完成双次命中,或者达到【W时光交错】的引爆范围。

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- 沟通,是用好锤石的【W魂引之灯】的关键。让你的队友了解你要怎样用它。

- 【Q死亡判决】和【E厄运钟摆】可以任意组合,从而形成强力连招。

- 锤石不用亲自击杀单位也可以收集灵魂。规划好你的地图走位,来尽可能多地接近死亡,从而让你最有效率地收集灵魂。

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时间刺客 Image
winRate
48.8 %
VS
winRate
51.2 %
魂锁典狱长 Image
7.8
< kills >
7.8
5.9
< deaths >
5.9
6.5
< assists >
6.4
1.76
< killingSprees >
1.78
101
< cs >
104
0.82
< dragons >
0.79
0.45
< inhibitors >
0.48
2,342
< physicalDamage >
2,355
17,760
< magicDamage >
17,830
1,011
< trueDamage >
1,026
21,114
< damageDealt >
21,211
30,885
< damageTaken >
31,278
12,275
< goldEarned >
12,371
1.78
< towers >
1.87
0.19
< barons >
0.18
11,697
< heal >
11,581
14,011
< xp >
14,241
19
< visionScore >
20
6
< wardsPlaced >
7
379
< ccTime >
375

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The 时间刺客 魂锁典狱长 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 魂锁典狱长, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 时间刺客 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 魂锁典狱长. His KDA fell from NaN to NaN. This worsening shows that 魂锁典狱长 helps 时间刺客 perform poorer in competitive League of Legends rounds. Yet, the small difference indicates that this performance change is only marginal.

When 时间刺客 plays on the same team as 魂锁典狱长, he sees a small decrease in his total damage output. This difference may signal that 魂锁典狱长 does not help protection for him to dish out more damage or that his presence on the team also helps extend the match's duration. Similarly, when 时间刺客 is played alongside 魂锁典狱长 on the same side, he usually scores many fewer killing sprees compared to when he plays without 魂锁典狱长. This is contrasting evidence that he is worse when playing alongside 魂锁典狱长.

Additionally, when 时间刺客 plays with 魂锁典狱长 on the same team, he on average takes a little less damage than when he fights alone. Taking not as much damage may indicate that 魂锁典狱长 does a decent job of covering 时间刺客 in teamfights.

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伤害数据

时间刺客
魂锁典狱长
物理伤害
魔法伤害
真实伤害

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时间刺客
魂锁典狱长

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There is no top ally for 时间刺客 that will no matter what be his ideal synergy. However, 魂锁典狱长 is a not very good ally for 时间刺客. By playing on the same side as 时间刺客, he drops their win rate by -2.2% to 48.8%. This demonstrates that there is a negative synergy between 时间刺客 and 魂锁典狱长 that results in them performing not as well together than without each other.

魂锁典狱长 has a lower difficulty than 时间刺客. That means you don't need to be cautious when lining up 魂锁典狱长 allies to play with, as they will require a lower level of skill to do well with you.

Fighting on the same side, you should witness an overall large increase in your team’s capability to provide a lot of utility for your team. When paired, these champs should be able to manipulate the pace of team fights.

Conversely, by bringing 时间刺客 and 魂锁典狱长 together, you will not be providing your other allies a lot of engage. We recommend you pick other champs on your team that offsets this relative gap in their abilities.

Regardless of your 魂锁典狱长 ally's ability, you should focus on maximizing your income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you will do well, regardless.

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To learn all of the intricacies of 时间刺客 to pair well with 魂锁典狱长 during both the early game and mid / late game phases of League, you should continue reading to learn additional lessons on this champion pairing. If you mind the build and stats presented here, you will grow your win rate by a lot.

The most crucial finished items to build first in your 时间刺客 and 魂锁典狱长 synergy build include 灭世者的死亡之帽, 巫妖之祸, and 影焰. When 时间刺客 used at least these three great items in his build, he performed a lot better when fighting alongside 魂锁典狱长 than with most other typical builds. In fact, 时间刺客 had an average winrate of 48.8% helping carry 魂锁典狱长 with this build.

To have the highest likelihood of annihilating your oponents, you should take the 黑暗收割, 猛然冲击, 眼球收集器, 寻宝猎人, 传说:韧性, and 凯旋 runes from the 主宰 and 精密 rune sets. Out of all the runes players picked for this champion pairing, this mix of runes resulted in the greatest win rate. In fact, these runes averaged a 48.8% win rate overall.

If you need to get 时间刺客 and 魂锁典狱长 synergy tips and builds for a a particular player tier, feel free to choose one from the selection menu above. By default, the statistics and strategies given are computed using all games with data with both champions.