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altText1痛苦之拥 is in the s tier of champions

痛苦之拥 with 不屈之枪

altText2痛苦之拥 is in the b tier of champions
AssassinMage
FighterAssassin

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numAnalyzed
胜率
48.4 %
kda
2.67
受欢迎度
5.1 %

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Our servers take in data from from millions of League rounds straight from Riot Games each and every week. 痛苦之拥 has been on the same team as 不屈之枪 in 5096 recent, ranked games. By pooling so much accurate data from the developers of LoL, we are totally sure that we can showcase high quality, insightful builds to help 痛苦之拥 synergize with 不屈之枪. It is somewhat uncommon for 痛苦之拥 to play alongside 不屈之枪 on the same side. This pairing has only occurred in about 5.1% of rounds with 痛苦之拥.

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Unfortunately, 痛苦之拥 does a below average job of playing alongside 不屈之枪. Usually, she wins a dismal 48.4% of rounds the champs fight together on the same side. If you want to play better as 痛苦之拥 when playing with 不屈之枪 by learning how to better synergize your playstyle with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
黑暗封印海克斯科技发电机

Core 痛苦之拥 Items

22分钟
灭世者的死亡之帽虚空之杖影焰

可选项目

巫妖之祸风暴狂涌海克斯科技火箭腰带

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为痛苦之拥提升等级的第一个技能q
>
为痛苦之拥提供的第二种能力,以提高水平e
>
痛苦之拥 最大化的最后一项技能w

符文

主宰电刑猛然冲击眼球收集器无情猎手
启迪神奇之鞋星界洞悉
Adaptive ForceAdaptive ForceHealth Scaling
痛苦之拥's passive ability p
痛苦之拥's q ability q
痛苦之拥's w ability w
痛苦之拥's e ability e
痛苦之拥's ultimate ability r
1
Q
2
E
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。

- 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。

- 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。

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【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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痛苦之拥 Image
winRate
48.4 %
VS
winRate
51.6 %
不屈之枪 Image
9
< kills >
9
6.1
< deaths >
6.1
7.3
< assists >
6.9
2
< killingSprees >
2
21
< cs >
20
1.4
< dragons >
1.36
0.32
< inhibitors >
0.32
680
< physicalDamage >
699
21,239
< magicDamage >
20,847
645
< trueDamage >
627
22,564
< damageDealt >
22,175
31,420
< damageTaken >
31,360
12,158
< goldEarned >
12,071
0.92
< towers >
0.88
0.33
< barons >
0.33
15,325
< heal >
15,112
13,889
< xp >
13,726
21
< visionScore >
20
7
< wardsPlaced >
7
202
< ccTime >
199

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The 痛苦之拥 不屈之枪 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 不屈之枪, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 痛苦之拥 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 不屈之枪. His KDA went down from NaN to NaN. This decrease shows that 不屈之枪 helps 痛苦之拥 perform poorer in ranked League matches. Yet, the small difference demonstrates that this performance change is not very impactful.

When 痛苦之拥 plays on the same team as 不屈之枪, she sees a small increase in her complete damage output. This difference could signal that 不屈之枪 provides cover for her to deal more damage or that his support also helps increase the match's duration. Similarly, when 痛苦之拥 is played with 不屈之枪 on the same team, he usually scores many fewer killing sprees than when she plays without 不屈之枪. This is contrasting evidence that she is worse when playing alongside 不屈之枪.

Additionally, when 痛苦之拥 plays with 不屈之枪 on the same side, she usually receives a little more damage than when she fights alone. Receiving more damage may indicate that 不屈之枪 does a poor job of protecting 痛苦之拥 in team fights.

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伤害数据

痛苦之拥
不屈之枪
物理伤害
魔法伤害
真实伤害

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痛苦之拥
不屈之枪

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There is no top ally for 痛苦之拥 that will 100% of the time be her top teammate. However, 不屈之枪 is a very typical companion for 痛苦之拥. By being on the same team as 痛苦之拥, he decreases their win rate by -1.0% to 48.4%. This demonstrates that there is only a small bond between 痛苦之拥 and 不屈之枪 that results in them performing worse together than without each other.

不屈之枪 has a much lower diffuclty than 痛苦之拥. That means you don't need to be cautious when finding 不屈之枪 allies to go into battle on the same side as, as they will have to have a much lower level of skill to work well with you.

Playing alongside, you should expect to witness an overall large increase in your team’s capacity to destroy wih physical damage. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by pairing 痛苦之拥 and 不屈之枪 together, you will not be granting your other teammates very much engage. We recommend you have other champions on your team that nullifies this disparity in this pairing's capabilities.

Regardless of the ability of your 不屈之枪 teammate, you should focus on increasing your income, outlasting your enemies, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.

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To truly master 痛苦之拥 to pair well with 不屈之枪 during both the early game and mid / late game phases of League rounds, you should continue reading to master a few extra tips and tricks for this champion pairing. If you pay attention to the build and suggestions shown above, you will increase your win rate significantly.

The most crucial finished items to include in your 痛苦之拥 and 不屈之枪 synergy build consist of 灭世者的死亡之帽, 虚空之杖, and 影焰. When 痛苦之拥 combined at least these three great items in her build, she did much better when paired up with 不屈之枪 than with most other common builds. In fact, 痛苦之拥 boasted an average win rate of 48.4% when synergizing her build and playstyle to 不屈之枪 with this build.

To have the highest likelihood of vanquishing your oponents, you should use the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 星界洞悉, and 神奇之鞋 runes from the 主宰 and 启迪 rune sets. Of all the rune combinations we have analyed for this champion pairing, this set of runes yielded the top win rate. In fact, these runes averaged a 48.4% win rate overall.

If you want to get 痛苦之拥 and 不屈之枪 cooperations tips and stats for a an individual skill level, feel free to choose one from the selection menu provided above. At first, the statistics and strategies given are computed using all matches completed with both champions.