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altText1海洋之灾 is in the a tier of champions

海洋之灾 with 惩戒之箭

altText2海洋之灾 is in the b tier of champions
Fighter
MarksmanMage

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numAnalyzed
胜率
46.8 %
kda
2.05
受欢迎度
3.9 %

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We pull the results of from millions of League of Legends matches directly from Riot Games each and every week. 海洋之灾 has fought alongside 惩戒之箭 in 2163 recent, ranked matches. By pooling so much complete data from the creators of LoL, we are sure that we can showcase robust, insightful builds to help 海洋之灾 synergize with 惩戒之箭. It is relatively rare for 海洋之灾 to play alongside 惩戒之箭 as allies. This has only occurred in about 3.9% of matches with 海洋之灾.

summary.title

Unfortunately, 海洋之灾 does a pathetic job of teaming up with 惩戒之箭. Usually, he wins a dismal 46.8% of the time the champs play on the same team. If you want to play better as 海洋之灾 when playing alongside 惩戒之箭 by figuring out how to better synergize your playstyle with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
长剑考尔菲德的战锤

Core 海洋之灾 Items

22分钟
饮血剑纳沃利迅刃收集者

可选项目

凡性的提醒朔极之矛多米尼克领主的致意夺萃之镰

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为海洋之灾提升等级的第一个技能q
>
为海洋之灾提供的第二种能力,以提高水平e
>
海洋之灾 最大化的最后一项技能w

符文

启迪先攻神奇之鞋饼干配送星界洞悉
坚决骸骨镀层过度生长
Adaptive ForceAdaptive ForceMagic Resist
海洋之灾's passive ability p
海洋之灾's q ability q
海洋之灾's w ability w
海洋之灾's e ability e
海洋之灾's ultimate ability r
1
E
2
Q
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 尽量将加农炮幕放在逃跑道路上来截断逃兵。

- 枪火谈判可以附带像冰霜之锤或黑色切割者的攻击附带效果。

- 留意地图上低生命值的敌人,你可以突然使用加农炮幕击杀他。

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- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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海洋之灾 Image
winRate
46.8 %
VS
winRate
53.2 %
惩戒之箭 Image
6.3
< kills >
6.3
6.2
< deaths >
6.2
6.4
< assists >
6.5
1.45
< killingSprees >
1.46
196
< cs >
196
0.11
< dragons >
0.12
0.41
< inhibitors >
0.43
16,583
< physicalDamage >
16,659
3,836
< magicDamage >
3,873
4,595
< trueDamage >
4,634
25,014
< damageDealt >
25,167
25,967
< damageTaken >
26,246
13,914
< goldEarned >
13,961
2.08
< towers >
2.11
0.04
< barons >
0.05
6,884
< heal >
6,949
15,819
< xp >
15,891
16
< visionScore >
17
8
< wardsPlaced >
8
309
< ccTime >
313

summary.titleContinued

The 海洋之灾 惩戒之箭 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 惩戒之箭, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 海洋之灾 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 惩戒之箭. His KDA worsened from NaN to NaN. This negative change shows that 惩戒之箭 helps 海洋之灾 perform poorer in competitive LoL games. Yet, the small difference indicates that this performance change is not very impactful.

When 海洋之灾 tries to synergize with 惩戒之箭, he sees a small decrease in his complete damage dealt. This may demonstrate that 惩戒之箭 does not support by providing protection for him to dish out more damage or that his presence on the team also helps extend the round's duration. Similarly, when 海洋之灾 is played with 惩戒之箭 on the same team, he usually scores many fewer killing sprees compared to when he plays without 惩戒之箭. This is contrasting evidence that he is worse when playing alongside 惩戒之箭.

Additionally, when 海洋之灾 plays with 惩戒之箭 on the same team, he often takes a little less damage than when he plays alone. Taking not as much damage may mean that 惩戒之箭 does a decent job of covering 海洋之灾 in teamfights.

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伤害数据

海洋之灾
惩戒之箭
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

海洋之灾
惩戒之箭

championDifferences.whoIsBetter

There is no top champion pairing for 海洋之灾 that will 100% of the time be his best teammate. However, 惩戒之箭 is a relatively poor ally for 海洋之灾. By playing on the same team as 海洋之灾, he drops their win rate by -1.8% to 46.8%. This signals that there is a negative bond between 海洋之灾 and 惩戒之箭 that allows them to perform worse together than without each other.

惩戒之箭 has a much lower diffuclty than 海洋之灾. That means you don't need to be careful when finding 惩戒之箭 comrades to play with, as they will have to have a much lower level of skill to be able to fight well with you.

When playing together, 海洋之灾 players will likely see an overall large increase in your team’s capability to deal physical damage. Together, these champions can tear through the other team with a lot of physcial damage.

Although, by pairing 海洋之灾 and 惩戒之箭 together, you probably will not be providing your team a lot of utility. Plan to pick other champions on your team that helps cover this disparity in this pairing's playstyle.

Regardless of the skill of your 惩戒之箭 teammate, you should focus on maximizing your income, warding to avoid ambushes, and clearing objectives. If you heed this simple advice, you will do well anyway.

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To learn all of the intricacies of 海洋之灾 in order to work well with 惩戒之箭 during both the early game and mid / late game phases of League of Legends, you should keep reading to pick up additional tricks and insights into this champion pairing. If you pay attention to the build and stats shown above, you will grow your win rate significantly.

The best finished items to use in your 海洋之灾 and 惩戒之箭 synergy build include 饮血剑, 纳沃利迅刃, and 收集者. When 海洋之灾 bought at least these three pieces in his build, he did a lot better as an ally of 惩戒之箭 than with many other typical builds. In fact, 海洋之灾 had an average win rate of 46.8% when synergizing his build and playstyle to 惩戒之箭 with this build.

To have the greatest chance of annihilating your oponents, you should take the 先攻, 神奇之鞋, 饼干配送, 星界洞悉, 骸骨镀层, and 过度生长 runes from the 启迪 and 坚决 rune sets. Out of all the rune sets players used for this team composition, this blending of runes resulted in the highest win rate. Notably, these runes gave a 46.8% win rate overall.

If you would like to get 海洋之灾 and 惩戒之箭 synergy tips and builds for a a distinct skill level, feel free to select one from the selection menu provided above. If viewing for the first time, the stats and tips and suggestions given are calculated using all games completed with both champions.