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altText1战争之影 is in the a tier of champions

战争之影 with 虚空行者

altText2战争之影 is in the s tier of champions
FighterTank
AssassinMage

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numAnalyzed
胜率
51.4 %
kda
2.48
受欢迎度
1.5 %

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Our servers take in data from from millions of LoL matches straight from Riot Games each week. 战争之影 has gone into battle with 虚空行者 in 1441 recent, competitive games. By gathering so much accurate data directly from the developers of League of Legends, we feel confident that we can produce robust, insightful builds to help 战争之影 synergize with 虚空行者. It is relatively rare for 战争之影 to play alongside 虚空行者 as allies. This pairing has only taken place in about 1.5% of games with 战争之影.

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战争之影 does a decent job of playing alongside 虚空行者. On average, he wins an acceptable 51.4% of matches the champions fight together on the same side. If you want to do better as 战争之影 when fighting on the same team as 虚空行者 by learning how to better synergize your play style with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
考尔菲德的战锤明朗之靴

Core 战争之影 Items

22分钟
斯特拉克的挑战护手黑色切割者朔极之矛

可选项目

玛莫提乌斯之噬星蚀死亡之舞禁忌时机

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
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战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
主宰眼球收集器寻宝猎人
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 卡萨丁的终极技能有很多用途,并且比多数终极技能的冷却时间短,你可以把它作为常规技能来用。

- 卡萨丁有多条装备路线,他可以通过法力和法术强度装备来做一个法师,或者出冷却缩减和魔法抗性的装备来对抗对方的法师。

- 尽量获得苍蓝雕纹魔像增益来缓冲【R虚空行走】不断提升的法力消耗。

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战争之影 Image
winRate
51.4 %
VS
winRate
48.6 %
虚空行者 Image
6.7
< kills >
6.9
6
< deaths >
6.1
8.2
< assists >
8.1
1.53
< killingSprees >
1.57
35
< cs >
35
1.47
< dragons >
1.55
0.36
< inhibitors >
0.35
14,107
< physicalDamage >
14,271
2,615
< magicDamage >
2,668
746
< trueDamage >
776
17,468
< damageDealt >
17,715
41,111
< damageTaken >
41,147
12,220
< goldEarned >
12,215
1.28
< towers >
1.19
0.36
< barons >
0.35
21,433
< heal >
21,274
14,301
< xp >
14,150
19
< visionScore >
19
5
< wardsPlaced >
5
232
< ccTime >
233

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The 战争之影 虚空行者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 虚空行者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 虚空行者. His KDA decreased from NaN to NaN. This fall shows that 虚空行者 helps 战争之影 perform worse in competitive LoL rounds. Yet, the small difference shows that this performance change is only marginal.

When 战争之影 plays on the same team as 虚空行者, he observes a barely noticable drop in his complete damage output. This could indicate that 虚空行者 does not support by providing protection for him to dish out more damage or that his presence on the team also helps increase the game's duration. Similarly, when 战争之影 is played together with 虚空行者 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 虚空行者.

Additionally, when 战争之影 plays with 虚空行者 on the same team, he typically takes a little less damage than when he plays alone. Getting dealt not as much damage may indicate that 虚空行者 does a decent job of covering 战争之影 in teamfights.

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伤害数据

战争之影
虚空行者
物理伤害
魔法伤害
真实伤害

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战争之影
虚空行者

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There is no one best synergy for 战争之影 that will 100% of the time be his ideal synergy. Yet, 虚空行者 is a good companion for 战争之影. By playing on the same team as 战争之影, he raises their win rate by 2.9% to 51.4%. This demonstrates that there is a potentially meaningful strategic relationship between 战争之影 and 虚空行者 that allows them to perform better together than alone.

虚空行者 has a greater difficulty than 战争之影. That means 战争之影 players must be cautious when lining up 虚空行者 comrades to play with, as they will require a greater level of skill to be able to cooperate well with you.

Playing alongside, you will likely witness an overall large increase in your team’s capability to to do a lot of AP damage. When paired, these two can deal quite a lot of AP type damage.

Conversely, by pairing 战争之影 and 虚空行者 together, you will not be granting your other allies a lot of crowd control. We recommend you pick other champs on your team that nullifies this disparity in their potential.

Regardless of the skill of your 虚空行者 teammate, you need to focus on maximizing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you will do well anyway.

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To learn all of the intricacies of 战争之影 to synergize with 虚空行者 during both the early game and mid / late game phases of League of Legends matches, you should keep reading to master some more tricks and insights into this champion pairing. If you listen to the build and stats displayed above, you will grow your win rate by a lot.

The most crucial finished items to have in your 战争之影 and 虚空行者 synergy build include 斯特拉克的挑战护手, 黑色切割者, and 朔极之矛. When 战争之影 bought at least these three items in his build, he performed significantly better when paired up with 虚空行者 than with most other commonly used item sets. In fact, 战争之影 had an average winrate of 51.4% when playing alongside 虚空行者 with this build.

To have the greatest likelihood of annihilating your oponents, you should take the 相位猛冲, 灵光披风, 迅捷, 水上行走, 眼球收集器, and 寻宝猎人 runes from the 巫术 and 主宰 rune sets. Out of all the runes players chose for this champion pairing, this order of runes yielded the highest win rate. Moreover, these runes gave a 51.4% win rate overall.

If you need to see 战争之影 and 虚空行者 synergy tips and stats for a a specific division rank, feel free to choose one from the selection menu above. If viewing for the first time, the statistics and strategies given are computed using every round run with these champions.