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altText1战争之影 is in the a tier of champions

战争之影 with 魂锁典狱长

altText2战争之影 is in the a tier of champions
FighterTank
SupportFighter

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numAnalyzed
胜率
46.5 %
kda
2.49
受欢迎度
3.7 %

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Our servers take in the results of from millions of LoL rounds straight from Riot Games each week. 战争之影 has been on the same team as 魂锁典狱长 in 3481 recently played, ranked games. By amassing so much complete data directly from the creators of League of Legends, we are confident that we can give you high-quality, accurate builds to help 战争之影 play with 魂锁典狱长. It is relatively rare for 战争之影 to play alongside 魂锁典狱长 on the same side. This pairing has only happened in approximately 3.7% of rounds with 战争之影.

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Unfortunately, 战争之影 does a terrible job of synergizing with 魂锁典狱长. Typically, he wins a poor 46.5% of rounds the champions try and work together in. If you want to do better as 战争之影 when fighting on the same team as 魂锁典狱长 by learning how to better synergize your strategy with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
十字镐明朗之靴

Core 战争之影 Items

22分钟
玛莫提乌斯之噬朔极之矛星蚀

可选项目

赛瑞尔达的怨恨禁忌时机死亡之舞黑色切割者

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
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战争之影 最大化的最后一项技能e

符文

精密征服者凯旋传说:韧性坚毅不倒
巫术灵光披风迅捷
Attack SpeedAdaptive ForceArmor
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 沟通,是用好锤石的【W魂引之灯】的关键。让你的队友了解你要怎样用它。

- 【Q死亡判决】和【E厄运钟摆】可以任意组合,从而形成强力连招。

- 锤石不用亲自击杀单位也可以收集灵魂。规划好你的地图走位,来尽可能多地接近死亡,从而让你最有效率地收集灵魂。

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战争之影 Image
winRate
46.5 %
VS
winRate
53.5 %
魂锁典狱长 Image
7
< kills >
6.9
6.1
< deaths >
6.1
8.2
< assists >
8.1
1.62
< killingSprees >
1.57
35
< cs >
35
1.53
< dragons >
1.55
0.33
< inhibitors >
0.35
14,472
< physicalDamage >
14,271
2,658
< magicDamage >
2,668
764
< trueDamage >
776
17,895
< damageDealt >
17,715
40,688
< damageTaken >
41,147
12,194
< goldEarned >
12,215
1.19
< towers >
1.19
0.35
< barons >
0.35
21,283
< heal >
21,274
14,049
< xp >
14,150
19
< visionScore >
19
5
< wardsPlaced >
5
231
< ccTime >
233

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The 战争之影 魂锁典狱长 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 魂锁典狱长, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 魂锁典狱长. His KDA decreased from NaN to NaN. This fall shows that 魂锁典狱长 helps 战争之影 perform poorer in competitive LoL rounds. Yet, the small difference indicates that this performance change is not very impactful.

When 战争之影 plays on the same team as 魂锁典狱长, he observes a little increase in his total damage output. This difference could demonstrate that 魂锁典狱长 helps provide cover for him to deal more damage or that his presence also helps increase the round's duration. Similarly, when 战争之影 is played with 魂锁典狱长 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with 魂锁典狱长.

Moreover, when 战争之影 plays with 魂锁典狱长 on the same team, he on average takes a little less damage than when he fights alone. Receiving not as much damage may indicate that 魂锁典狱长 does a decent job of protecting 战争之影 in team fights.

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伤害数据

战争之影
魂锁典狱长
物理伤害
魔法伤害
真实伤害

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战争之影
魂锁典狱长

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There is no perfect ally for 战争之影 that will 100% of the time be his top teammate. Yet, 魂锁典狱长 is a relatively poor teammate for 战争之影. By locking into the same team as 战争之影, he decreases their win rate by -2.0% to 46.5%. This clearly indicates that there is a bad strategic relationship between 战争之影 and 魂锁典狱长 that allows them to perform not as well together than without each other.

魂锁典狱长 has a greater difficulty than 战争之影. That means 战争之影 players need to be very careful when finding 魂锁典狱长 comrades to fight alongside, as they will require a greater level of skill to work well with you.

Playing on the same side, 战争之影 players will likely observe an overall large increase in your team’s capacity to dish out massive AD. Together, these champions can tear through the other team with a lot of physcial damage.

Conversely, by grouping 战争之影 and 魂锁典狱长 together, you probably will not be giving your side a great deal of magical damage output. Plan to bring other champs on your team that neutralizes this relative gap in their capabilities.

Regardless of your 魂锁典狱长 ally's skill level, you need to focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you will do well anyway.

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If you would like to learn all of the intricacies of 战争之影 to pair well with 魂锁典狱长 during both the lane and mid / late game phases of LoL games, you should continue reading to master some more lessons on this champion pairing. If you listen to the build and suggestions displayed here, you will grow your win rate by a lot.

The most crucial items to include in your 战争之影 and 魂锁典狱长 synergy build include 玛莫提乌斯之噬, 朔极之矛, and 星蚀. When 战争之影 combined at least these three pieces in his build, he did significantly better when fighting alongside 魂锁典狱长 than with most other common item sets. In fact, 战争之影 had an average winrate of 46.5% when playing alongside 魂锁典狱长 with this build.

To have the greatest likelihood of defeating your oponents, 战争之影 players should use the 征服者, 凯旋, 传说:韧性, 坚毅不倒, 迅捷, and 灵光披风 runes from the 精密 and 巫术 rune sets. Out of all the runes players chose for 战争之影 and 魂锁典狱长 pairings, this mixture of runes yielded the highest win rate. Notably, these runes provided a 46.5% win rate overall.

If you want to see 战争之影 and 魂锁典狱长 synergy tips and stats for a an individual rank, please choose one from the selection menu above. If viewing for the first time, the statistics and tips and suggestions displayed are computed using every match run with both champs.