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altText1战争之影 is in the a tier of champions

战争之影 with 猩红收割者

altText2战争之影 is in the s tier of champions
FighterTank
Mage

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numAnalyzed
胜率
48.9 %
kda
2.37
受欢迎度
3.4 %

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At MOBA Champion, we download data from from millions of League of Legends rounds straight from Riot Games each and every week. 战争之影 has gone into battle with 猩红收割者 in 3221 recent, competitive games. By accumulating so much complete data directly from the hosts of League of Legends, we have complete confidence that we can present to you high-quality, usable builds to help 战争之影 synergize with 猩红收割者. It is relatively rare for 战争之影 to play alongside 猩红收割者 as teammates. This pairing has only taken place in approx. 3.4% of games with 战争之影.

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Unfortunately, 战争之影 has done a dismal job of teaming up with 猩红收割者. Typically, he wins an acceptable 48.9% of games the champions play on the same team. If you want to play better as 战争之影 when fighting on the same team as 猩红收割者 by figuring out how to better synergize your gameplay with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
十字镐明朗之靴

Core 战争之影 Items

22分钟
朔极之矛死亡之舞星蚀

可选项目

亵渎九头蛇斯特拉克的挑战护手赛瑞尔达的怨恨禁忌时机

Summoner Spells

summonerhaste summoner spell D
summonersmite summoner spell F

技能顺序

为战争之影提升等级的第一个技能q
>
为战争之影提供的第二种能力,以提高水平w
>
战争之影 最大化的最后一项技能e

符文

巫术相位猛冲灵光披风迅捷水上行走
精密凯旋传说:韧性
Adaptive ForceAdaptive ForceHealth Scaling
战争之影's passive ability p
战争之影's q ability q
战争之影's w ability w
战争之影's e ability e
战争之影's ultimate ability r
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 【E毁灭冲锋】会根据移动的距离来输出更多的伤害。试着使用【R暗影冲击】或者诸如【幽灵疾步】或【闪现】等召唤师技能来最大化此技能的伤害。

- 【W恐惧之灵】会在周围敌人受到伤害时恢复赫卡里姆的生命值,即使这些伤害是赫卡里姆的队友造成的。在大型团战中施放这个技能,可以最大化地提升赫卡里姆的生存能力。

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- 鲜血转换会在治疗弗拉基米尔之前立即对敌人造成伤害,令它成为游戏中最好的最后一击方法之一。

- 在能攻击到最多单位的地方施放血之瘟疫。

- 血红之池能躲避飞来的法术,它可以用来避开控制技能。

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战争之影 Image
winRate
48.9 %
VS
winRate
51.1 %
猩红收割者 Image
6.8
< kills >
6.9
6.2
< deaths >
6.1
7.9
< assists >
8.1
1.57
< killingSprees >
1.57
34
< cs >
35
1.53
< dragons >
1.55
0.35
< inhibitors >
0.35
14,114
< physicalDamage >
14,271
2,609
< magicDamage >
2,668
749
< trueDamage >
776
17,473
< damageDealt >
17,715
41,039
< damageTaken >
41,147
12,156
< goldEarned >
12,215
1.18
< towers >
1.19
0.34
< barons >
0.35
21,196
< heal >
21,274
14,122
< xp >
14,150
19
< visionScore >
19
5
< wardsPlaced >
5
232
< ccTime >
233

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The 战争之影 猩红收割者 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 猩红收割者, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 战争之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 猩红收割者. His KDA fell from NaN to NaN. This drop shows that 猩红收割者 helps 战争之影 perform poorer in competitive League of Legends rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 战争之影 plays on the same team as 猩红收割者, he observes a little drop in his total damage output. This difference could indicate that 猩红收割者 doesn't help cover for him to deal more damage or that his participation also helps extend the round's duration. Similarly, when 战争之影 is played together with 猩红收割者 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 猩红收割者.

Additionally, when 战争之影 plays with 猩红收割者 on the same side, he typically receives a little less damage than when he fights alone. Getting dealt not as much damage could indicate that 猩红收割者 does a decent job of covering 战争之影 during team fights.

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伤害数据

战争之影
猩红收割者
物理伤害
魔法伤害
真实伤害

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战争之影
猩红收割者

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There is no top champion pairing for 战争之影 that will 100% of the time be his best ally. However, 猩红收割者 is a very typical companion for 战争之影. By playing on the same team as 战争之影, he increases their win rate by 0.4% to 48.9%. This signals that there is only a small synergy between 战争之影 and 猩红收割者 that results in them performing at the top of their game together than without each other.

猩红收割者 has a greater difficulty than 战争之影. That means you must be careful when finding 猩红收割者 allies to go into battle on the same side as, as they will require a greater level of skill to do well with you.

Playing alongside, 战争之影 players will likely see an overall large increase in your team’s capability to deal magical damage. When paired, these champs are able to dish out a surprising amount of magic type damage.

Although, by bringing 战争之影 and 猩红收割者 together, you probably will not be granting your team much utility. Make sure to have other champs on your team that neutralizes this relative gap in their playstyle.

Regardless of the skill of your 猩红收割者 teammate, you should focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you will do well, regardless.

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To truly master 战争之影 to synergize with 猩红收割者 during both the laning and mid / late game phases of League of Legends rounds, you should continue reading to master additional lessons on this champion pairing. If you listen to the build and stats displayed above, you should grow your win rate by a lot.

The ideal finished items to build first in your 战争之影 and 猩红收割者 synergy build include 朔极之矛, 死亡之舞, and 星蚀. When 战争之影 included at least these three finished items in his build, he did significantly better as an ally of 猩红收割者 than with many other commonly used builds. In fact, 战争之影 had an average winrate of 48.9% helping carry 猩红收割者 with this build.

To have the highest chance of annihilating your oponents, 战争之影 players should take the 相位猛冲, 灵光披风, 迅捷, 水上行走, 传说:韧性, and 凯旋 runes from the 巫术 and 精密 rune sets. Out of all the rune builds we have analyed for this champion pairing, this order of runes yielded the top win rate. In fact, these runes averaged a 48.9% win rate overall.

If you would like to get 战争之影 and 猩红收割者 collaboration tips and builds for a a distinct skill level, feel free to select one from the selection menu above. By default, the statistics and build suggestions given are computed using every round with data with both champions.