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altText1刀锋舞者 is in the b tier of champions

刀锋舞者 with 血港鬼影

altText2刀锋舞者 is in the a tier of champions
FighterAssassin
SupportAssassin

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numAnalyzed
胜率
47.8 %
kda
1.8
受欢迎度
3.1 %

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At MOBA Champion, we take in data from from millions of League of Legends games straight from Riot Games each week. 刀锋舞者 has fought alongside 血港鬼影 in 3148 recently played, ranked games. By gathering so much relevant data from the creators of League, we are confident that we can present to you robust, insightful builds to help 刀锋舞者 synergize with 血港鬼影. It is relatively rare for 刀锋舞者 to play alongside 血港鬼影 as teammates. This has only occurred in approx. 3.1% of rounds with 刀锋舞者.

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Unfortunately, 刀锋舞者 has done a poor job of teaming up with 血港鬼影. Normally, she wins a dismal 47.8% of games the champions try and work together in. If you want to do better as 刀锋舞者 when playing with 血港鬼影 by learning how to better synergize your play style with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐吸血鬼节杖

Core 刀锋舞者 Items

22分钟
斯特拉克的挑战护手智慧末刃死亡之舞

可选项目

守护天使巨型九头蛇三相之力界弓

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为刀锋舞者提升等级的第一个技能q
>
为刀锋舞者提供的第二种能力,以提高水平w
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刀锋舞者 最大化的最后一项技能e

符文

精密征服者凯旋传说:欢欣坚毅不倒
启迪饼干配送星界洞悉
Attack SpeedAdaptive ForceMagic Resist
刀锋舞者's passive ability p
刀锋舞者's q ability q
刀锋舞者's w ability w
刀锋舞者's e ability e
刀锋舞者's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 【距破之舞】不可被控制效果打断,可尝试用它来免除即将到来的控制效果。

- 【比翼双刃】没有最大飞行距离,可尝试以创造性的方式来使用它。

- 在你前往目标英雄的途中,先用【利刃冲击】攻击低生命的小兵,再用【利刃冲击】攻击目标英雄,便可瞬间移动很远的距离。

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- 秒放版的【透骨尖钉】更快且能造成额外伤害

你的很多进攻型技能也是你的逃生工具。务必确保你总有一套方案来撤离战斗。

- 用蓄力版的【透骨尖钉】命中一名敌人,总会将该敌人拖拽一段相同的距离。在近战距离使用它,可将敌人拽到你身后。

- 派克非常脆,因此不要害怕暂时撤出战斗。在敌人看不见你时,你可以通过【溺水之幸】来回复显著的生命值。

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刀锋舞者 Image
winRate
47.8 %
VS
winRate
52.2 %
血港鬼影 Image
6.9
< kills >
7.3
7
< deaths >
7
5.7
< assists >
5
1.57
< killingSprees >
1.66
206
< cs >
206
0.1
< dragons >
0.1
0.44
< inhibitors >
0.47
16,236
< physicalDamage >
16,208
6,197
< magicDamage >
6,139
746
< trueDamage >
751
23,180
< damageDealt >
23,099
31,395
< damageTaken >
31,302
12,910
< goldEarned >
12,894
2.27
< towers >
2.3
0.03
< barons >
0.03
10,873
< heal >
10,768
15,067
< xp >
15,027
16
< visionScore >
17
8
< wardsPlaced >
8
114
< ccTime >
113

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The 刀锋舞者 血港鬼影 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 血港鬼影, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 刀锋舞者 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 血港鬼影. His KDA fell from NaN to NaN. This fall shows that 血港鬼影 helps 刀锋舞者 perform worse in competitive League of Legends matches. Yet, the small difference proves that this performance change is not very impactful.

When 刀锋舞者 plays on the same team as 血港鬼影, she gets a marginal improvement in her full damage output. This difference may demonstrate that 血港鬼影 supports by providing cover for her to dish out more damage or that his allyship also helps increase the round's duration. Similarly, when 刀锋舞者 is played together with 血港鬼影 on the same side, he usually scores many fewer killing sprees than when she plays without 血港鬼影. This is contrasting evidence that she is worse when playing with 血港鬼影.

Additionally, when 刀锋舞者 plays with 血港鬼影 on the same team, she often receives a little more damage than when she plays alone. Getting dealt more damage may mean that 血港鬼影 does a poor job of protecting 刀锋舞者 in team fights.

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伤害数据

刀锋舞者
血港鬼影
物理伤害
魔法伤害
真实伤害

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刀锋舞者
血港鬼影

championDifferences.whoIsBetter

There is no ideal companion for 刀锋舞者 that will always be her top ally. Yet, overall, 血港鬼影 is a not very good teammate for 刀锋舞者. By playing on the same team as 刀锋舞者, he lowers their win rate by -2.0% to 47.8%. This clearly indicates that there is a harmful bond between 刀锋舞者 and 血港鬼影 that allows them to perform worse together than alone.

血港鬼影 has a greater difficulty than 刀锋舞者. That means 刀锋舞者 players need to be careful when arranging 血港鬼影 teammates to play with, as they will have to have a greater level of skill to be able to play well with you.

Fighting together, you should see an overall large increase in your team’s capacity to dish out massive AD. Together, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by grouping 刀锋舞者 and 血港鬼影 together, you may not be giving your other teammates enough magical damage output. Plan to bring other champions on your team that neutralizes this disparity in this pairing's abilities.

Regardless of your 血港鬼影 ally's ability, you need to focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well anyway.

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If you would like to truly master 刀锋舞者 to pair well with 血港鬼影 during both the lane and mid / late game phases of League games, you should keep reading to learn additional tips and tricks for this champion pairing. If you listen to the build and stats displayed here, you should grow your win rate significantly.

The best items to have in your 刀锋舞者 and 血港鬼影 synergy build include 斯特拉克的挑战护手, 智慧末刃, and 死亡之舞. When 刀锋舞者 used at least these three great items in her build, she performed a lot better when fighting alongside 血港鬼影 than with many other common builds. In fact, 刀锋舞者 boasted an average winrate of 47.8% helping carry 血港鬼影 with this build.

To have the greatest chance of vanquishing your oponents, 刀锋舞者 players should take the 征服者, 凯旋, 传说:欢欣, 坚毅不倒, 饼干配送, and 星界洞悉 runes from the 精密 and 启迪 rune sets. Of all the rune builds players used for 刀锋舞者 and 血港鬼影 pairings, this mixture of runes yielded the best win rate. Moreover, these runes averaged a 47.8% win rate overall.

By default, tips, statistics, and builds on how to team up 血港鬼影 with 刀锋舞者 are displayed for all ranked divisions. If you want to narrow the statistics and builds to a distinct skill level, you should use the selection menu at the top of this page.