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altText1刀锋舞者 is in the b tier of champions

刀锋舞者 with 刀锋之影

altText2刀锋舞者 is in the a tier of champions
FighterAssassin
Assassin

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numAnalyzed
胜率
49.2 %
kda
1.66
受欢迎度
1.3 %

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We pull the stats from from millions of League of Legends matches directly from Riot Games each week. 刀锋舞者 has gone into battle with 刀锋之影 in 1297 recently played, ranked matches. By amassing so much complete data straight from the makers of League of Legends, we have complete confidence that we can present to you robust, accurate builds to help 刀锋舞者 play with 刀锋之影. It is very rare for 刀锋舞者 to play with 刀锋之影 as allies. This has only taken place in about 1.3% of matches with 刀锋舞者.

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Unfortunately, 刀锋舞者 does a below average job of fighting on the same side as 刀锋之影. Typically, she wins an acceptable 49.2% of the time the champions try and synergize their gameplay. If you want to win more matches as 刀锋舞者 when playing with 刀锋之影 by figuring out how to better synergize your gameplay with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
反曲之弓吸血鬼节杖

Core 刀锋舞者 Items

22分钟
斯特拉克的挑战护手破败王者之刃死亡之舞

可选项目

界弓智慧末刃焚天巨型九头蛇

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为刀锋舞者提升等级的第一个技能q
>
为刀锋舞者提供的第二种能力,以提高水平w
>
刀锋舞者 最大化的最后一项技能e

符文

精密征服者凯旋传说:欢欣坚毅不倒
启迪饼干配送星界洞悉
Attack SpeedAdaptive ForceArmor
刀锋舞者's passive ability p
刀锋舞者's q ability q
刀锋舞者's w ability w
刀锋舞者's e ability e
刀锋舞者's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 【距破之舞】不可被控制效果打断,可尝试用它来免除即将到来的控制效果。

- 【比翼双刃】没有最大飞行距离,可尝试以创造性的方式来使用它。

- 在你前往目标英雄的途中,先用【利刃冲击】攻击低生命的小兵,再用【利刃冲击】攻击目标英雄,便可瞬间移动很远的距离。

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- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

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刀锋舞者 Image
winRate
49.2 %
VS
winRate
50.8 %
刀锋之影 Image
6.9
< kills >
7.3
7.1
< deaths >
7
4.9
< assists >
5
1.57
< killingSprees >
1.66
212
< cs >
206
0.11
< dragons >
0.1
0.5
< inhibitors >
0.47
16,165
< physicalDamage >
16,208
6,376
< magicDamage >
6,139
661
< trueDamage >
751
23,203
< damageDealt >
23,099
31,912
< damageTaken >
31,302
13,017
< goldEarned >
12,894
2.46
< towers >
2.3
0.03
< barons >
0.03
11,025
< heal >
10,768
15,372
< xp >
15,027
16
< visionScore >
17
8
< wardsPlaced >
8
116
< ccTime >
113

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The 刀锋舞者 刀锋之影 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 刀锋之影, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 刀锋舞者 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 刀锋之影. His KDA went down from NaN to NaN. This decrease shows that 刀锋之影 helps 刀锋舞者 perform worse in competitive League of Legends rounds. Yet, the small difference indicates that this performance change is only marginal.

When 刀锋舞者 tries to synergize with 刀锋之影, she gets a marginal improvement in her complete damage output. This change may indicate that 刀锋之影 supports by providing protection for her to deal more damage or that his presence also helps extend the round's duration. Similarly, when 刀锋舞者 is played alongside 刀锋之影 on the same side, he usually scores many fewer killing sprees compared to when she plays on his own. This is contrasting evidence that she is worse when playing alongside 刀锋之影.

Additionally, when 刀锋舞者 plays with 刀锋之影 on the same team, she on average takes a little more damage than when she fights alone. Taking more damage may indicate that 刀锋之影 does a poor job of covering 刀锋舞者 in teamfights.

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伤害数据

刀锋舞者
刀锋之影
物理伤害
魔法伤害
真实伤害

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刀锋舞者
刀锋之影

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There is no one best synergy for 刀锋舞者 that will 100% of the time be her #1 ally. Yet, 刀锋之影 is a very typical companion for 刀锋舞者. By being on the same side as 刀锋舞者, he lowers their win rate by -0.6% to 49.2%. This proves that there is only a small bond between 刀锋舞者 and 刀锋之影 that allows them to perform worse together than alone.

刀锋之影 has a greater difficulty than 刀锋舞者. That means you must be cautious when arranging 刀锋之影 comrades to go into battle on the same side as, as they will need a greater level of skill to be able to do well with you.

Working on the same side, 刀锋舞者 players should witness an overall large increase in your team’s capability to destroy wih physical damage. When paired, these two should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by aligning 刀锋舞者 and 刀锋之影 together, you will not be granting your other teammates a lot of magical damage output. Plan to pick other champs on your team that offsets this relative gap in this pairing's potential.

Regardless of your 刀锋之影 ally's ability, you need to focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.

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If you would like to truly master 刀锋舞者 to synergize with 刀锋之影 during both the early game and mid / late game phases of LoL, you should continue reading to gather additional tricks and insights into this champion pairing. If you listen to the build and suggestions displayed above, you will grow your win rate significantly.

The top items to include in your 刀锋舞者 and 刀锋之影 synergy build consist of 斯特拉克的挑战护手, 破败王者之刃, and 死亡之舞. When 刀锋舞者 combined at least these three great items in her build, she did significantly better as an ally of 刀锋之影 than with many other commonly used builds. In fact, 刀锋舞者 had an average win rate of 49.2% when playing alongside 刀锋之影 with this build.

To have the highest probability of crushing your oponents, 刀锋舞者 players should use the 征服者, 凯旋, 传说:欢欣, 坚毅不倒, 饼干配送, and 星界洞悉 runes from the 精密 and 启迪 rune sets. Out of all the rune combinations we have analyed for this champion pairing, this set of runes resulted in the top win rate. Notably, these runes provided a 49.2% win rate overall.

If you would like to view 刀锋舞者 and 刀锋之影 synergy tips and stats for a a specific skill level, feel free to select one from the selection menu provided above. At first, the stats and guides displayed are computed using every match with data with these champions.