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altText1暴怒骑士 is in the s tier of champions

暴怒骑士 with 荣耀行刑官

altText2暴怒骑士 is in the s tier of champions
FighterTank
Marksman

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numAnalyzed
胜率
50.5 %
kda
2.19
受欢迎度
3.3 %

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Our servers download data from from millions of League rounds straight from Riot Games each week. 暴怒骑士 has been on the same team as 荣耀行刑官 in 1494 recently played, competitive matches. By amassing so much great data from the publishers of League, we are sure that we can provide you with high-quality, usable builds to help 暴怒骑士 synergize with 荣耀行刑官. It is relatively rare for 暴怒骑士 to play with 荣耀行刑官 on the same team. This pairing has only occurred in about 3.3% of rounds with 暴怒骑士.

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暴怒骑士 does a average job of playing alongside 荣耀行刑官. Normally, he wins an acceptable 50.5% of the time the champions appear on the same team. If you want to win more matches as 暴怒骑士 when fighting on the same team as 荣耀行刑官 by learning how to better synergize your gameplay with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑考尔菲德的战锤

Core 暴怒骑士 Items

22分钟
幽梦之灵星蚀亵渎九头蛇

可选项目

感电三轮刃狂妄玛莫提乌斯之噬斯特拉克的挑战护手

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为暴怒骑士提升等级的第一个技能q
>
为暴怒骑士提供的第二种能力,以提高水平w
>
暴怒骑士 最大化的最后一项技能e

符文

精密征服者凯旋传说:欢欣坚毅不倒
坚决爆破骸骨镀层
Adaptive ForceAdaptive ForceArmor
暴怒骑士's passive ability p
暴怒骑士's q ability q
暴怒骑士's w ability w
暴怒骑士's e ability e
暴怒骑士's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

- 【R冲啊——!!!】的施放距离非常可观。试着预判敌方队伍的走位,以便你能驾着斯嘎尔狠狠教训他们一番。

- 【W暴烈秉性】的最后一次命中会造成比前三次命中更多的伤害——一定要打中喔!

- 克烈可通过击杀小兵来产生一些勇气,但会在与英雄作战时产生更多。

guide.playingAgainst

- 如果德莱文呆在原地不动,旋转飞斧将会掉落在他所在的位置附近。也许会直接落到他身上,也许会在左边或右边。

- 如果德莱文在攻击之后移动,旋转飞斧会朝着他移动的方向进行移动。利用这点来控制旋转飞斧的轨迹。

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暴怒骑士 Image
winRate
50.5 %
VS
winRate
49.5 %
荣耀行刑官 Image
6.3
< kills >
6.7
5.8
< deaths >
6.1
6.4
< assists >
6.7
1.43
< killingSprees >
1.54
162
< cs >
162
0.07
< dragons >
0.09
0.55
< inhibitors >
0.58
20,331
< physicalDamage >
21,406
137
< magicDamage >
141
926
< trueDamage >
1,011
21,394
< damageDealt >
22,558
35,687
< damageTaken >
37,488
11,837
< goldEarned >
12,153
2.89
< towers >
2.95
0.02
< barons >
0.02
5,935
< heal >
6,362
14,077
< xp >
14,502
16
< visionScore >
17
8
< wardsPlaced >
8
105
< ccTime >
108

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The 暴怒骑士 荣耀行刑官 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 荣耀行刑官, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 暴怒骑士 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 荣耀行刑官. His KDA worsened from NaN to NaN. This drop shows that 荣耀行刑官 helps 暴怒骑士 perform poorer in ranked LoL games. Yet, the small difference demonstrates that this performance change is not very impactful.

When 暴怒骑士 is paired with 荣耀行刑官, he gets a small decrease in his complete damage output. This difference could demonstrate that 荣耀行刑官 does not help protection for him to deal more damage or that his allyship also helps increase the game's duration. Similarly, when 暴怒骑士 is played together with 荣耀行刑官 on the same team, he usually scores many fewer killing sprees than when he plays without 荣耀行刑官. This is contrasting evidence that he is worse when playing synergisticly with 荣耀行刑官.

Additionally, when 暴怒骑士 plays with 荣耀行刑官 on the same side, he often receives a little less damage than when he plays alone. Getting dealt not as much damage could mean that 荣耀行刑官 does a decent job of protecting 暴怒骑士 in teamfights.

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伤害数据

暴怒骑士
荣耀行刑官
物理伤害
魔法伤害
真实伤害

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暴怒骑士
荣耀行刑官

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There is no top champion pairing for 暴怒骑士 that will 100% of the time be his ideal synergy. However, overall, 荣耀行刑官 is a very typical teammate for 暴怒骑士. By being on the same team as 暴怒骑士, he lowers their win rate by -0.5% to 50.5%. This demonstrates that there is a weak strategic relationship between 暴怒骑士 and 荣耀行刑官 that results in them performing not as well together than alone.

荣耀行刑官 has a greater difficulty than 暴怒骑士. That means 暴怒骑士 players need to be careful when arranging 荣耀行刑官 teammates to play with, as they will need a greater level of skill to be able to cooperate well with you.

Working on the same side, 暴怒骑士 players should observe an overall large increase in your team’s capability to destroy wih physical damage. Combined, these two should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by grouping 暴怒骑士 and 荣耀行刑官 together, you will not be granting your other allies very much magical damage output. Make sure to pick other champs on your team that neutralizes this relative disparity in their potential.

Regardless of your 荣耀行刑官 ally's skill level, you need to focus on increasing your income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you will do well anyway.

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To truly master 暴怒骑士 in order to pair well with 荣耀行刑官 during both the laning and mid / late game phases of League of Legends, you should keep reading to gather some more tricks and insights into this champion pairing. If you mind the build and stats displayed above, you will increase your win rate by a lot.

The ideal finished items to build first in your 暴怒骑士 and 荣耀行刑官 synergy build consist of 幽梦之灵, 星蚀, and 亵渎九头蛇. When 暴怒骑士 included at least these three great items in his build, he performed significantly better as an ally of 荣耀行刑官 than with most other commonly used builds. In fact, 暴怒骑士 boasted an average win rate of 50.5% when synergizing his build and playstyle to 荣耀行刑官 with these items in his kit.

To have the greatest chance of defeating your oponents, you should use the 征服者, 凯旋, 传说:欢欣, 坚毅不倒, 骸骨镀层, and 爆破 runes from the 精密 and 坚决 rune sets. Out of all the rune builds players chose for this team composition, this combo of runes yielded the top win rate. Notably, these runes averaged a 50.5% winrate overall.

If you want to see 暴怒骑士 with 荣耀行刑官 cooperations tips and builds for a a specific player tier, please select one from the selection menu above. If viewing for the first time, the statistics and strategies shown are computed using every round run with both champions.