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altText1沙漠死神 is in the a tier of champions

沙漠死神 with 不屈之枪

altText2沙漠死神 is in the b tier of champions
FighterTank
FighterAssassin

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numAnalyzed
胜率
49.5 %
kda
1.98
受欢迎度
3 %

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Our servers download data from from millions of League rounds straight from Riot Games each week. 沙漠死神 has fought alongside 不屈之枪 in 3409 recent, competitive matches. By gathering so much complete data directly from the publishers of LoL, we are confident that we can produce high-quality, accurate builds to help 沙漠死神 synergize with 不屈之枪. It is relatively rare for 沙漠死神 to play alongside 不屈之枪 as allies. This has only occurred in approximately 3.0% of games with 沙漠死神.

summary.title

沙漠死神 does a ok job of synergizing with 不屈之枪. Typically, he wins an acceptable 49.5% of games the champions appear on the same team. If you want to play better as 沙漠死神 when playing alongside 不屈之枪 by figuring out how to better synergize your tactics with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
荧尘耀光

Core 沙漠死神 Items

22分钟
斯特拉克的挑战护手三相之力冰霜之心

可选项目

千变者贾修亡者的板甲冰脉护手破舰者

Summoner Spells

summonerhaste summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠死神提升等级的第一个技能q
>
为沙漠死神提供的第二种能力,以提高水平w
>
沙漠死神 最大化的最后一项技能e

符文

精密迅捷步法凯旋传说:韧性坚毅不倒
坚决复苏之风坚定
Ability HasteArmorHealth Scaling
沙漠死神's passive ability p
沙漠死神's q ability q
沙漠死神's w ability w
沙漠死神's e ability e
沙漠死神's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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沙漠死神 Image
winRate
49.5 %
VS
winRate
50.5 %
不屈之枪 Image
4.8
< kills >
5
5.2
< deaths >
5.2
5.5
< assists >
5.3
1.1
< killingSprees >
1.15
167
< cs >
168
0.13
< dragons >
0.12
0.58
< inhibitors >
0.56
13,538
< physicalDamage >
13,870
5,336
< magicDamage >
5,324
447
< trueDamage >
418
19,322
< damageDealt >
19,613
37,151
< damageTaken >
37,362
11,605
< goldEarned >
11,624
2.61
< towers >
2.58
0.03
< barons >
0.03
13,999
< heal >
13,874
15,153
< xp >
15,156
15
< visionScore >
15
8
< wardsPlaced >
8
516
< ccTime >
529

summary.titleContinued

The 沙漠死神 不屈之枪 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 不屈之枪, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 沙漠死神 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 不屈之枪. His KDA fell from NaN to NaN. This decrease shows that 不屈之枪 helps 沙漠死神 perform not as well in competitive League of Legends matches. Yet, the small difference shows that this performance change is not very impactful.

When 沙漠死神 is paired with 不屈之枪, he gets a little decrease in his full damage dealt. This difference may demonstrate that 不屈之枪 doesn't help cover for him to deal more damage or that his participation also helps extend the round's duration. Similarly, when 沙漠死神 is played alongside 不屈之枪 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 不屈之枪.

Moreover, when 沙漠死神 plays with 不屈之枪 on the same team, he on average receives a little less damage than when he fights alone. Receiving not as much damage may indicate that 不屈之枪 does a decent job of covering 沙漠死神 during teamfights.

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伤害数据

沙漠死神
不屈之枪
物理伤害
魔法伤害
真实伤害

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沙漠死神
不屈之枪

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There is no universally accepted best ally for 沙漠死神 that will no matter what be his best teammate. Yet, overall, 不屈之枪 is a very typical companion for 沙漠死神. By being on the same team as 沙漠死神, he drops their win rate by -0.8% to 49.5%. This proves that there is a weak synergy between 沙漠死神 and 不屈之枪 that results in them performing not as well together than alone.

不屈之枪 has a lower difficulty than 沙漠死神. That means 沙漠死神 players don't need to be careful when lining up 不屈之枪 teammates to go into battle on the same side as, as they will require a lower level of skill to play well with you.

Working alongside, you will likely observe an overall large increase in your team’s ability to destroy wih physical damage. Together, these two can tear through the other team with a lot of physcial damage.

Conversely, by grouping 沙漠死神 and 不屈之枪 together, you may not be granting your side enough support. Make sure to include other champions on your team that fills this gap in this pairing's capabilities.

Regardless of the ability of your 不屈之枪 ally, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you should do well, regardless.

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To truly master 沙漠死神 in order to synergize with 不屈之枪 during both the lane and mid / late game phases of LoL matches, you should keep reading to gather additional lessons on this champion pairing. If you use the build and stats shown above, you will increase your win rate significantly.

The best finished items to get in your 沙漠死神 and 不屈之枪 synergy build include 斯特拉克的挑战护手, 三相之力, and 冰霜之心. When 沙漠死神 bought at least these three finished items in his build, he performed much better as an ally of 不屈之枪 than with many other typical item sets. In fact, 沙漠死神 boasted an average winrate of 49.5% helping carry 不屈之枪 with this build.

To have the highest likelihood of coming out on top against your oponents, you should take the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune sets players picked for this team composition, this order of runes yielded the greatest win rate. Notably, these runes provided a 49.5% winrate overall.

By default, tips, statistics, and builds on how to synergize 不屈之枪 with 沙漠死神 are given for all skill levels, merged. If you want to narrow the stats and builds to a distinct rank, you can use the selection menu located at the top of this page.