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altText1沙漠死神 is in the a tier of champions

沙漠死神 with 惩戒之箭

altText2沙漠死神 is in the b tier of champions
FighterTank
MarksmanMage

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numAnalyzed
胜率
47.9 %
kda
1.91
受欢迎度
3.8 %

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We pull the stats from from millions of LoL rounds straight from Riot Games each and every week. 沙漠死神 has fought alongside 惩戒之箭 in 4307 recently played, ranked matches. By accumulating so much relevant data from the developers of League of Legends, we are totally sure that we can produce high-quality, insightful builds to help 沙漠死神 play with 惩戒之箭. It is relatively rare for 沙漠死神 to play alongside 惩戒之箭 as teammates. This has only occurred in approx. 3.8% of games with 沙漠死神.

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Unfortunately, 沙漠死神 does a dismal job of teaming up with 惩戒之箭. Usually, he wins a lowly 47.9% of the time the champions play on the same team. If you want to play better as 沙漠死神 when fighting on the same team as 惩戒之箭 by learning how to better synergize your gameplay with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水女神之泪

下一个项目

5分钟
长剑耀光

Core 沙漠死神 Items

22分钟
三相之力亡者的板甲焚天

可选项目

黑色切割者破舰者千变者贾修斯特拉克的挑战护手

Summoner Spells

summonerhaste summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠死神提升等级的第一个技能q
>
为沙漠死神提供的第二种能力,以提高水平w
>
沙漠死神 最大化的最后一项技能e

符文

精密致命节奏凯旋传说:韧性坚毅不倒
坚决复苏之风坚定
Ability HasteMagic ResistMagic Resist
沙漠死神's passive ability p
沙漠死神's q ability q
沙漠死神's w ability w
沙漠死神's e ability e
沙漠死神's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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沙漠死神 Image
winRate
47.9 %
VS
winRate
52.1 %
惩戒之箭 Image
4.9
< kills >
5
5.3
< deaths >
5.2
5.2
< assists >
5.3
1.14
< killingSprees >
1.15
168
< cs >
168
0.12
< dragons >
0.12
0.55
< inhibitors >
0.56
13,744
< physicalDamage >
13,870
5,263
< magicDamage >
5,324
410
< trueDamage >
418
19,418
< damageDealt >
19,613
37,323
< damageTaken >
37,362
11,587
< goldEarned >
11,624
2.55
< towers >
2.58
0.03
< barons >
0.03
13,841
< heal >
13,874
15,132
< xp >
15,156
15
< visionScore >
15
8
< wardsPlaced >
8
519
< ccTime >
529

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The 沙漠死神 惩戒之箭 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 惩戒之箭, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 沙漠死神 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 惩戒之箭. His KDA went down from NaN to NaN. This decrease shows that 惩戒之箭 helps 沙漠死神 perform not as well in competitive LoL matches. Yet, the small difference indicates that this performance change is not very impactful.

When 沙漠死神 tries to synergize with 惩戒之箭, he sees a little decrease in his complete damage output. This change may signal that 惩戒之箭 doesn't help cover for him to deal more damage or that his participation also helps increase the game's duration. Similarly, when 沙漠死神 is played alongside 惩戒之箭 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 惩戒之箭.

Additionally, when 沙漠死神 plays with 惩戒之箭 on the same team, he often takes a little less damage than when he fights alone. Taking not as much damage may mean that 惩戒之箭 does a decent job of covering 沙漠死神 in team fights.

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伤害数据

沙漠死神
惩戒之箭
物理伤害
魔法伤害
真实伤害

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沙漠死神
惩戒之箭

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There is no one best ally for 沙漠死神 that will always be his best teammate. Yet, 惩戒之箭 is a relatively poor ally for 沙漠死神. By being on the same side as 沙漠死神, he drops their win rate by -2.4% to 47.9%. This proves that there is a harmful bond between 沙漠死神 and 惩戒之箭 that results in them performing worse together than without each other.

惩戒之箭 has a much lower diffuclty than 沙漠死神. That means 沙漠死神 players don't need to be careful when lining up 惩戒之箭 comrades to play with, as they will require a much lower level of skill to play well with you.

When playing together, 沙漠死神 players should expect to observe an overall large increase in your team’s capacity to destroy wih physical damage. Together, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by grouping 沙漠死神 and 惩戒之箭 together, you will not be giving your side much crowd control. Plan to pick other champs on your team that neutralizes this relative disparity in their capabilities.

Regardless of the skill of your 惩戒之箭 ally, you should focus on maximizing your gold income, warding to avoid ambushes, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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To learn all of the intricacies of 沙漠死神 in order to synergize with 惩戒之箭 during both the laning and mid / late game phases of League of Legends rounds, you should continue reading to master a few extra tricks and insights into this champion pairing. If you mind the build and tips presented here, you will increase your win rate by a lot.

The top finished items to get in your 沙漠死神 and 惩戒之箭 synergy build include 三相之力, 亡者的板甲, and 焚天. When 沙漠死神 included at least these three great items in his build, he performed a lot better as an ally of 惩戒之箭 than with many other typical item sets. In fact, 沙漠死神 boasted an average win rate of 47.9% helping carry 惩戒之箭 with these items in his kit.

To have the greatest likelihood of crushing your oponents, 沙漠死神 players should take the 致命节奏, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Of all the runes players chose for this champion pairing, this set of runes yielded the highest win rate. In fact, these runes provided a 47.9% winrate overall.

If you would like to see 沙漠死神 with 惩戒之箭 collaboration tips and stats for a a particular division rank, feel free to choose one from the selection menu shown above. If viewing for the first time, the statistics and tips and suggestions displayed are computed using all matches run with both champions.