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altText1沙漠死神 is in the a tier of champions

沙漠死神 with 影流之主

altText2沙漠死神 is in the b tier of champions
FighterTank
Assassin

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numAnalyzed
胜率
47.6 %
kda
1.84
受欢迎度
2.9 %

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We take in the results of from millions of League games directly from Riot Games each week. 沙漠死神 has gone into battle with 影流之主 in 3255 recent, ranked matches. By pooling so much complete data straight from the publishers of LoL, we are confident that we can showcase high quality, usable builds to help 沙漠死神 synergize with 影流之主. It is relatively rare for 沙漠死神 to play with 影流之主 as allies. This has only taken place in about 2.9% of matches with 沙漠死神.

summary.title

Unfortunately, 沙漠死神 does a poor job of teaming up with 影流之主. Typically, he wins a poor 47.6% of matches the champions appear on the same team. If you want to win more matches as 沙漠死神 when playing with 影流之主 by learning how to better synergize your gameplay with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水女神之泪

下一个项目

5分钟
长剑耀光

Core 沙漠死神 Items

22分钟
斯特拉克的挑战护手三相之力焚天

可选项目

黑色切割者千变者贾修亡者的板甲振奋盔甲

Summoner Spells

summonerhaste summoner spell D
summonerteleport summoner spell F

技能顺序

为沙漠死神提升等级的第一个技能q
>
为沙漠死神提供的第二种能力,以提高水平w
>
沙漠死神 最大化的最后一项技能e

符文

精密迅捷步法凯旋传说:韧性坚毅不倒
坚决复苏之风坚定
Ability HasteMagic ResistMagic Resist
沙漠死神's passive ability p
沙漠死神's q ability q
沙漠死神's w ability w
沙漠死神's e ability e
沙漠死神's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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沙漠死神 Image
winRate
47.6 %
VS
winRate
52.4 %
影流之主 Image
4.8
< kills >
5
5.5
< deaths >
5.2
5.3
< assists >
5.3
1.11
< killingSprees >
1.15
170
< cs >
168
0.12
< dragons >
0.12
0.56
< inhibitors >
0.56
14,048
< physicalDamage >
13,870
5,717
< magicDamage >
5,324
464
< trueDamage >
418
20,229
< damageDealt >
19,613
38,625
< damageTaken >
37,362
11,720
< goldEarned >
11,624
2.55
< towers >
2.58
0.03
< barons >
0.03
14,325
< heal >
13,874
15,392
< xp >
15,156
15
< visionScore >
15
8
< wardsPlaced >
8
549
< ccTime >
529

summary.titleContinued

The 沙漠死神 影流之主 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 影流之主, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 沙漠死神 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 影流之主. His KDA decreased from NaN to NaN. This fall shows that 影流之主 helps 沙漠死神 perform worse in ranked League of Legends games. Yet, the small difference shows that this performance change is not very impactful.

When 沙漠死神 is an ally to 影流之主, he gets a marginal improvement in his full damage dealt. This change could signal that 影流之主 supports by providing protection for him to deal more damage or that his allyship also helps extend the match's duration. Similarly, when 沙漠死神 is played with 影流之主 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside 影流之主.

Additionally, when 沙漠死神 plays with 影流之主 on the same side, he on average takes a little more damage than when he plays alone. Receiving more damage could mean that 影流之主 does a poor job of covering 沙漠死神 during teamfights.

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伤害数据

沙漠死神
影流之主
物理伤害
魔法伤害
真实伤害

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沙漠死神
影流之主

championDifferences.whoIsBetter

There is no one best companion for 沙漠死神 that will no matter what be his #1 teammate. However, 影流之主 is a below average teammate for 沙漠死神. By locking into the same team as 沙漠死神, he decreases their win rate by -2.7% to 47.6%. This signals that there is a negative bond between 沙漠死神 and 影流之主 that results in them performing not as well together than without each other.

影流之主 has a greater difficulty than 沙漠死神. That means 沙漠死神 players need to be very careful when lining up 影流之主 allies to go into battle on the same side as, as they will need a greater level of skill to be able to work well with you.

Fighting cooperatively, 沙漠死神 players should observe an overall large increase in your team’s ability to dish out massive AD. When paired, these champions can provide a great amount of sustained physical damage.

In contrast, by bringing 沙漠死神 and 影流之主 together, you may not be providing your side enough utility. Plan to bring other champs on your team that nullifies this gap in their abilities.

Regardless of the ability of your 影流之主 ally, you should focus on maximizing your income, outlasting your enemies, and taking down objectives. If you do this, you should do well anyway.

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If you would like to learn all of the intricacies of 沙漠死神 in order to pair well with 影流之主 during both the laning and mid / late game phases of LoL rounds, you should keep reading to pick up additional tips and tricks for this champion pairing. If you use the build and suggestions presented above, you will increase your win rate by a lot.

The top finished items to prioritize in your 沙漠死神 and 影流之主 synergy build include 斯特拉克的挑战护手, 三相之力, and 焚天. When 沙漠死神 incorporated at least these three finished items in his build, he did a lot better when paired up with 影流之主 than with many other commonly used builds. In fact, 沙漠死神 had an average win rate of 47.6% when synergizing his build and playstyle to 影流之主 with these items in his kit.

To have the highest likelihood of annihilating your oponents, 沙漠死神 players should equip the 迅捷步法, 凯旋, 传说:韧性, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Out of all the rune combinations players used for this team composition, this sequence of runes yielded the greatest win rate. Moreover, these runes gave a 47.6% win rate overall.

If you would like to view 沙漠死神 and 影流之主 cooperations tips and builds for a a particular player tier, feel free to select one from the selection menu shown above. At first, the stats and build suggestions shown are calculated using all games with data with both champions.