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altText1影流之主 is in the b tier of champions

影流之主 with 沙漠死神

altText2影流之主 is in the a tier of champions
Assassin
FighterTank

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numAnalyzed
胜率
47.6 %
kda
2.09
受欢迎度
2.4 %

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Our servers take in the stats from from millions of League rounds straight from Riot Games each week. 影流之主 has fought alongside 沙漠死神 in 3255 recent, ranked matches. By pooling so much great data directly from the creators of League, we feel confident that we can give you high-quality, usable builds to help 影流之主 synergize with 沙漠死神. It is relatively rare for 影流之主 to play alongside 沙漠死神 as allies. This pairing has only happened in about 2.4% of rounds with 影流之主.

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Unfortunately, 影流之主 has done a below average job of teaming up with 沙漠死神. On average, he wins a poor 47.6% of games the champions appear on the same team. If you want to play better as 影流之主 when fighting on the same team as 沙漠死神 by learning how to better synergize your strategy with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
吉尔菲艾斯碎片残暴之力

Core 影流之主 Items

22分钟
赛瑞尔达的怨恨公理圆弧禁忌时机

可选项目

幽梦之灵夜之锋刃狂妄感电三轮刃

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑血之滋味眼球收集器终极猎人
巫术超然焦灼
Adaptive ForceAdaptive ForceArmor
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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- 如果时刻注意用【Q汲魂痛击】来补刀的话,就能在游戏的后期拥有强大的冲击力。

- 如果你1个人单走一路,那么【E灵魂烈焰】会是一个很好的刷兵手段。如果你在一条有2个英雄的兵线上,并且推进太远的话,【E灵魂烈焰】就不那么好用了。在【Q汲魂痛击】的单体补刀与【E灵魂烈焰】范围伤害技能的刷兵之间找到正确的平衡点。

- 如果你防御力低下,人们就会集中攻击你,就算是你在终极技能的持续时间中。即使你要走物攻路线,也要尽量购买一些提高生存能力的装备。

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影流之主 Image
winRate
47.6 %
VS
winRate
52.4 %
沙漠死神 Image
8.9
< kills >
8.8
6.7
< deaths >
6.6
5.1
< assists >
5.4
2.07
< killingSprees >
2.03
155
< cs >
158
0.24
< dragons >
0.22
0.33
< inhibitors >
0.36
22,214
< physicalDamage >
22,111
1,261
< magicDamage >
1,248
1,222
< trueDamage >
1,233
24,698
< damageDealt >
24,592
23,435
< damageTaken >
23,255
12,521
< goldEarned >
12,571
1.47
< towers >
1.59
0.05
< barons >
0.04
3,844
< heal >
3,774
14,781
< xp >
14,857
18
< visionScore >
18
8
< wardsPlaced >
7
151
< ccTime >
149

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The 影流之主 沙漠死神 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 沙漠死神, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之主 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 沙漠死神. His KDA decreased from NaN to NaN. This fall shows that 沙漠死神 helps 影流之主 perform worse in competitive League matches. Yet, the small difference shows that this performance change is only marginal.

When 影流之主 plays on the same team as 沙漠死神, he observes a little increase in his complete damage dealt. This difference could indicate that 沙漠死神 helps provide protection for him to deal more damage or that his allyship also helps extend the game's duration. Similarly, when 影流之主 is played alongside 沙漠死神 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside 沙漠死神.

Moreover, when 影流之主 plays with 沙漠死神 on the same team, he usually takes a little more damage than when he plays alone. Getting dealt more damage could mean that 沙漠死神 does a poor job of covering 影流之主 in teamfights.

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伤害数据

影流之主
沙漠死神
物理伤害
魔法伤害
真实伤害

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影流之主
沙漠死神

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There is no top ally for 影流之主 that will no matter what be his ideal ally. Yet, 沙漠死神 is a very typical teammate for 影流之主. By locking into the same side as 影流之主, he decreases their win rate by -0.8% to 47.6%. This clearly indicates that there is not really a strong strategic relationship between 影流之主 and 沙漠死神 that allows them to perform worse together than without each other.

沙漠死神 has a lower difficulty than 影流之主. That means you don't need to be careful when enlisting 沙漠死神 comrades to play with, as they will require a lower level of skill to fight well with you.

Fighting together, 影流之主 players should expect to witness an overall large increase in your team’s ability to destroy wih physical damage. Together, these champs can tear through the other team with a lot of physcial damage.

In contrast, by pairing 影流之主 and 沙漠死神 together, you probably will not be granting your side a great deal of utility. Make sure to include other champions on your team that nullifies this gap in their abilities.

Regardless of your 沙漠死神 ally's ability, you should focus on increasing your income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you will do well anyway.

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If you would like to learn all of the intricacies of 影流之主 to work well with 沙漠死神 during both the lane and mid / late game phases of LoL rounds, you should continue reading to gather additional tips and tricks for this champion pairing. If you mind the build and stats displayed here, you will grow your win rate significantly.

The top items to focus on in your 影流之主 and 沙漠死神 synergy build consist of 赛瑞尔达的怨恨, 公理圆弧, and 禁忌时机. When 影流之主 combined at least these three great items in his build, he performed significantly better as an ally of 沙漠死神 than with most other common item sets. In fact, 影流之主 boasted an average winrate of 47.6% helping carry 沙漠死神 with this build.

To have the best probability of beating your oponents, 影流之主 players should equip the 电刑, 血之滋味, 眼球收集器, 终极猎人, 超然, and 焦灼 runes from the 主宰 and 巫术 rune sets. Of all the runes players used for 影流之主 and 沙漠死神 pairings, this order of runes yielded the best win rate. In fact, these runes gave a 47.6% winrate overall.

If you want to get 影流之主 and 沙漠死神 cooperations tips and builds for a an individual player tier, please select one from the selection menu above. If viewing for the first time, the statistics and strategies given are computed using all rounds played with both champions.