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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 牛头酋长

altText2不屈之枪 is in the a tier of champions
FighterAssassin
TankSupport

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numAnalyzed
胜率
48.4 %
kda
2.22
受欢迎度
1 %

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We download the results of from millions of League matches straight from Riot Games each and every week. 不屈之枪 has been on the same team as 牛头酋长 in 1799 recent, competitive matches. By pooling so much accurate data from the developers of League of Legends, we are totally sure that we can present to you robust, accurate builds to help 不屈之枪 synergize with 牛头酋长. It is very rare for 不屈之枪 to play alongside 牛头酋长 as teammates. This has only happened in about 1.0% of rounds with 不屈之枪.

summary.title

Unfortunately, 不屈之枪 does a poor job of teaming up with 牛头酋长. On average, he wins a lowly 48.4% of the time the champions fight together on the same side. If you want to maximize your potential as 不屈之枪 when fighting on the same team as 牛头酋长 by figuring out how to better synergize your play style with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
鞋子十字镐

Core 不屈之枪 Items

22分钟
黑色切割者焚天星蚀

可选项目

禁忌时机赛瑞尔达的怨恨夜之锋刃幽梦之灵

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

符文

精密强攻凯旋传说:韧性致命一击
主宰恶意中伤无情猎手
Adaptive ForceAdaptive ForceArmor
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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- 使用闪现可以让你抓住毫无防备的目标,继而用大地粉碎与野蛮冲撞将他们撞回你的友军中。

- 移动速度对于阿利斯塔非常重要,因此买鞋时要慎重考虑。

- 使用大地粉碎可以让你在更好的位置施放野蛮冲撞。

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不屈之枪 Image
winRate
48.4 %
VS
winRate
51.6 %
牛头酋长 Image
8.1
< kills >
7.4
6.5
< deaths >
6.9
6.3
< assists >
7.2
1.88
< killingSprees >
1.71
136
< cs >
106
0.28
< dragons >
0.23
0.4
< inhibitors >
0.39
21,567
< physicalDamage >
19,601
904
< magicDamage >
776
1,182
< trueDamage >
1,231
23,654
< damageDealt >
21,609
27,053
< damageTaken >
26,401
11,847
< goldEarned >
11,313
1.8
< towers >
1.62
0.06
< barons >
0.05
5,574
< heal >
5,143
13,810
< xp >
13,015
18
< visionScore >
30
9
< wardsPlaced >
13
78
< ccTime >
70

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The 不屈之枪 牛头酋长 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 牛头酋长, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 牛头酋长. His KDA fell from NaN to NaN. This decrease shows that 牛头酋长 helps 不屈之枪 perform worse in competitive LoL matches. Yet, the small difference indicates that this performance change is not very impactful.

When 不屈之枪 is an ally to 牛头酋长, he observes a clear improvement in his full damage dealt. This difference could demonstrate that 牛头酋长 supports by providing cover for him to dish out more damage or that his support also helps extend the round's duration. Similarly, when 不屈之枪 is played alongside 牛头酋长 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 牛头酋长.

Additionally, when 不屈之枪 plays with 牛头酋长 on the same team, he usually receives a little more damage than when he fights alone. Getting dealt more damage may indicate that 牛头酋长 does a poor job of protecting 不屈之枪 in teamfights.

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伤害数据

不屈之枪
牛头酋长
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

不屈之枪
牛头酋长

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There is no top champion pairing for 不屈之枪 that will always be his ideal teammate. Yet, 牛头酋长 is a very typical companion for 不屈之枪. By locking into the same side as 不屈之枪, he drops their win rate by -1.0% to 48.4%. This shows that there is a weak strategic relationship between 不屈之枪 and 牛头酋长 that allows them to perform worse together than alone.

牛头酋长 has a greater difficulty than 不屈之枪. That means 不屈之枪 players need to be very careful when lining up 牛头酋长 teammates to go into battle on the same side as, as they will have to have a greater level of skill to play well with you.

Playing alongside, 不屈之枪 players should see an overall large increase in your team’s capability to deal physical damage. Combined, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by aligning 不屈之枪 and 牛头酋长 together, you will not be granting your other teammates a lot of magic damage. We recommend you have other champs on your team that fills this relative gap in their abilities.

Regardless of your 牛头酋长 ally's ability, you need to focus on maximizing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you should do well, regardless.

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To learn all of the intricacies of 不屈之枪 to synergize with 牛头酋长 during both the early game and mid / late game phases of LoL rounds, you should continue reading to master a few extra tips and tricks for this champion pairing. If you mind the build and tips shown here, you will increase your win rate significantly.

The best items to include in your 不屈之枪 and 牛头酋长 synergy build consist of 黑色切割者, 焚天, and 星蚀. When 不屈之枪 used at least these three pieces in his build, he did a lot better as an ally of 牛头酋长 than with most other commonly used item sets. In fact, 不屈之枪 boasted an average win rate of 48.4% when playing alongside 牛头酋长 with these items in his kit.

To have the best likelihood of defeating your oponents, you should use the 强攻, 凯旋, 传说:韧性, 致命一击, 恶意中伤, and 无情猎手 runes from the 精密 and 主宰 rune sets. Of all the rune combinations players chose for this champion pairing, this order of runes resulted in the best win rate. In fact, these runes averaged a 48.4% win rate overall.

If you would like to get 不屈之枪 with 牛头酋长 collaboration tips and stats for a a specific rank, please select one from the selection menu shown above. By default, the statistics and tips and suggestions displayed are computed using every game with data with both champions.