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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 复仇焰魂

altText2不屈之枪 is in the s tier of champions
FighterAssassin
Mage

subTitle

numAnalyzed
胜率
51.3 %
kda
2.13
受欢迎度
5.6 %

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We take in the results of from millions of League games directly from Riot Games each and every week. 不屈之枪 has fought alongside 复仇焰魂 in 9570 recent, competitive games. By accumulating so much relevant data straight from the publishers of League, we are completely sure that we can provide you with high quality, accurate builds to help 不屈之枪 play with 复仇焰魂. It is somewhat uncommon for 不屈之枪 to play alongside 复仇焰魂 on the same side. This pairing has only happened in approximately 5.6% of games with 不屈之枪.

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不屈之枪 does a decent job of playing alongside 复仇焰魂. On average, he wins an acceptable 51.3% of games the champs try and work together in. If you want to do better as 不屈之枪 when fighting on the same team as 复仇焰魂 by learning how to better synergize your play style with him, then review the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
长剑铁板靴

Core 不屈之枪 Items

22分钟
黑色切割者破败王者之刃焚天

可选项目

收集者斯特拉克的挑战护手死亡之舞赛瑞尔达的怨恨

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

符文

精密强攻凯旋传说:韧性致命一击
主宰恶意中伤无情猎手
Adaptive ForceAdaptive ForceMagic Resist
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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- 你可以将布兰德的技能自由组合,连招攻击。

- 你可以对敌方英雄附近的小兵使用技能点燃他们,再使用烈火燃烧来溅射到敌方英雄。

- 烈焰风暴随机在周围敌人间反弹,如果您想对同一目标进行多次反弹,最好对一小撮敌人施放此技能。

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不屈之枪 Image
winRate
51.3 %
VS
winRate
48.7 %
复仇焰魂 Image
7.7
< kills >
7.4
6.9
< deaths >
6.9
7
< assists >
7.2
1.8
< killingSprees >
1.71
119
< cs >
106
0.22
< dragons >
0.23
0.42
< inhibitors >
0.39
20,392
< physicalDamage >
19,601
764
< magicDamage >
776
1,259
< trueDamage >
1,231
22,416
< damageDealt >
21,609
27,063
< damageTaken >
26,401
11,694
< goldEarned >
11,313
1.7
< towers >
1.62
0.05
< barons >
0.05
5,330
< heal >
5,143
13,732
< xp >
13,015
27
< visionScore >
30
12
< wardsPlaced >
13
70
< ccTime >
70

summary.titleContinued

The 不屈之枪 复仇焰魂 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 复仇焰魂, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 复仇焰魂. His KDA fell from NaN to NaN. This drop shows that 复仇焰魂 helps 不屈之枪 perform poorer in competitive LoL matches. Yet, the small difference indicates that this performance change is only marginal.

When 不屈之枪 plays on the same team as 复仇焰魂, he observes a marginal improvement in his complete damage dealt. This change could indicate that 复仇焰魂 helps provide cover for him to deal more damage or that his support also helps extend the game's duration. Similarly, when 不屈之枪 is played alongside 复仇焰魂 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 复仇焰魂.

Moreover, when 不屈之枪 plays with 复仇焰魂 on the same side, he on average receives a little more damage than when he plays alone. Receiving more damage could indicate that 复仇焰魂 does a poor job of protecting 不屈之枪 in teamfights.

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伤害数据

不屈之枪
复仇焰魂
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

不屈之枪
复仇焰魂

championDifferences.whoIsBetter

There is no one best ally for 不屈之枪 that will always be his top teammate. Yet, overall, 复仇焰魂 is a decent ally for 不屈之枪. By playing on the same team as 不屈之枪, he improves their win rate by 1.9% to 51.3%. This shows that there is a good bond between 不屈之枪 and 复仇焰魂 that results in them performing at the top of their game together than without each other.

复仇焰魂 has a lower difficulty than 不屈之枪. That means 不屈之枪 players don't need to be careful when arranging 复仇焰魂 teammates to play with, as they will have to have a relatively low level of skill to do well with you.

Fighting together, you should expect to observe an overall large increase in your team’s capacity to to do a lot of AP damage. When paired, these two can blast through enemies with magic damage.

Although, by bringing 不屈之枪 and 复仇焰魂 together, you may not be providing your other allies enough engage potential. Make sure to include other champs on your team that offsets this relative hole in their potential.

Regardless of your 复仇焰魂 ally's ability, you should focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well, regardless.

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To truly master 不屈之枪 in order to work well with 复仇焰魂 during both the lane and mid / late game phases of LoL matches, you should keep reading to learn additional lessons on this champion pairing. If you mind the build and stats presented here, you should grow your win rate by a lot.

The most important finished items to have in your 不屈之枪 and 复仇焰魂 synergy build include 黑色切割者, 破败王者之刃, and 焚天. When 不屈之枪 combined at least these three great items in his build, he performed a lot better when fighting alongside 复仇焰魂 than with most other common item sets. In fact, 不屈之枪 boasted an average win rate of 51.3% when synergizing his build and playstyle to 复仇焰魂 with these items in his kit.

To have the highest probability of crushing your oponents, 不屈之枪 players should use the 强攻, 凯旋, 传说:韧性, 致命一击, 恶意中伤, and 无情猎手 runes from the 精密 and 主宰 rune sets. Out of all the rune builds that we analyzed for this champion pairing, this set of runes yielded the top win rate. In fact, these runes provided a 51.3% win rate overall.

If you would like to see 不屈之枪 and 复仇焰魂 cooperations tips and builds for a a distinct division rank, please choose one from the selection menu shown above. If viewing for the first time, the stats and guides given are computed using every game run with these champions.