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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 瘟疫之源

altText2不屈之枪 is in the a tier of champions
FighterAssassin
MarksmanAssassin

subTitle

numAnalyzed
胜率
49.2 %
kda
2.11
受欢迎度
3.7 %

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At MOBA Champion, we pull the results of from millions of LoL matches directly from Riot Games each and every week. 不屈之枪 has been on the same team as 瘟疫之源 in 6327 recently played, ranked games. By amassing so much accurate data directly from the hosts of LoL, we are confident that we can produce high-quality, usable builds to help 不屈之枪 play with 瘟疫之源. It is relatively rare for 不屈之枪 to play alongside 瘟疫之源 as allies. This has only taken place in approximately 3.7% of games with 不屈之枪.

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Unfortunately, 不屈之枪 does a below average job of fighting on the same side as 瘟疫之源. On average, he wins an acceptable 49.2% of the time the champs fight alongside one another. If you want to play better as 不屈之枪 when fighting on the same team as 瘟疫之源 by learning how to better synergize your tactics with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐考尔菲德的战锤

Core 不屈之枪 Items

22分钟
斯特拉克的挑战护手焚天星蚀

可选项目

狂妄赛瑞尔达的怨恨黑色切割者死亡之舞

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

符文

精密征服者凯旋传说:韧性致命一击
主宰恶意中伤无情猎手
Adaptive ForceAdaptive ForceMagic Resist
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

guide.title

guide.playingAs

【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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- 【E毒性爆发】范围很大,在使用之前尽量给对手多叠几层【死亡毒液】。

- 你可以用【W剧毒之桶】来追上那些超出射程的敌人。

- 图奇是游戏中最高攻击速度的英雄之一,尽量购买像黑色切割者、或智慧末刃等带有攻击附带效果的道具。

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不屈之枪 Image
winRate
49.2 %
VS
winRate
50.8 %
瘟疫之源 Image
7.4
< kills >
7.4
7
< deaths >
6.9
7.4
< assists >
7.2
1.72
< killingSprees >
1.71
112
< cs >
106
0.22
< dragons >
0.23
0.38
< inhibitors >
0.39
19,792
< physicalDamage >
19,601
784
< magicDamage >
776
1,233
< trueDamage >
1,231
21,809
< damageDealt >
21,609
26,747
< damageTaken >
26,401
11,437
< goldEarned >
11,313
1.63
< towers >
1.62
0.04
< barons >
0.05
5,221
< heal >
5,143
13,229
< xp >
13,015
29
< visionScore >
30
13
< wardsPlaced >
13
70
< ccTime >
70

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The 不屈之枪 瘟疫之源 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 瘟疫之源, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 瘟疫之源. His KDA went down from NaN to NaN. This negative change shows that 瘟疫之源 helps 不屈之枪 perform not as well in competitive League of Legends rounds. Yet, the small difference demonstrates that this performance change is only marginal.

When 不屈之枪 plays on the same team as 瘟疫之源, he observes a little increase in his full damage output. This difference could signal that 瘟疫之源 provides cover for him to dish out more damage or that his participation also helps extend the round's duration. Similarly, when 不屈之枪 is played together with 瘟疫之源 on the same team, he usually scores many fewer killing sprees than when he plays without 瘟疫之源. This is contrasting evidence that he is worse when playing with 瘟疫之源.

Additionally, when 不屈之枪 plays with 瘟疫之源 on the same side, he typically takes a little more damage than when he plays alone. Getting dealt more damage may indicate that 瘟疫之源 does a poor job of protecting 不屈之枪 in team fights.

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伤害数据

不屈之枪
瘟疫之源
物理伤害
魔法伤害
真实伤害

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不屈之枪
瘟疫之源

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There is no one best ally for 不屈之枪 that will always be his ideal synergy. Yet, overall, 瘟疫之源 is a very typical teammate for 不屈之枪. By being on the same team as 不屈之枪, he decreases their win rate by -0.2% to 49.2%. This signals that there is only a small bond between 不屈之枪 and 瘟疫之源 that results in them performing not as well together than without each other.

瘟疫之源 has a greater difficulty than 不屈之枪. That means 不屈之枪 players must be very careful when enlisting 瘟疫之源 comrades to play with, as they will require a greater level of skill to be able to do well with you.

Working on the same side, 不屈之枪 players should expect to witness an overall large increase in your team’s capability to destroy wih physical damage. Together, these champs can tear through the other team with a lot of physcial damage.

Although, by grouping 不屈之枪 and 瘟疫之源 together, you probably will not be providing your other allies enough magical damage output. We recommend you include other champions on your team that helps cover this hole in this pairing's playstyle.

Regardless of the skill of your 瘟疫之源 teammate, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you do this, you will do well, regardless.

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To truly master 不屈之枪 to synergize with 瘟疫之源 during both the laning and mid / late game phases of LoL, you should continue reading to pick up additional lessons on this champion pairing. If you use the build and suggestions presented above, you should grow your win rate significantly.

The top finished items to include in your 不屈之枪 and 瘟疫之源 synergy build include 斯特拉克的挑战护手, 焚天, and 星蚀. When 不屈之枪 incorporated at least these three items in his build, he performed a lot better when fighting alongside 瘟疫之源 than with most other commonly used builds. In fact, 不屈之枪 had an average win rate of 49.2% helping carry 瘟疫之源 with these items in his kit.

To have the greatest chance of annihilating your oponents, 不屈之枪 players should take the 征服者, 凯旋, 传说:韧性, 致命一击, 恶意中伤, and 无情猎手 runes from the 精密 and 主宰 rune sets. Out of all the rune builds players picked for this champion pairing, this blending of runes yielded the highest win rate. In fact, these runes averaged a 49.2% win rate overall.

If you want to get 不屈之枪 with 瘟疫之源 synergy tips and stats for a a specific player tier, please select one from the selection menu above. If viewing for the first time, the statistics and tips and suggestions given are calculated using every round with data with both champs.