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altText1众星之子 is in the a tier of champions

众星之子 with 惩戒之箭

altText2众星之子 is in the b tier of champions
SupportMage
MarksmanMage

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numAnalyzed
胜率
48.2 %
kda
2.98
受欢迎度
4.1 %

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Our servers pull data from from millions of League of Legends matches straight from Riot Games each and every week. 众星之子 has been on the same team as 惩戒之箭 in 3641 recently played, competitive matches. By gathering so much accurate data directly from the makers of League, we are sure that we can produce high quality, accurate builds to help 众星之子 play with 惩戒之箭. It is somewhat uncommon for 众星之子 to play with 惩戒之箭 on the same side. This pairing has only happened in approximately 4.1% of matches with 众星之子.

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Unfortunately, 众星之子 has done a below average job of fighting on the same side as 惩戒之箭. On average, she wins a lowly 48.2% of the time the champions play on the same team. If you want to play better as 众星之子 when fighting on the same team as 惩戒之箭 by learning how to better synergize your tactics with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
仙女护符增幅典籍

Core 众星之子 Items

22分钟
救赎炽热香炉月石再生器

可选项目

黎明核心流水法杖摩天雪橇舒瑞娅的战歌

Summoner Spells

summonerflash summoner spell D
summonerheal summoner spell F

技能顺序

为众星之子提升等级的第一个技能w
>
为众星之子提供的第二种能力,以提高水平q
>
众星之子 最大化的最后一项技能e

符文

坚决守护者生命源泉骸骨镀层复苏
启迪饼干配送星界洞悉
Adaptive ForceAdaptive ForceHealth Scaling
众星之子's passive ability p
众星之子's q ability q
众星之子's w ability w
众星之子's e ability e
众星之子's ultimate ability r
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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- 【E星体结界】在限制敌方走位时非常强大。

- 你可以在地图的任意位置用【R祈愿】拯救原本要丧命的队友。

- 索拉卡是个很强大的盟友,用她的治疗技能让己方团队不停前进。

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- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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众星之子 Image
winRate
48.2 %
VS
winRate
51.8 %
惩戒之箭 Image
0.9
< kills >
0.9
5.1
< deaths >
5.3
14.3
< assists >
14.2
0.13
< killingSprees >
0.11
25
< cs >
26
0.03
< dragons >
0.03
0.49
< inhibitors >
0.51
595
< physicalDamage >
604
4,654
< magicDamage >
4,844
337
< trueDamage >
355
5,587
< damageDealt >
5,803
15,541
< damageTaken >
15,890
7,928
< goldEarned >
7,924
2.08
< towers >
2.05
0.01
< barons >
0.01
23,191
< heal >
23,337
10,217
< xp >
10,315
54
< visionScore >
53
24
< wardsPlaced >
23
193
< ccTime >
203

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The 众星之子 惩戒之箭 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 惩戒之箭, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 众星之子 sees a very large drop in her KDA (ratio of kills and assists to deaths) when paired with 惩戒之箭. His KDA worsened from NaN to NaN. This worsening shows that 惩戒之箭 helps 众星之子 perform poorer in competitive LoL matches. Yet, the small difference shows that this performance change is not very impactful.

When 众星之子 plays on the same team as 惩戒之箭, she sees a barely noticable drop in her complete damage output. This change may demonstrate that 惩戒之箭 does not help cover for her to dish out more damage or that his presence on the team also helps extend the game's duration. Similarly, when 众星之子 is played alongside 惩戒之箭 on the same team, he usually scores many fewer killing sprees than when she plays alone. This is contrasting evidence that she is worse when playing with 惩戒之箭.

Additionally, when 众星之子 plays with 惩戒之箭 on the same side, she often receives a little less damage than when she fights alone. Taking not as much damage may indicate that 惩戒之箭 does a decent job of protecting 众星之子 during team fights.

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伤害数据

众星之子
惩戒之箭
物理伤害
魔法伤害
真实伤害

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众星之子
惩戒之箭

championDifferences.whoIsBetter

There is no universally accepted best champion pairing for 众星之子 that will 100% of the time be her best synergy. Yet, 惩戒之箭 is a below average ally for 众星之子. By playing on the same side as 众星之子, he drops their win rate by -1.2% to 48.2%. This demonstrates that there is a bad bond between 众星之子 and 惩戒之箭 that results in them performing worse together than without each other.

惩戒之箭 has a lower difficulty than 众星之子. That means 众星之子 players don't need to be very careful when arranging 惩戒之箭 teammates to play with, as they will require a relatively low level of skill to be able to fight well with you.

Playing together, you should expect to observe an overall large increase in your team’s capability to support your allies. Together, these champions will help their other teammates secure a victory.

Conversely, by aligning 众星之子 and 惩戒之箭 together, you probably will not be providing your other teammates very much protection for burst damage. We recommend you have other champs on your team that neutralizes this hole in this pairing's potential.

Regardless of your 惩戒之箭 ally's skill level, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you will do well anyway.

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To truly master 众星之子 to synergize with 惩戒之箭 during both the laning and mid / late game phases of League of Legends matches, you should continue reading to learn some more tips and tricks for this champion pairing. If you mind the build and stats presented above, you will increase your win rate by a lot.

The most important finished items to have in your 众星之子 and 惩戒之箭 synergy build consist of 救赎, 炽热香炉, and 月石再生器. When 众星之子 bought at least these three finished items in her build, she did much better when paired up with 惩戒之箭 than with many other typical item sets. In fact, 众星之子 had an average winrate of 48.2% helping carry 惩戒之箭 with this build.

To have the greatest likelihood of coming out on top against your oponents, you should equip the 守护者, 生命源泉, 骸骨镀层, 复苏, 饼干配送, and 星界洞悉 runes from the 坚决 and 启迪 rune sets. Of all the rune sets players picked for 众星之子 and 惩戒之箭 pairings, this order of runes yielded the best win rate. In fact, these runes averaged a 48.2% win rate overall.

If you would like to get 众星之子 with 惩戒之箭 cooperations tips and builds for a a particular rank, please choose one from the selection menu above. If viewing for the first time, the statistics and guides shown are computed using every match with data with both champions.