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altText1刀锋之影 is in the a tier of champions

刀锋之影 with 祖安狂人

altText2刀锋之影 is in the a tier of champions
Assassin
FighterTank

subTitle

numAnalyzed
胜率
49 %
kda
2.04
受欢迎度
1.8 %

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We take in the results of from millions of LoL matches directly from Riot Games each week. 刀锋之影 has been on the same team as 祖安狂人 in 1493 recently played, competitive matches. By amassing so much great data straight from the publishers of League of Legends, we feel confident that we can produce high quality, insightful builds to help 刀锋之影 synergize with 祖安狂人. It is relatively rare for 刀锋之影 to play with 祖安狂人 as teammates. This has only occurred in about 1.8% of matches with 刀锋之影.

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Unfortunately, 刀锋之影 has done a below average job of teaming up with 祖安狂人. Typically, he wins an acceptable 49.0% of games the champs play on the same team. If you want to play better as 刀锋之影 when playing with 祖安狂人 by learning how to better synergize your tactics with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
风行狐幼体生命药水

下一个项目

5分钟
鞋子长剑

Core 刀锋之影 Items

22分钟
幽梦之灵公理圆弧禁忌时机

可选项目

夜之锋刃赛瑞尔达的怨恨狂妄亵渎九头蛇

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为刀锋之影提升等级的第一个技能w
>
为刀锋之影提供的第二种能力,以提高水平q
>
刀锋之影 最大化的最后一项技能e

符文

主宰电刑猛然冲击眼球收集器无情猎手
巫术灵光披风绝对专注
Adaptive ForceAdaptive ForceHealth Scaling
刀锋之影's passive ability p
刀锋之影's q ability q
刀锋之影's w ability w
刀锋之影's e ability e
刀锋之影's ultimate ability r
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

guide.title

guide.playingAs

- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

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- 屠刀对中立怪物的杀伤力很强。可以通过中立怪物打钱,直到终极必杀技能够治疗你,而不用回到基地。

- 时机正好的背水一战可以引诱敌方英雄来攻击你,即使他们没有足够的攻击输出消灭你。

- 振奋盔甲能够增加使用终极必杀技所回复的生命值,缩短所有技能的冷却时间。

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刀锋之影 Image
winRate
49 %
VS
winRate
51 %
祖安狂人 Image
8.6
< kills >
8.8
7.1
< deaths >
6.9
5.9
< assists >
6.1
1.95
< killingSprees >
1.99
131
< cs >
137
0.45
< dragons >
0.43
0.33
< inhibitors >
0.34
21,348
< physicalDamage >
21,880
77
< magicDamage >
79
1,216
< trueDamage >
1,218
22,641
< damageDealt >
23,178
27,920
< damageTaken >
27,970
12,547
< goldEarned >
12,762
1.26
< towers >
1.41
0.1
< barons >
0.1
6,348
< heal >
6,404
14,408
< xp >
14,711
18
< visionScore >
18
7
< wardsPlaced >
6
189
< ccTime >
189

summary.titleContinued

The 刀锋之影 祖安狂人 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 祖安狂人, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 刀锋之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 祖安狂人. His KDA fell from NaN to NaN. This negative change shows that 祖安狂人 helps 刀锋之影 perform worse in competitive LoL rounds. Yet, the small difference shows that this performance change is only marginal.

When 刀锋之影 tries to synergize with 祖安狂人, he observes a little decrease in his full damage dealt. This change may demonstrate that 祖安狂人 does not support by providing protection for him to deal more damage or that his support also helps increase the game's duration. Similarly, when 刀锋之影 is played together with 祖安狂人 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside 祖安狂人.

Additionally, when 刀锋之影 plays with 祖安狂人 on the same side, he on average takes a little less damage than when he plays alone. Receiving not as much damage could indicate that 祖安狂人 does a decent job of protecting 刀锋之影 in team fights.

championDifferences.title

伤害数据

刀锋之影
祖安狂人
物理伤害
魔法伤害
真实伤害

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刀锋之影
祖安狂人

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There is no ideal ally for 刀锋之影 that will always be his best ally. However, overall, 祖安狂人 is a very typical ally for 刀锋之影. By locking into the same team as 刀锋之影, he has no effect on their win rate by 0.0% to 49.0%. This signals that there is only a small strategic relationship between 刀锋之影 and 祖安狂人 that allows them to perform at the same level together than without each other.

祖安狂人 has a lower difficulty than 刀锋之影. That means 刀锋之影 players don't need to be very careful when lining up 祖安狂人 allies to fight alongside, as they will have to have a lower level of skill to be able to fight well with you.

When playing on the same side, you will likely witness an overall large increase in your team’s ability to deal physical damage. Combined, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by bringing 刀锋之影 and 祖安狂人 together, you will not be giving your other teammates a lot of utility. Make sure to pick other champs on your team that offsets this gap in this pairing's abilities.

Regardless of your 祖安狂人 ally's ability, you should focus on maximizing your gold income, outlasting your enemies, and clearing objectives. If you heed this simple advice, you should do well, regardless.

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To truly master 刀锋之影 in order to work well with 祖安狂人 during both the lane and mid / late game phases of LoL rounds, you should continue reading to master a few extra tips and tricks for this champion pairing. If you listen to the build and stats shown above, you will increase your win rate significantly.

The ideal items to have in your 刀锋之影 and 祖安狂人 synergy build consist of 幽梦之灵, 公理圆弧, and 禁忌时机. When 刀锋之影 included at least these three great items in his build, he performed significantly better when fighting alongside 祖安狂人 than with many other common item sets. In fact, 刀锋之影 boasted an average winrate of 49.0% when synergizing his build and playstyle to 祖安狂人 with these items in his kit.

To have the greatest likelihood of annihilating your oponents, you should equip the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 灵光披风, and 绝对专注 runes from the 主宰 and 巫术 rune sets. Of all the rune sets players picked for this team composition, this mixture of runes yielded the highest win rate. Moreover, these runes gave a 49.0% winrate overall.

By default, tips, stats, and builds on how to synergize 祖安狂人 with 刀锋之影 are shown for all skill levels combined. To filter the stats and builds to an individual rank, you may use the selection menu above.