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altText1刀锋之影 is in the a tier of champions

刀锋之影 with 复仇之矛

altText2刀锋之影 is in the b tier of champions
Assassin
Marksman

subTitle

numAnalyzed
胜率
47.9 %
kda
2.12
受欢迎度
0.9 %

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We take in the results of from millions of League games directly from Riot Games each week. 刀锋之影 has been on the same team as 复仇之矛 in 737 recent, ranked matches. By gathering so much complete data from the hosts of LoL, we are confident that we can present to you high quality, insightful builds to help 刀锋之影 synergize with 复仇之矛. It is very rare for 刀锋之影 to play alongside 复仇之矛 as allies. This pairing has only happened in about 0.9% of rounds with 刀锋之影.

summary.title

Unfortunately, 刀锋之影 does a dismal job of playing alongside 复仇之矛. Typically, he wins a poor 47.9% of games the champs play on the same team. If you want to win more matches as 刀锋之影 when playing alongside 复仇之矛 by figuring out how to better synergize your play style with her, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
鞋子长剑

Core 刀锋之影 Items

22分钟
幽梦之灵夜之锋刃赛瑞尔达的怨恨

可选项目

公理圆弧禁忌时机亵渎九头蛇狂妄

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为刀锋之影提升等级的第一个技能w
>
为刀锋之影提供的第二种能力,以提高水平q
>
刀锋之影 最大化的最后一项技能e

符文

主宰电刑猛然冲击眼球收集器无情猎手
巫术灵光披风绝对专注
Adaptive ForceAdaptive ForceMagic Resist
刀锋之影's passive ability p
刀锋之影's q ability q
刀锋之影's w ability w
刀锋之影's e ability e
刀锋之影's ultimate ability r
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

guide.title

guide.playingAs

- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

guide.playingAgainst

- 撕裂是一个有用的补刀手段,因为它会在击杀一个单位后重置冷却时间。

- 进行一个触发了武术姿态的移动指令时,将不会清除掉卡莉丝塔的普攻目标。

- 由于她的被动技能,卡莉丝塔的移动速度会通过攻击速度而得到显著提升。

counterStatsTitle

刀锋之影 Image
winRate
47.9 %
VS
winRate
52.1 %
复仇之矛 Image
8.2
< kills >
8.8
6.7
< deaths >
6.9
6
< assists >
6.1
1.94
< killingSprees >
1.99
133
< cs >
137
0.48
< dragons >
0.43
0.32
< inhibitors >
0.34
21,211
< physicalDamage >
21,880
60
< magicDamage >
79
1,242
< trueDamage >
1,218
22,514
< damageDealt >
23,178
27,591
< damageTaken >
27,970
12,577
< goldEarned >
12,762
1.35
< towers >
1.41
0.09
< barons >
0.1
6,692
< heal >
6,404
14,469
< xp >
14,711
18
< visionScore >
18
6
< wardsPlaced >
6
195
< ccTime >
189

summary.titleContinued

The 刀锋之影 复仇之矛 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 复仇之矛, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 刀锋之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 复仇之矛. His KDA went down from NaN to NaN. This fall shows that 复仇之矛 helps 刀锋之影 perform not as well in ranked LoL rounds. Yet, the small difference shows that this performance change is not very impactful.

When 刀锋之影 is an ally to 复仇之矛, he observes a barely noticable drop in his total damage dealt. This may demonstrate that 复仇之矛 does not support by providing protection for him to deal more damage or that her presence on the team also helps extend the game's duration. Similarly, when 刀锋之影 is played with 复仇之矛 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing with 复仇之矛.

Moreover, when 刀锋之影 plays with 复仇之矛 on the same side, he usually takes a little less damage than when he fights alone. Receiving not as much damage could indicate that 复仇之矛 does a decent job of protecting 刀锋之影 in team fights.

championDifferences.title

伤害数据

刀锋之影
复仇之矛
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

刀锋之影
复仇之矛

championDifferences.whoIsBetter

There is no perfect champion pairing for 刀锋之影 that will 100% of the time be his #1 ally. However, 复仇之矛 is a relatively poor teammate for 刀锋之影. By being on the same side as 刀锋之影, she lowers their win rate by -1.1% to 47.9%. This shows that there is a negative synergy between 刀锋之影 and 复仇之矛 that results in them performing worse together than without each other.

复仇之矛 has a lower difficulty than 刀锋之影. That means you don't need to be cautious when lining up 复仇之矛 allies to play with, as they will need a relatively low level of skill to fight well with you.

Playing alongside, you will likely observe an overall large increase in your team’s ability to deal physical damage. When paired, these champions can provide a great amount of sustained physical damage.

Conversely, by bringing 刀锋之影 and 复仇之矛 together, you may not be granting your other teammates a lot of utility. Plan to include other champs on your team that nullifies this relative hole in their capabilities.

Regardless of your 复仇之矛 ally's ability, you need to focus on increasing your income, warding to avoid ambushes, and taking down objectives. If you do this, you will do well, regardless.

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To truly master 刀锋之影 to synergize with 复仇之矛 during both the laning and mid / late game phases of League, you should continue reading to gather additional tricks and insights into this champion pairing. If you mind the build and tips shown above, you will grow your win rate significantly.

The most important finished items to use in your 刀锋之影 and 复仇之矛 synergy build include 幽梦之灵, 夜之锋刃, and 赛瑞尔达的怨恨. When 刀锋之影 included at least these three pieces in his build, he performed significantly better when paired up with 复仇之矛 than with many other common item sets. In fact, 刀锋之影 had an average winrate of 47.9% helping carry 复仇之矛 with these items in his kit.

To have the greatest likelihood of coming out on top against your oponents, you should take the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 绝对专注, and 灵光披风 runes from the 主宰 and 巫术 rune sets. Out of all the runes we have analyed for 刀锋之影 and 复仇之矛 pairings, this mixture of runes resulted in the greatest win rate. In fact, these runes gave a 47.9% win rate overall.

If you would like to see 刀锋之影 and 复仇之矛 collaboration tips and builds for a a distinct skill level, feel free to choose one from the selection menu provided above. If viewing for the first time, the statistics and tips and suggestions given are calculated using all rounds run with these champs.