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altText1刀锋之影 is in the a tier of champions

刀锋之影 with 虚空之眼

altText2刀锋之影 is in the a tier of champions
Assassin
Mage

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numAnalyzed
胜率
48.1 %
kda
2.03
受欢迎度
1.6 %

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Our servers pull the results of from millions of LoL rounds straight from Riot Games each and every week. 刀锋之影 has fought alongside 虚空之眼 in 1330 recently played, ranked matches. By pooling so much accurate data from the makers of League of Legends, we are totally sure that we can produce high quality, insightful builds to help 刀锋之影 synergize with 虚空之眼. It is relatively rare for 刀锋之影 to play alongside 虚空之眼 as allies. This has only occurred in approx. 1.6% of games with 刀锋之影.

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Unfortunately, 刀锋之影 has done a dismal job of fighting on the same side as 虚空之眼. On average, he wins a poor 48.1% of the time the champs fight together on the same side. If you want to play better as 刀锋之影 when playing alongside 虚空之眼 by figuring out how to better synergize your strategy with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
长剑剑翎

Core 刀锋之影 Items

22分钟
赛瑞尔达的怨恨亵渎九头蛇禁忌时机

可选项目

夜之锋刃感电三轮刃公理圆弧狂妄

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为刀锋之影提升等级的第一个技能w
>
为刀锋之影提供的第二种能力,以提高水平q
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刀锋之影 最大化的最后一项技能e

符文

主宰电刑猛然冲击眼球收集器无情猎手
巫术灵光披风绝对专注
Adaptive ForceAdaptive ForceMagic Resist
刀锋之影's passive ability p
刀锋之影's q ability q
刀锋之影's w ability w
刀锋之影's e ability e
刀锋之影's ultimate ability r
1
W
2
Q
3
W
4
E
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

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- 要非常谨慎地挑选终极技能的使用时机。大部分英雄的技能都可以打断这个技能。

- 侧身发射等离子裂变,并让它在最大距离处分裂,就能让这个技能命中初始施法距离之外的敌人,这也是一个值得去掌握的技巧。

- 在对线时,使用虚空裂隙来击杀小兵,同时在敌方英雄身上叠加有机体解构效果。然后你可以接其它技能。

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刀锋之影 Image
winRate
48.1 %
VS
winRate
51.9 %
虚空之眼 Image
8.9
< kills >
8.8
7.4
< deaths >
6.9
6.1
< assists >
6.1
2.03
< killingSprees >
1.99
134
< cs >
137
0.53
< dragons >
0.43
0.34
< inhibitors >
0.34
22,143
< physicalDamage >
21,880
58
< magicDamage >
79
1,266
< trueDamage >
1,218
23,468
< damageDealt >
23,178
29,739
< damageTaken >
27,970
13,188
< goldEarned >
12,762
1.36
< towers >
1.41
0.11
< barons >
0.1
7,161
< heal >
6,404
15,334
< xp >
14,711
19
< visionScore >
18
6
< wardsPlaced >
6
198
< ccTime >
189

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The 刀锋之影 虚空之眼 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 虚空之眼, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 刀锋之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 虚空之眼. His KDA worsened from NaN to NaN. This drop shows that 虚空之眼 helps 刀锋之影 perform not as well in ranked League rounds. Yet, the small difference demonstrates that this performance change is only marginal.

When 刀锋之影 is an ally to 虚空之眼, he gets a small increase in his complete damage output. This difference could signal that 虚空之眼 helps provide protection for him to dish out more damage or that his participation also helps increase the match's duration. Similarly, when 刀锋之影 is played together with 虚空之眼 on the same side, he usually scores many fewer killing sprees than when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 虚空之眼.

Moreover, when 刀锋之影 plays with 虚空之眼 on the same team, he on average takes more damage than when he plays alone. Receiving more damage may indicate that 虚空之眼 does a poor job of covering 刀锋之影 during team fights.

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伤害数据

刀锋之影
虚空之眼
物理伤害
魔法伤害
真实伤害

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刀锋之影
虚空之眼

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There is no top companion for 刀锋之影 that will no matter what be his best teammate. However, overall, 虚空之眼 is a very typical teammate for 刀锋之影. By being on the same team as 刀锋之影, he decreases their win rate by -0.9% to 48.1%. This signals that there is a weak strategic relationship between 刀锋之影 and 虚空之眼 that results in them performing not as well together than alone.

虚空之眼 has a greater difficulty than 刀锋之影. That means you must be careful when enlisting 虚空之眼 teammates to fight alongside, as they will need a greater level of skill to fight well with you.

Fighting cooperatively, 刀锋之影 players will likely observe an overall large increase in your team’s capability to deal physical damage. Together, these champs should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by grouping 刀锋之影 and 虚空之眼 together, you may not be providing your side a great deal of cover. Plan to include other champs on your team that neutralizes this relative hole in their capabilities.

Regardless of the skill of your 虚空之眼 teammate, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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If you would like to learn all of the intricacies of 刀锋之影 to pair well with 虚空之眼 during both the lane and mid / late game phases of League rounds, you should keep reading to learn some more lessons on this champion pairing. If you mind the build and tips displayed here, you will grow your win rate significantly.

The ideal finished items to focus on in your 刀锋之影 and 虚空之眼 synergy build consist of 赛瑞尔达的怨恨, 亵渎九头蛇, and 禁忌时机. When 刀锋之影 combined at least these three finished items in his build, he performed much better when fighting alongside 虚空之眼 than with many other typical builds. In fact, 刀锋之影 boasted an average win rate of 48.1% when synergizing his build and playstyle to 虚空之眼 with these items in his kit.

To have the greatest chance of annihilating your oponents, 刀锋之影 players should take the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 灵光披风, and 绝对专注 runes from the 主宰 and 巫术 rune sets. Of all the runes players picked for this team composition, this combination of runes yielded the best win rate. Notably, these runes gave a 48.1% win rate overall.

If you would like to view 刀锋之影 and 虚空之眼 cooperations tips and builds for a a specific player tier, feel free to select one from the selection menu above. At first, the statistics and build suggestions displayed are computed using every game completed with both champs.