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altText1蛮族之王 is in the a tier of champions

蛮族之王 with 纳祖芒荣耀

altText2蛮族之王 is in the a tier of champions
FighterAssassin
TankFighter

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numAnalyzed
胜率
47.4 %
kda
1.85
受欢迎度
0.3 %

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At MOBA Champion, we download data from from millions of League of Legends rounds straight from Riot Games each and every week. 蛮族之王 has gone into battle with 纳祖芒荣耀 in 268 recent, ranked games. By amassing so much relevant data directly from the publishers of League, we are confident that we can showcase high-quality, accurate builds to help 蛮族之王 synergize with 纳祖芒荣耀. It is very rare for 蛮族之王 to play with 纳祖芒荣耀 as allies. This has only happened in approx. 0.3% of rounds with 蛮族之王.

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Unfortunately, 蛮族之王 does a dismal job of teaming up with 纳祖芒荣耀. Usually, he wins a dismal 47.4% of games the champions fight alongside one another. If you want to win more matches as 蛮族之王 when playing alongside 纳祖芒荣耀 by figuring out how to better synergize your tactics with them, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
长剑短剑

Core 蛮族之王 Items

22分钟
鬼索的狂暴之刃海妖杀手纳沃利迅刃

可选项目

无尽之刃破败王者之刃

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为蛮族之王提升等级的第一个技能q
>
为蛮族之王提供的第二种能力,以提高水平e
>
蛮族之王 最大化的最后一项技能w

符文

精密致命节奏凯旋传说:欢欣坚毅不倒
坚决复苏之风坚定
Attack SpeedAdaptive ForceArmor
蛮族之王's passive ability p
蛮族之王's q ability q
蛮族之王's w ability w
蛮族之王's e ability e
蛮族之王's ultimate ability r
1
E
2
Q
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 推迟激活无尽怒火是促使敌方英雄过度激进地想来杀死你的有效方式。

- 如果敌人叠加护甲,可购买最后的轻语或者幽梦之灵。

- 嗜血杀戮是治疗泰达米尔的有效方式,试着在增益消失之前激活它。

guide.playingAgainst

- 辟路先锋在蓄力时会处于不可阻挡状态并获得免伤效果,可利用这个技能来抗住敌人的爆发和控制,并通过蓄力后的位移来进行进攻或撤退。

- 团战时可利用大步驰援和辟路先锋的位移来接近目标,然后用傲岸雄姿将目标撞到墙的另一侧来迫使其与你单挑。

- 在傲岸雄姿释放后,你的各项防御属性会大幅降低来换取持续输出能力,请谨慎挑选你的目标。

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蛮族之王 Image
winRate
47.4 %
VS
winRate
52.6 %
纳祖芒荣耀 Image
6.8
< kills >
6.3
6.1
< deaths >
5.8
4.5
< assists >
4
1.63
< killingSprees >
1.48
140
< cs >
180
0.7
< dragons >
0.24
0.68
< inhibitors >
0.63
18,671
< physicalDamage >
19,169
564
< magicDamage >
532
799
< trueDamage >
593
20,034
< damageDealt >
20,295
36,475
< damageTaken >
34,225
12,876
< goldEarned >
12,854
2.69
< towers >
2.95
0.17
< barons >
0.06
16,147
< heal >
14,160
14,897
< xp >
15,423
19
< visionScore >
17
7
< wardsPlaced >
8
150
< ccTime >
104

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The 蛮族之王 纳祖芒荣耀 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 纳祖芒荣耀, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 蛮族之王 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 纳祖芒荣耀. His KDA fell from NaN to NaN. This decrease shows that 纳祖芒荣耀 helps 蛮族之王 perform not as well in competitive League of Legends games. Yet, the small difference indicates that this performance change is not very impactful.

When 蛮族之王 plays on the same team as 纳祖芒荣耀, he gets a barely noticable drop in his total damage output. This difference may indicate that 纳祖芒荣耀 doesn't help cover for him to dish out more damage or that their presence also helps increase the round's duration. Similarly, when 蛮族之王 is played alongside 纳祖芒荣耀 on the same team, he usually scores many fewer killing sprees than when he plays without 纳祖芒荣耀. This is contrasting evidence that he is worse when playing alongside 纳祖芒荣耀.

Additionally, when 蛮族之王 plays with 纳祖芒荣耀 on the same team, he typically receives more damage than when he plays alone. Getting dealt more damage could mean that 纳祖芒荣耀 does a poor job of protecting 蛮族之王 during teamfights.

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伤害数据

蛮族之王
纳祖芒荣耀
物理伤害
魔法伤害
真实伤害

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蛮族之王
纳祖芒荣耀

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There is no ideal companion for 蛮族之王 that will no matter what be his top synergy. Yet, overall, 纳祖芒荣耀 is a not very good companion for 蛮族之王. By playing on the same team as 蛮族之王, they lowers their win rate by -2.7% to 47.4%. This signals that there is a bad strategic relationship between 蛮族之王 and 纳祖芒荣耀 that results in them performing not as well together than alone.

纳祖芒荣耀 has a much greater difficulty compared to 蛮族之王. That means you need to be careful when arranging 纳祖芒荣耀 teammates to go into battle on the same side as, as they will have to have a much higher level of skill to cooperate well with you.

When playing on the same side, 蛮族之王 players should expect to see an overall large increase in your team’s capacity to dish out massive AD. Combined, these champs can provide a great amount of sustained physical damage.

In contrast, by aligning 蛮族之王 and 纳祖芒荣耀 together, you probably will not be granting your other allies much crowd control. We recommend you include other champions on your team that nullifies this disparity in their capabilities.

Regardless of your 纳祖芒荣耀 ally's ability, you should focus on maximizing your income, warding to avoid ambushes, and clearing objectives. If you do this, you should do well, regardless.

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If you would like to learn all of the intricacies of 蛮族之王 to synergize with 纳祖芒荣耀 during both the lane and mid / late game phases of LoL rounds, you should continue reading to master some more lessons on this champion pairing. If you mind the build and tips displayed here, you will grow your win rate significantly.

The best items to focus on in your 蛮族之王 and 纳祖芒荣耀 synergy build include 鬼索的狂暴之刃, 海妖杀手, and 纳沃利迅刃. When 蛮族之王 incorporated at least these three finished items in his build, he did significantly better when paired up with 纳祖芒荣耀 than with many other typical builds. In fact, 蛮族之王 boasted an average winrate of 47.4% when playing alongside 纳祖芒荣耀 with this build.

To have the best likelihood of vanquishing your oponents, 蛮族之王 players should take the 致命节奏, 凯旋, 传说:欢欣, 坚毅不倒, 复苏之风, and 坚定 runes from the 精密 and 坚决 rune sets. Of all the rune builds players chose for 蛮族之王 and 纳祖芒荣耀 pairings, this set of runes yielded the highest win rate. In fact, these runes gave a 47.4% winrate overall.

If you want to get 蛮族之王 with 纳祖芒荣耀 synergy tips and builds for a a particular division, please choose one from the selection menu provided above. If viewing for the first time, the statistics and build suggestions given are computed using every game finished with both champs.