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altText1蛮族之王 is in the a tier of champions

蛮族之王 with 巨魔之王

altText2蛮族之王 is in the s tier of champions
FighterAssassin
FighterTank

subTitle

numAnalyzed
胜率
53.5 %
kda
1.83
受欢迎度
2.4 %

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Our servers pull the results of from millions of League rounds straight from Riot Games each and every week. 蛮族之王 has been on the same team as 巨魔之王 in 2379 recent, ranked matches. By accumulating so much complete data straight from the publishers of League, we are sure that we can give you high-quality, accurate builds to help 蛮族之王 synergize with 巨魔之王. It is relatively rare for 蛮族之王 to play with 巨魔之王 as teammates. This pairing has only occurred in approximately 2.4% of games with 蛮族之王.

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蛮族之王 does a good job of teaming up with 巨魔之王. Typically, he wins an epic 53.5% of matches the champions try and synergize their gameplay. If you want to maximize your potential as 蛮族之王 when fighting on the same team as 巨魔之王 by figuring out how to better synergize your gameplay with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
长剑狂战士胫甲

Core 蛮族之王 Items

22分钟
幻影之舞斯塔缇克电刃破败王者之刃

可选项目

贪欲九头蛇死亡之舞无尽之刃纳沃利迅刃

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为蛮族之王提升等级的第一个技能q
>
为蛮族之王提供的第二种能力,以提高水平e
>
蛮族之王 最大化的最后一项技能w

符文

精密致命节奏凯旋传说:欢欣坚毅不倒
巫术灵光披风超然
Attack SpeedAdaptive ForceArmor
蛮族之王's passive ability p
蛮族之王's q ability q
蛮族之王's w ability w
蛮族之王's e ability e
蛮族之王's ultimate ability r
1
E
2
Q
3
Q
4
W
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
E
12
E
13
W
14
W
15
W
16
W

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guide.playingAs

- 推迟激活无尽怒火是促使敌方英雄过度激进地想来杀死你的有效方式。

- 如果敌人叠加护甲,可购买最后的轻语或者幽梦之灵。

- 嗜血杀戮是治疗泰达米尔的有效方式,试着在增益消失之前激活它。

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- 用强权至上来削弱强大的敌方坦克或以此让你的队伍集中火力。

- 特朗德尔擅长在冰封领域内战斗。试着把敌人引到此区域内。

- 利齿撕咬能够很好地降低敌人的物理伤害,试着将此技能用于敌方的物理输出英雄。

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蛮族之王 Image
winRate
53.5 %
VS
winRate
46.5 %
巨魔之王 Image
6.5
< kills >
6.3
5.8
< deaths >
5.8
4.1
< assists >
4
1.54
< killingSprees >
1.48
163
< cs >
180
0.37
< dragons >
0.24
0.64
< inhibitors >
0.63
18,620
< physicalDamage >
19,169
553
< magicDamage >
532
650
< trueDamage >
593
19,824
< damageDealt >
20,295
34,517
< damageTaken >
34,225
12,690
< goldEarned >
12,854
2.73
< towers >
2.95
0.08
< barons >
0.06
14,666
< heal >
14,160
15,059
< xp >
15,423
17
< visionScore >
17
8
< wardsPlaced >
8
115
< ccTime >
104

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The 蛮族之王 巨魔之王 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 巨魔之王, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 蛮族之王 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 巨魔之王. His KDA went down from NaN to NaN. This negative change shows that 巨魔之王 helps 蛮族之王 perform not as well in competitive LoL rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 蛮族之王 is an ally to 巨魔之王, he sees a small decrease in his full damage dealt. This could signal that 巨魔之王 does not support by providing protection for him to deal more damage or that his presence on the team also helps extend the game's duration. Similarly, when 蛮族之王 is played with 巨魔之王 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 巨魔之王.

Moreover, when 蛮族之王 plays with 巨魔之王 on the same team, he often takes a little more damage than when he plays alone. Receiving more damage could indicate that 巨魔之王 does a poor job of covering 蛮族之王 during teamfights.

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伤害数据

蛮族之王
巨魔之王
物理伤害
魔法伤害
真实伤害

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蛮族之王
巨魔之王

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There is no ideal synergy for 蛮族之王 that will 100% of the time be his ideal teammate. Yet, 巨魔之王 is a great ally for 蛮族之王. By locking into the same side as 蛮族之王, he improves their win rate by 3.4% to 53.5%. This clearly indicates that there is an important strategic relationship between 蛮族之王 and 巨魔之王 that results in them performing better together than without each other.

巨魔之王 has a lower difficulty than 蛮族之王. That means you don't need to be very careful when arranging 巨魔之王 allies to play with, as they will require a lower level of skill to be able to fight well with you.

When playing cooperatively, 蛮族之王 players should expect to witness an overall large increase in your team’s ability to destroy wih physical damage. Combined, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

In contrast, by grouping 蛮族之王 and 巨魔之王 together, you probably will not be giving your team a great deal of magical damage output. We recommend you bring other champs on your team that helps cover this disparity in this pairing's kit.

Regardless of the skill of your 巨魔之王 teammate, you need to focus on increasing your income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well anyway.

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If you would like to learn all of the intricacies of 蛮族之王 to work well with 巨魔之王 during both the early game and mid / late game phases of League games, you should keep reading to learn additional lessons on this champion pairing. If you pay attention to the build and tips shown above, you should grow your win rate by a lot.

The best items to have in your 蛮族之王 and 巨魔之王 synergy build include 幻影之舞, 斯塔缇克电刃, and 破败王者之刃. When 蛮族之王 used at least these three items in his build, he performed a lot better when fighting alongside 巨魔之王 than with many other typical item sets. In fact, 蛮族之王 boasted an average winrate of 53.5% when playing alongside 巨魔之王 with these items in his kit.

To have the greatest chance of annihilating your oponents, you should take the 致命节奏, 凯旋, 传说:欢欣, 坚毅不倒, 灵光披风, and 超然 runes from the 精密 and 巫术 rune sets. Out of all the rune combinations we have analyed for this team composition, this combination of runes resulted in the top win rate. Moreover, these runes gave a 53.5% winrate overall.

If you want to view 蛮族之王 with 巨魔之王 synergy tips and builds for a a distinct division, please select one from the selection menu provided above. If viewing for the first time, the stats and strategies given are calculated using all games played with both champions.