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altText1瘟疫之源 is in the a tier of champions

瘟疫之源 with 潮汐海灵

altText2瘟疫之源 is in the s tier of champions
MarksmanAssassin
AssassinFighter

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numAnalyzed
胜率
52.1 %
kda
2.44
受欢迎度
4.6 %

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At MOBA Champion, we pull the results of from millions of LoL rounds directly from Riot Games each and every week. 瘟疫之源 has fought alongside 潮汐海灵 in 6872 recently played, ranked matches. By gathering so much great data from the hosts of League of Legends, we are sure that we can present to you high quality, insightful builds to help 瘟疫之源 synergize with 潮汐海灵. It is somewhat uncommon for 瘟疫之源 to play with 潮汐海灵 as allies. This has only occurred in approx. 4.6% of matches with 瘟疫之源.

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瘟疫之源 has done a good job of playing alongside 潮汐海灵. Usually, he wins a whopping 52.1% of the time the champs play on the same team. If you want to maximize your potential as 瘟疫之源 when fighting on the same team as 潮汐海灵 by learning how to better synergize your gameplay with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
十字镐反曲之弓

Core 瘟疫之源 Items

22分钟
无尽之刃多米尼克领主的致意卢安娜的飓风

可选项目

饮血剑收集者灭世者的死亡之帽巨型九头蛇

Summoner Spells

summonerflash summoner spell D
summonerhaste summoner spell F

技能顺序

为瘟疫之源提升等级的第一个技能e
>
为瘟疫之源提供的第二种能力,以提高水平q
>
瘟疫之源 最大化的最后一项技能w

符文

精密致命节奏气定神闲传说:欢欣致命一击
主宰血之滋味终极猎人
Attack SpeedAdaptive ForceArmor
瘟疫之源's passive ability p
瘟疫之源's q ability q
瘟疫之源's w ability w
瘟疫之源's e ability e
瘟疫之源's ultimate ability r
1
Q
2
E
3
W
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R

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- 【E毒性爆发】范围很大,在使用之前尽量给对手多叠几层【死亡毒液】。

- 你可以用【W剧毒之桶】来追上那些超出射程的敌人。

- 图奇是游戏中最高攻击速度的英雄之一,尽量购买像黑色切割者、或智慧末刃等带有攻击附带效果的道具。

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- 菲兹的技能伤害会受到法术强度的加成——在面对高爆发队伍的威胁时,可以考虑购买【中娅沙漏】或【女妖面纱】——并且如果你有信心不靠生命值加成提供的生存能力的话,可以选择【灭世者的死亡之帽】或【巫妖之祸】。

- 菲兹在移动时能无视单位的碰撞体积,可以跨过小兵直取敌方英雄,并用你的【W海石三叉戟】的被动效果戳他——然后在几秒后开启主动效果继续戳。

- 菲兹的终极技能,【R巨鲨强袭】,能够朝着一名敌人施放,或者朝着敌人即将走过的区域施放。

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瘟疫之源 Image
winRate
52.1 %
VS
winRate
47.9 %
潮汐海灵 Image
8.4
< kills >
8.5
6.6
< deaths >
6.8
7.7
< assists >
7.2
1.95
< killingSprees >
1.95
146
< cs >
145
0.21
< dragons >
0.19
0.46
< inhibitors >
0.43
17,114
< physicalDamage >
16,091
2,978
< magicDamage >
3,405
4,006
< trueDamage >
4,373
24,099
< damageDealt >
23,870
21,830
< damageTaken >
21,811
12,276
< goldEarned >
12,216
2.1
< towers >
2
0.06
< barons >
0.05
5,232
< heal >
4,894
12,797
< xp >
12,728
21
< visionScore >
20
10
< wardsPlaced >
9
304
< ccTime >
311

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The 瘟疫之源 潮汐海灵 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 潮汐海灵, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 瘟疫之源 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 潮汐海灵. His KDA went down from NaN to NaN. This negative change shows that 潮汐海灵 helps 瘟疫之源 perform poorer in ranked League games. Yet, the small difference shows that this performance change is only marginal.

When 瘟疫之源 plays on the same team as 潮汐海灵, he sees a small increase in his full damage dealt. This could signal that 潮汐海灵 helps provide cover for him to dish out more damage or that his support also helps extend the game's duration. Similarly, when 瘟疫之源 is played alongside 潮汐海灵 on the same side, he usually scores many fewer killing sprees than when he plays without 潮汐海灵. This is contrasting evidence that he is worse when playing alongside 潮汐海灵.

Moreover, when 瘟疫之源 plays with 潮汐海灵 on the same side, he typically takes a little more damage than when he fights alone. Getting dealt more damage may mean that 潮汐海灵 does a poor job of protecting 瘟疫之源 in team fights.

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伤害数据

瘟疫之源
潮汐海灵
物理伤害
魔法伤害
真实伤害

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瘟疫之源
潮汐海灵

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There is no universally accepted best companion for 瘟疫之源 that will 100% of the time be his ideal ally. Yet, overall, 潮汐海灵 is a good teammate for 瘟疫之源. By playing on the same side as 瘟疫之源, he improves their win rate by 2.1% to 52.1%. This demonstrates that there is a good synergy between 瘟疫之源 and 潮汐海灵 that results in them performing better together than alone.

潮汐海灵 has a lower difficulty than 瘟疫之源. That means you don't need to be very careful when arranging 潮汐海灵 teammates to go into battle on the same side as, as they will require a lower level of skill to be able to work well with you.

When playing together, you should witness an overall large increase in your team’s ability to destroy wih physical damage. Combined, these two can tear through the other team with a lot of physcial damage.

In contrast, by grouping 瘟疫之源 and 潮汐海灵 together, you probably will not be providing your other teammates a lot of support. Plan to have other champs on your team that nullifies this relative disparity in this pairing's capabilities.

Regardless of your 潮汐海灵 ally's ability, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well, regardless.

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If you would like to truly master 瘟疫之源 in order to pair well with 潮汐海灵 during both the laning and mid / late game phases of League of Legends, you should continue reading to learn a few extra tips and tricks for this champion pairing. If you use the build and suggestions shown above, you should increase your win rate by a lot.

The ideal finished items to prioritize in your 瘟疫之源 and 潮汐海灵 synergy build consist of 无尽之刃, 多米尼克领主的致意, and 卢安娜的飓风. When 瘟疫之源 included at least these three great items in his build, he did significantly better when paired up with 潮汐海灵 than with many other common item sets. In fact, 瘟疫之源 had an average win rate of 52.1% helping carry 潮汐海灵 with this build.

To have the highest chance of defeating your oponents, 瘟疫之源 players should equip the 致命节奏, 气定神闲, 传说:欢欣, 致命一击, 血之滋味, and 终极猎人 runes from the 精密 and 主宰 rune sets. Out of all the runes that we analyzed for this team composition, this sequence of runes yielded the greatest win rate. Notably, these runes gave a 52.1% winrate overall.

If you need to see 瘟疫之源 with 潮汐海灵 collaboration tips and stats for a a distinct skill level, please choose one from the selection menu displayed above. At first, the statistics and strategies displayed are calculated using all rounds finished with both champs.