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altText1祖安怒兽 is in the a tier of champions

祖安怒兽 with 刀锋之影

altText2祖安怒兽 is in the a tier of champions
FighterTank
Assassin

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numAnalyzed
胜率
47.2 %
kda
1.99
受欢迎度
1.5 %

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At MOBA Champion, we download the stats from from millions of LoL matches directly from Riot Games each and every week. 祖安怒兽 has gone into battle with 刀锋之影 in 2472 recent, competitive games. By amassing so much great data directly from the publishers of League, we are completely sure that we can provide you with high-quality, insightful builds to help 祖安怒兽 play with 刀锋之影. It is very rare for 祖安怒兽 to play alongside 刀锋之影 on the same team. This pairing has only occurred in approx. 1.5% of rounds with 祖安怒兽.

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Unfortunately, 祖安怒兽 does a below average job of playing alongside 刀锋之影. Usually, he wins a poor 47.2% of games the champions fight together on the same side. If you want to maximize your potential as 祖安怒兽 when playing alongside 刀锋之影 by learning how to better synergize your tactics with him, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
踏苔蜥幼苗生命药水

下一个项目

5分钟
鞋子提亚马特

Core 祖安怒兽 Items

22分钟
斯特拉克的挑战护手破败王者之刃巨型九头蛇

可选项目

振奋盔甲朔极之矛黑色切割者三相之力

Summoner Spells

summonerflash summoner spell D
summonersmite summoner spell F

技能顺序

为祖安怒兽提升等级的第一个技能w
>
为祖安怒兽提供的第二种能力,以提高水平q
>
祖安怒兽 最大化的最后一项技能e

符文

精密强攻凯旋传说:欢欣坚毅不倒
巫术迅捷水上行走
Attack SpeedAdaptive ForceHealth Scaling
祖安怒兽's passive ability p
祖安怒兽's q ability q
祖安怒兽's w ability w
祖安怒兽's e ability e
祖安怒兽's ultimate ability r
1
Q
2
W
3
E
4
W
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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- 沃里克的终极技能的施放距离可以从任何移动速度加成中获益,包括友方的增益效果和召唤师技能。

- 跟随你的【W鲜血追猎】的血迹就能找到那些生命值较低的敌方英雄。

- 【Q野兽之口】会跟随敌人。在你按住这个技能键时,即使敌人用了奔跑、突进或传送技能,沃里克也会跟随他们出现在相应位置。

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- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

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祖安怒兽 Image
winRate
47.2 %
VS
winRate
52.8 %
刀锋之影 Image
7
< kills >
7.3
7
< deaths >
6.9
6.9
< assists >
6.9
1.66
< killingSprees >
1.7
62
< cs >
53
1.25
< dragons >
1.34
0.39
< inhibitors >
0.39
7,612
< physicalDamage >
7,595
9,208
< magicDamage >
8,971
829
< trueDamage >
824
17,650
< damageDealt >
17,391
39,909
< damageTaken >
39,970
11,502
< goldEarned >
11,570
1.34
< towers >
1.37
0.26
< barons >
0.28
21,170
< heal >
21,569
13,291
< xp >
13,215
19
< visionScore >
19
7
< wardsPlaced >
6
285
< ccTime >
288

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The 祖安怒兽 刀锋之影 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 刀锋之影, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 祖安怒兽 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 刀锋之影. His KDA fell from NaN to NaN. This drop shows that 刀锋之影 helps 祖安怒兽 perform poorer in competitive League rounds. Yet, the small difference proves that this performance change is only marginal.

When 祖安怒兽 is paired with 刀锋之影, he sees a marginal improvement in his full damage output. This change could signal that 刀锋之影 provides protection for him to dish out more damage or that his presence on the team also helps increase the game's duration. Similarly, when 祖安怒兽 is played with 刀锋之影 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing alongside 刀锋之影.

Additionally, when 祖安怒兽 plays with 刀锋之影 on the same side, he usually takes a little less damage than when he plays alone. Getting dealt not as much damage may indicate that 刀锋之影 does a decent job of protecting 祖安怒兽 in teamfights.

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伤害数据

祖安怒兽
刀锋之影
物理伤害
魔法伤害
真实伤害

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祖安怒兽
刀锋之影

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There is no one best synergy for 祖安怒兽 that will always be his best teammate. However, 刀锋之影 is a relatively poor teammate for 祖安怒兽. By locking into the same team as 祖安怒兽, he decreases their win rate by -2.1% to 47.2%. This shows that there is a negative bond between 祖安怒兽 and 刀锋之影 that allows them to perform worse together than alone.

刀锋之影 has a much greater difficulty compared to 祖安怒兽. That means 祖安怒兽 players must be careful when finding 刀锋之影 teammates to go into battle on the same side as, as they will require a much greater level of skill to be able to cooperate well with you.

When playing cooperatively, 祖安怒兽 players should expect to see an overall large increase in your team’s capacity to destroy wih physical damage. Together, these champs can provide a great amount of sustained physical damage.

Although, by aligning 祖安怒兽 and 刀锋之影 together, you will not be granting your other allies very much AP. Plan to have other champions on your team that helps cover this disparity in their kit.

Regardless of the skill of your 刀锋之影 teammate, you should focus on increasing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you should do well anyway.

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If you would like to truly master 祖安怒兽 in order to synergize with 刀锋之影 during both the early game and mid / late game phases of League of Legends games, you should continue reading to gather additional tricks and insights into this champion pairing. If you use the build and stats shown here, you will grow your win rate by a lot.

The ideal items to build first in your 祖安怒兽 and 刀锋之影 synergy build include 斯特拉克的挑战护手, 破败王者之刃, and 巨型九头蛇. When 祖安怒兽 used at least these three great items in his build, he did a lot better when fighting alongside 刀锋之影 than with many other commonly used item sets. In fact, 祖安怒兽 boasted an average winrate of 47.2% when playing alongside 刀锋之影 with this build.

To have the greatest probability of defeating your oponents, 祖安怒兽 players should take the 强攻, 凯旋, 传说:欢欣, 坚毅不倒, 迅捷, and 水上行走 runes from the 精密 and 巫术 rune sets. Of all the rune combinations we have analyed for this team composition, this order of runes resulted in the top win rate. Moreover, these runes averaged a 47.2% winrate overall.

If you would like to get 祖安怒兽 with 刀锋之影 synergy tips and stats for a a specific division, feel free to select one from the selection menu shown above. At first, the statistics and tips and suggestions shown are calculated using all matches with data with both champions.