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altText1远古巫灵 is in the a tier of champions

远古巫灵 with 惩戒之箭

altText2远古巫灵 is in the b tier of champions
Mage
MarksmanMage

subTitle

numAnalyzed
胜率
49.6 %
kda
2.84
受欢迎度
4.2 %

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Our servers download data from from millions of League games straight from Riot Games each week. 远古巫灵 has been on the same team as 惩戒之箭 in 6345 recently played, ranked games. By gathering so much great data from the makers of LoL, we have complete confidence that we can present to you high quality, accurate builds to help 远古巫灵 synergize with 惩戒之箭. It is somewhat uncommon for 远古巫灵 to play alongside 惩戒之箭 as teammates. This has only occurred in approx. 4.2% of matches with 远古巫灵.

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远古巫灵 does a average job of fighting on the same side as 惩戒之箭. On average, he wins an acceptable 49.6% of rounds the champs play on the same team. If you want to maximize your potential as 远古巫灵 when fighting on the same team as 惩戒之箭 by figuring out how to better synergize your tactics with him, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之戒生命药水

下一个项目

5分钟
增幅典籍黑暗封印

Core 远古巫灵 Items

22分钟
灭世者的死亡之帽扎兹沙克的溃口风暴狂涌

可选项目

兰德里的折磨影焰虚空之杖视界专注

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为远古巫灵提升等级的第一个技能q
>
为远古巫灵提供的第二种能力,以提高水平w
>
远古巫灵 最大化的最后一项技能e

符文

启迪先攻神奇之鞋饼干配送星界洞悉
巫术法力流系带风暴聚集
Adaptive ForceAdaptive ForceMagic Resist
远古巫灵's passive ability p
远古巫灵's q ability q
远古巫灵's w ability w
远古巫灵's e ability e
远古巫灵's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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-一旦你用【E冲击法球】命中了一名敌方英雄,就必定可以用【W毁灭之眼】的中心区域来命中敌人。

-在敌人奔向或逃离你时施放【Q奥能脉冲】,命中率会比在敌人贴住你时高。

-【W毁灭之眼】能让目标减速,有助于【Q奥能脉冲】的命中。

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- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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远古巫灵 Image
winRate
49.6 %
VS
winRate
50.4 %
惩戒之箭 Image
5.7
< kills >
5.8
5.5
< deaths >
5.5
9.9
< assists >
9.8
1.32
< killingSprees >
1.33
98
< cs >
105
0.07
< dragons >
0.07
0.4
< inhibitors >
0.4
616
< physicalDamage >
627
23,114
< magicDamage >
23,431
778
< trueDamage >
758
24,509
< damageDealt >
24,817
16,492
< damageTaken >
16,476
11,081
< goldEarned >
11,134
1.58
< towers >
1.61
0.02
< barons >
0.02
1,430
< heal >
1,423
12,880
< xp >
13,029
41
< visionScore >
38
19
< wardsPlaced >
17
178
< ccTime >
183

summary.titleContinued

The 远古巫灵 惩戒之箭 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 惩戒之箭, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 远古巫灵 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 惩戒之箭. His KDA went down from NaN to NaN. This worsening shows that 惩戒之箭 helps 远古巫灵 perform poorer in competitive League of Legends rounds. Yet, the small difference proves that this performance change is not very impactful.

When 远古巫灵 plays on the same team as 惩戒之箭, he sees a small decrease in his full damage output. This difference may indicate that 惩戒之箭 does not help protection for him to dish out more damage or that his participation also helps increase the round's duration. Similarly, when 远古巫灵 is played together with 惩戒之箭 on the same side, he usually scores many fewer killing sprees compared to when he plays without 惩戒之箭. This is contrasting evidence that he is worse when playing with 惩戒之箭.

Additionally, when 远古巫灵 plays with 惩戒之箭 on the same side, he on average takes a little more damage than when he fights alone. Getting dealt more damage could mean that 惩戒之箭 does a poor job of covering 远古巫灵 in teamfights.

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伤害数据

远古巫灵
惩戒之箭
物理伤害
魔法伤害
真实伤害

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远古巫灵
惩戒之箭

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There is no universally accepted best champion pairing for 远古巫灵 that will 100% of the time be his best ally. Yet, overall, 惩戒之箭 is a very typical teammate for 远古巫灵. By playing on the same team as 远古巫灵, he lowers their win rate by -1.0% to 49.6%. This shows that there is not really a strong bond between 远古巫灵 and 惩戒之箭 that results in them performing not as well together than alone.

惩戒之箭 has a much lower diffuclty than 远古巫灵. That means you don't need to be careful when enlisting 惩戒之箭 comrades to fight alongside, as they will require a much lower level of skill to cooperate well with you.

When playing cooperatively, 远古巫灵 players should expect to witness an overall large increase in your team’s ability to to do a lot of AP damage. Together, these champions can blast through enemies with magic damage.

In contrast, by bringing 远古巫灵 and 惩戒之箭 together, you will not be granting your other teammates a great deal of engage. Plan to bring other champions on your team that neutralizes this relative hole in this pairing's kit.

Regardless of the skill of your 惩戒之箭 ally, you need to focus on increasing your income, warding to avoid ambushes, and taking down objectives. If you heed this simple advice, you will do well, regardless.

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If you would like to learn all of the intricacies of 远古巫灵 in order to synergize with 惩戒之箭 during both the lane and mid / late game phases of League of Legends rounds, you should keep reading to learn additional tips and tricks for this champion pairing. If you mind the build and suggestions displayed above, you will grow your win rate significantly.

The ideal items to have in your 远古巫灵 and 惩戒之箭 synergy build include 灭世者的死亡之帽, 扎兹沙克的溃口, and 风暴狂涌. When 远古巫灵 included at least these three finished items in his build, he did a lot better as an ally of 惩戒之箭 than with many other common item sets. In fact, 远古巫灵 had an average winrate of 49.6% when synergizing his build and playstyle to 惩戒之箭 with these items in his kit.

To have the highest likelihood of coming out on top against your oponents, 远古巫灵 players should use the 先攻, 神奇之鞋, 饼干配送, 星界洞悉, 法力流系带, and 风暴聚集 runes from the 启迪 and 巫术 rune sets. Of all the rune combinations players picked for this team composition, this set of runes yielded the top win rate. In fact, these runes averaged a 49.6% win rate overall.

If you want to view 远古巫灵 with 惩戒之箭 cooperations tips and stats for a a distinct skill level, please choose one from the selection menu shown above. By default, the stats and build suggestions given are calculated using all matches played with these champions.