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altText1牧魂人 is in the b tier of champions

牧魂人 with 不屈之枪

altText2牧魂人 is in the b tier of champions
FighterTank
FighterAssassin

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numAnalyzed
胜率
50.8 %
kda
1.63
受欢迎度
3.2 %

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Our servers take in data from from millions of League of Legends games directly from Riot Games each week. 牧魂人 has fought alongside 不屈之枪 in 2847 recently played, ranked games. By amassing so much relevant data straight from the creators of League of Legends, we have complete confidence that we can produce high-quality, insightful builds to help 牧魂人 synergize with 不屈之枪. It is relatively rare for 牧魂人 to play with 不屈之枪 on the same team. This has only taken place in approximately 3.2% of matches with 牧魂人.

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牧魂人 has done a ok job of playing alongside 不屈之枪. Typically, he wins an acceptable 50.8% of matches the champs fight together on the same side. If you want to win more matches as 牧魂人 when playing with 不屈之枪 by figuring out how to better synergize your gameplay with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
鞋子红水晶

Core 牧魂人 Items

22分钟
黑色切割者破舰者焚天

可选项目

星蚀朔极之矛赛瑞尔达的怨恨禁忌时机

Summoner Spells

summonerteleport summoner spell D
summonerdot summoner spell F

技能顺序

为牧魂人提升等级的第一个技能q
>
为牧魂人提供的第二种能力,以提高水平e
>
牧魂人 最大化的最后一项技能w

符文

精密征服者凯旋传说:血统坚毅不倒
坚决爆破骸骨镀层
Attack SpeedAdaptive ForceHealth Scaling
牧魂人's passive ability p
牧魂人's q ability q
牧魂人's w ability w
牧魂人's e ability e
牧魂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 你不需要施放【唤醒】来重新获得施放【临终仪式】的能力。

- 你可以让室女去单带一路,但要慎重,因为她是你战斗力的重要组成部分。

- 室女将会协助你进行战斗,所以要明智地选择你的目标。

guide.playingAgainst

【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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牧魂人 Image
winRate
50.8 %
VS
winRate
49.2 %
不屈之枪 Image
4.3
< kills >
4.3
5.4
< deaths >
5.4
4.5
< assists >
4.2
0.99
< killingSprees >
1
187
< cs >
190
0.16
< dragons >
0.15
0.82
< inhibitors >
0.82
13,815
< physicalDamage >
14,015
7,365
< magicDamage >
7,323
481
< trueDamage >
483
21,661
< damageDealt >
21,822
27,341
< damageTaken >
27,632
12,427
< goldEarned >
12,455
3.67
< towers >
3.61
0.07
< barons >
0.06
7,175
< heal >
7,097
15,493
< xp >
15,567
17
< visionScore >
16
8
< wardsPlaced >
8
203
< ccTime >
204

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The 牧魂人 不屈之枪 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 不屈之枪, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 牧魂人 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 不屈之枪. His KDA decreased from NaN to NaN. This worsening shows that 不屈之枪 helps 牧魂人 perform poorer in ranked League rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 牧魂人 plays on the same team as 不屈之枪, he observes a small decrease in his complete damage output. This change may indicate that 不屈之枪 does not help protection for him to deal more damage or that his participation also helps increase the game's duration. Similarly, when 牧魂人 is played together with 不屈之枪 on the same team, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing synergisticly with 不屈之枪.

Additionally, when 牧魂人 plays with 不屈之枪 on the same team, he on average receives a little less damage than when he fights alone. Getting dealt not as much damage could indicate that 不屈之枪 does a decent job of protecting 牧魂人 in teamfights.

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伤害数据

牧魂人
不屈之枪
物理伤害
魔法伤害
真实伤害

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牧魂人
不屈之枪

championDifferences.whoIsBetter

There is no one best champion pairing for 牧魂人 that will 100% of the time be his top teammate. Yet, 不屈之枪 is a very typical companion for 牧魂人. By locking into the same team as 牧魂人, he raises their win rate by 0.5% to 50.8%. This proves that there is only a small bond between 牧魂人 and 不屈之枪 that allows them to perform at the top of their game together than alone.

不屈之枪 has a lower difficulty than 牧魂人. That means you don't need to be very careful when lining up 不屈之枪 teammates to go into battle on the same side as, as they will require a relatively low level of skill to fight well with you.

Playing alongside, 牧魂人 players will likely observe an overall large increase in your team’s capability to destroy wih physical damage. When paired, these two can provide a great amount of sustained physical damage.

In contrast, by pairing 牧魂人 and 不屈之枪 together, you will not be providing your other allies much AP. We recommend you bring other champions on your team that neutralizes this disparity in this pairing's kit.

Regardless of your 不屈之枪 ally's skill level, you need to focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you should do well, regardless.

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To truly master 牧魂人 in order to work well with 不屈之枪 during both the early game and mid / late game phases of League of Legends, you should continue reading to pick up some more tricks and insights into this champion pairing. If you pay attention to the build and suggestions shown here, you will grow your win rate by a lot.

The ideal finished items to get in your 牧魂人 and 不屈之枪 synergy build consist of 黑色切割者, 破舰者, and 焚天. When 牧魂人 combined at least these three great items in his build, he performed much better when fighting alongside 不屈之枪 than with most other commonly used builds. In fact, 牧魂人 had an average winrate of 50.8% when synergizing his build and playstyle to 不屈之枪 with these items in his kit.

To have the highest chance of vanquishing your oponents, 牧魂人 players should equip the 征服者, 凯旋, 传说:血统, 坚毅不倒, 骸骨镀层, and 爆破 runes from the 精密 and 坚决 rune sets. Of all the rune sets that we analyzed for this team composition, this mixture of runes resulted in the best win rate. Notably, these runes gave a 50.8% winrate overall.

If you want to get 牧魂人 and 不屈之枪 synergy tips and stats for a a specific player tier, please select one from the selection menu displayed above. By default, the stats and guides shown are calculated using every game with data with both champs.