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altText1牧魂人 is in the b tier of champions

牧魂人 with 暗黑元首

altText2牧魂人 is in the a tier of champions
FighterTank
Mage

subTitle

numAnalyzed
胜率
48.9 %
kda
1.54
受欢迎度
2.1 %

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We take in the results of from millions of LoL games directly from Riot Games each and every week. 牧魂人 has gone into battle with 暗黑元首 in 1846 recently played, competitive matches. By accumulating so much great data straight from the developers of League of Legends, we are sure that we can provide you with robust, usable builds to help 牧魂人 synergize with 暗黑元首. It is relatively rare for 牧魂人 to play with 暗黑元首 as teammates. This has only taken place in approximately 2.1% of games with 牧魂人.

summary.title

Unfortunately, 牧魂人 has done a dismal job of synergizing with 暗黑元首. Normally, he wins an acceptable 48.9% of matches the champs try and work together in. If you want to play better as 牧魂人 when playing alongside 暗黑元首 by learning how to better synergize your play style with her, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
长剑锯齿短匕

Core 牧魂人 Items

22分钟
夜之锋刃赛瑞尔达的怨恨亵渎九头蛇

可选项目

星蚀斯特拉克的挑战护手禁忌时机朔极之矛

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为牧魂人提升等级的第一个技能q
>
为牧魂人提供的第二种能力,以提高水平e
>
牧魂人 最大化的最后一项技能w

符文

精密征服者凯旋传说:血统坚毅不倒
坚决爆破骸骨镀层
Attack SpeedAdaptive ForceArmor
牧魂人's passive ability p
牧魂人's q ability q
牧魂人's w ability w
牧魂人's e ability e
牧魂人's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

guide.title

guide.playingAs

- 你不需要施放【唤醒】来重新获得施放【临终仪式】的能力。

- 你可以让室女去单带一路,但要慎重,因为她是你战斗力的重要组成部分。

- 室女将会协助你进行战斗,所以要明智地选择你的目标。

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- 为了最大化你的终极技能伤害,请在战场上存在许多暗黑法球时使用它。

- 在你用驱使念力命中一名敌方英雄后,接一发暗黑法球,可以让目标英雄被减速,并让目标难受一阵子。

- 尽快将一个小技能升到5级,然后该技能就能获得额外效果了。

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牧魂人 Image
winRate
48.9 %
VS
winRate
51.1 %
暗黑元首 Image
4.3
< kills >
4.3
5.4
< deaths >
5.4
4
< assists >
4.2
0.97
< killingSprees >
1
193
< cs >
190
0.14
< dragons >
0.15
0.8
< inhibitors >
0.82
14,224
< physicalDamage >
14,015
7,338
< magicDamage >
7,323
486
< trueDamage >
483
22,049
< damageDealt >
21,822
27,716
< damageTaken >
27,632
12,493
< goldEarned >
12,455
3.62
< towers >
3.61
0.04
< barons >
0.06
7,112
< heal >
7,097
15,657
< xp >
15,567
17
< visionScore >
16
8
< wardsPlaced >
8
205
< ccTime >
204

summary.titleContinued

The 牧魂人 暗黑元首 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 暗黑元首, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 牧魂人 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 暗黑元首. His KDA went down from NaN to NaN. This decrease shows that 暗黑元首 helps 牧魂人 perform worse in competitive League matches. Yet, the small difference indicates that this performance change is not very impactful.

When 牧魂人 tries to synergize with 暗黑元首, he gets a little increase in his total damage dealt. This could indicate that 暗黑元首 helps provide protection for him to dish out more damage or that her support also helps extend the game's duration. Similarly, when 牧魂人 is played together with 暗黑元首 on the same team, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 暗黑元首.

Additionally, when 牧魂人 plays with 暗黑元首 on the same team, he often takes a little more damage than when he plays alone. Getting dealt more damage could mean that 暗黑元首 does a poor job of covering 牧魂人 during team fights.

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伤害数据

牧魂人
暗黑元首
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

牧魂人
暗黑元首

championDifferences.whoIsBetter

There is no top ally for 牧魂人 that will always be his #1 teammate. Yet, 暗黑元首 is a below average ally for 牧魂人. By playing on the same team as 牧魂人, she lowers their win rate by -1.4% to 48.9%. This shows that there is a negative synergy between 牧魂人 and 暗黑元首 that results in them performing not as well together than without each other.

暗黑元首 has a greater difficulty than 牧魂人. That means you must be very careful when enlisting 暗黑元首 allies to play with, as they will need a greater level of skill to play well with you.

Playing cooperatively, you should expect to observe an overall large increase in your team’s capability to deal magical damage. When paired, these champions are able to dish out a surprising amount of magic type damage.

Conversely, by grouping 牧魂人 and 暗黑元首 together, you may not be providing your other allies enough anti-tank damage dealing potential. Make sure to have other champs on your team that offsets this disparity in their playstyle.

Regardless of the ability of your 暗黑元首 ally, you should focus on increasing your gold income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well anyway.

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To learn all of the intricacies of 牧魂人 in order to synergize with 暗黑元首 during both the laning and mid / late game phases of League of Legends matches, you should continue reading to learn a few extra tips and tricks for this champion pairing. If you use the build and stats shown above, you will grow your win rate by a lot.

The most important finished items to prioritize in your 牧魂人 and 暗黑元首 synergy build include 夜之锋刃, 赛瑞尔达的怨恨, and 亵渎九头蛇. When 牧魂人 included at least these three pieces in his build, he did significantly better as an ally of 暗黑元首 than with many other common item sets. In fact, 牧魂人 had an average win rate of 48.9% when playing alongside 暗黑元首 with this build.

To have the greatest likelihood of defeating your oponents, 牧魂人 players should equip the 征服者, 凯旋, 传说:血统, 坚毅不倒, 骸骨镀层, and 爆破 runes from the 精密 and 坚决 rune sets. Of all the rune sets players chose for this champion pairing, this combo of runes resulted in the top win rate. Notably, these runes averaged a 48.9% win rate overall.

By default, tips, statistics, and builds on how to synergize 暗黑元首 with 牧魂人 are displayed for all skill levels combined. To narrow the statistics and builds to a specific division, you may use the selection menu located earlier in the counter matchup guide.