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altText1生化魔人 is in the s tier of champions

生化魔人 with 痛苦之拥

altText2生化魔人 is in the s tier of champions
TankFighter
AssassinMage

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numAnalyzed
胜率
54.2 %
kda
3.04
受欢迎度
0.9 %

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At MOBA Champion, we download data from from millions of League games directly from Riot Games each week. 生化魔人 has gone into battle with 痛苦之拥 in 759 recently played, ranked matches. By accumulating so much complete data straight from the publishers of League, we are completely sure that we can showcase high quality, insightful builds to help 生化魔人 synergize with 痛苦之拥. It is very rare for 生化魔人 to play with 痛苦之拥 on the same side. This has only occurred in about 0.9% of matches with 生化魔人.

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生化魔人 does a great job of synergizing with 痛苦之拥. Normally, he wins a whopping 54.2% of rounds the champs try and synergize their gameplay. If you want to win more matches as 生化魔人 when playing with 痛苦之拥 by learning how to better synergize your gameplay with her, then dig into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
红水晶布甲

Core 生化魔人 Items

22分钟
日炎圣盾荆棘之甲千变者贾修

可选项目

兰顿之兆星界据守振奋盔甲无终恨意

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为生化魔人提升等级的第一个技能w
>
为生化魔人提供的第二种能力,以提高水平e
>
生化魔人 最大化的最后一项技能q

符文

坚决不灭之握爆破复苏之风复苏
精密传说:韧性坚毅不倒
Attack SpeedHealth ScalingHealth Scaling
生化魔人's passive ability p
生化魔人's q ability q
生化魔人's w ability w
生化魔人's e ability e
生化魔人's ultimate ability r
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R

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guide.playingAs

- 如果你想要维持血量的话,要特别注重粘液的拾取。

- 当细胞分裂准备就绪时,尽量死在敌人难以击杀你的细胞组织的地方。

- 尽量在敌人的视野外进行橡筋弹弓的充能,好让敌人更难对它做出反应。

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- 在生命值较低时,伊芙琳可利用【恶魔魅影】的治疗效果和【伪装】重返战场,打敌人一个措手不及。

- 在潜行时,要注意你是否被敌方英雄所侦测到。你可以通过敌方英雄头上逐渐变黄和变红的眼睛来识别。

- 【引诱】的准备时间也许看上去有点久,但它所具备的魅惑和魔抗击碎效果会为伊芙琳带来极大优势,所以等待是值得的。

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生化魔人 Image
winRate
54.2 %
VS
winRate
45.8 %
痛苦之拥 Image
4.9
< kills >
4.7
5
< deaths >
4.8
10.3
< assists >
11
1.07
< killingSprees >
1.08
124
< cs >
61
0.12
< dragons >
1.01
0.48
< inhibitors >
0.43
1,904
< physicalDamage >
1,433
16,824
< magicDamage >
14,911
1,282
< trueDamage >
1,122
20,011
< damageDealt >
17,467
40,768
< damageTaken >
41,114
10,756
< goldEarned >
10,816
2.01
< towers >
1.53
0.03
< barons >
0.25
35,471
< heal >
43,090
13,497
< xp >
13,201
27
< visionScore >
23
12
< wardsPlaced >
8
350
< ccTime >
445

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The 生化魔人 痛苦之拥 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 痛苦之拥, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 生化魔人 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 痛苦之拥. His KDA worsened from NaN to NaN. This drop shows that 痛苦之拥 helps 生化魔人 perform poorer in competitive League of Legends rounds. Yet, the small difference shows that this performance change is only marginal.

When 生化魔人 is paired with 痛苦之拥, he observes a clear improvement in his full damage output. This difference could indicate that 痛苦之拥 helps provide protection for him to dish out more damage or that her presence on the team also helps extend the match's duration. Similarly, when 生化魔人 is played with 痛苦之拥 on the same side, he usually scores many fewer killing sprees compared to when he plays without 痛苦之拥. This is contrasting evidence that he is worse when playing with 痛苦之拥.

Moreover, when 生化魔人 plays with 痛苦之拥 on the same team, he typically takes a little less damage than when he fights alone. Getting dealt not as much damage may mean that 痛苦之拥 does a decent job of covering 生化魔人 in teamfights.

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伤害数据

生化魔人
痛苦之拥
物理伤害
魔法伤害
真实伤害

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生化魔人
痛苦之拥

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There is no ideal companion for 生化魔人 that will 100% of the time be his top teammate. However, 痛苦之拥 is a decent companion for 生化魔人. By playing on the same team as 生化魔人, she increases their win rate by 2.4% to 54.2%. This shows that there is a somewhat important synergy between 生化魔人 and 痛苦之拥 that results in them performing stronger together than without each other.

痛苦之拥 has a greater difficulty than 生化魔人. That means 生化魔人 players must be careful when enlisting 痛苦之拥 allies to fight alongside, as they will have to have a greater level of skill to play well with you.

Working cooperatively, you should expect to see an overall large increase in your team’s capability to deal magic damage. Together, these champs can deal quite a lot of AP type damage.

Conversely, by aligning 生化魔人 and 痛苦之拥 together, you probably will not be granting your team much attack damage. We recommend you bring other champs on your team that offsets this hole in this pairing's playstyle.

Regardless of the skill of your 痛苦之拥 ally, you should focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you follow these simple suggestions, you will do well, regardless.

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To learn all of the intricacies of 生化魔人 in order to synergize with 痛苦之拥 during both the laning and mid / late game phases of League of Legends, you should keep reading to gather some more tips and tricks for this champion pairing. If you listen to the build and suggestions shown here, you should grow your win rate by a lot.

The ideal items to use in your 生化魔人 and 痛苦之拥 synergy build consist of 日炎圣盾, 荆棘之甲, and 千变者贾修. When 生化魔人 incorporated at least these three finished items in his build, he performed significantly better when paired up with 痛苦之拥 than with most other commonly used item sets. In fact, 生化魔人 boasted an average winrate of 54.2% when synergizing his build and playstyle to 痛苦之拥 with these items in his kit.

To have the highest probability of coming out on top against your oponents, 生化魔人 players should take the 不灭之握, 爆破, 复苏之风, 复苏, 传说:韧性, and 坚毅不倒 runes from the 坚决 and 精密 rune sets. Out of all the rune combinations players chose for this team composition, this combo of runes resulted in the greatest win rate. In fact, these runes averaged a 54.2% win rate overall.

If you need to get 生化魔人 with 痛苦之拥 synergy tips and stats for a an individual division, please select one from the selection menu displayed above. If viewing for the first time, the stats and tips and suggestions shown are computed using all matches finished with these champs.