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altText1影流之主 is in the b tier of champions

影流之主 with 惩戒之箭

altText2影流之主 is in the b tier of champions
Assassin
MarksmanMage

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numAnalyzed
胜率
47.5 %
kda
2.17
受欢迎度
3.9 %

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We pull the stats from from millions of LoL rounds directly from Riot Games each and every week. 影流之主 has been on the same team as 惩戒之箭 in 5339 recently played, competitive games. By amassing so much complete data straight from the creators of LoL, we are confident that we can produce high quality, usable builds to help 影流之主 synergize with 惩戒之箭. It is relatively rare for 影流之主 to play alongside 惩戒之箭 as allies. This has only taken place in approx. 3.9% of games with 影流之主.

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Unfortunately, 影流之主 has done a below average job of fighting on the same side as 惩戒之箭. Normally, he wins a dismal 47.5% of matches the champions try and work together in. If you want to win more matches as 影流之主 when playing alongside 惩戒之箭 by figuring out how to better synergize your play style with him, then check out the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之盾生命药水

下一个项目

5分钟
鞋子残暴之力

Core 影流之主 Items

22分钟
公理圆弧感电三轮刃禁忌时机

可选项目

守护天使巨蛇之牙赛瑞尔达的怨恨夜之锋刃

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑血之滋味眼球收集器终极猎人
巫术超然焦灼
Adaptive ForceAdaptive ForceArmor
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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影流之主 Image
winRate
47.5 %
VS
winRate
52.5 %
惩戒之箭 Image
8.8
< kills >
8.8
6.5
< deaths >
6.6
5.3
< assists >
5.4
2.05
< killingSprees >
2.03
158
< cs >
158
0.21
< dragons >
0.22
0.35
< inhibitors >
0.36
22,092
< physicalDamage >
22,111
1,227
< magicDamage >
1,248
1,222
< trueDamage >
1,233
24,542
< damageDealt >
24,592
23,180
< damageTaken >
23,255
12,584
< goldEarned >
12,571
1.59
< towers >
1.59
0.05
< barons >
0.04
3,813
< heal >
3,774
14,883
< xp >
14,857
18
< visionScore >
18
7
< wardsPlaced >
7
148
< ccTime >
149

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The 影流之主 惩戒之箭 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 惩戒之箭, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之主 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 惩戒之箭. His KDA went down from NaN to NaN. This fall shows that 惩戒之箭 helps 影流之主 perform not as well in ranked League rounds. Yet, the small difference shows that this performance change is only marginal.

When 影流之主 plays on the same team as 惩戒之箭, he gets a little decrease in his total damage dealt. This difference may demonstrate that 惩戒之箭 doesn't help protection for him to dish out more damage or that his allyship also helps extend the round's duration. Similarly, when 影流之主 is played with 惩戒之箭 on the same side, he usually scores many fewer killing sprees compared to when he plays without 惩戒之箭. This is contrasting evidence that he is worse when playing alongside 惩戒之箭.

Additionally, when 影流之主 plays with 惩戒之箭 on the same team, he usually takes a little less damage than when he fights alone. Taking not as much damage may mean that 惩戒之箭 does a decent job of protecting 影流之主 during team fights.

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伤害数据

影流之主
惩戒之箭
物理伤害
魔法伤害
真实伤害

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影流之主
惩戒之箭

championDifferences.whoIsBetter

There is no perfect synergy for 影流之主 that will always be his ideal ally. Yet, 惩戒之箭 is a very typical teammate for 影流之主. By playing on the same side as 影流之主, he drops their win rate by -0.9% to 47.5%. This demonstrates that there is a weak bond between 影流之主 and 惩戒之箭 that allows them to perform worse together than without each other.

惩戒之箭 has a much lower diffuclty than 影流之主. That means you don't need to be cautious when lining up 惩戒之箭 allies to fight alongside, as they will have to have a much lower level of skill to be able to work well with you.

When playing cooperatively, you should expect to witness an overall large increase in your team’s capacity to destroy wih physical damage. Combined, these champs can tear through the other team with a lot of physcial damage.

Conversely, by bringing 影流之主 and 惩戒之箭 together, you probably will not be giving your team very much support. Make sure to have other champions on your team that nullifies this disparity in this pairing's capabilities.

Regardless of the ability of your 惩戒之箭 ally, you need to focus on maximizing your income, staying alive by avoiding foolish fights, and taking down objectives. If you do this, you should do well, regardless.

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To learn all of the intricacies of 影流之主 to pair well with 惩戒之箭 during both the early game and mid / late game phases of League of Legends, you should continue reading to master a few extra tips and tricks for this champion pairing. If you pay attention to the build and tips shown here, you should grow your win rate significantly.

The most crucial items to include in your 影流之主 and 惩戒之箭 synergy build consist of 公理圆弧, 感电三轮刃, and 禁忌时机. When 影流之主 incorporated at least these three pieces in his build, he performed much better when fighting alongside 惩戒之箭 than with many other commonly used item sets. In fact, 影流之主 had an average winrate of 47.5% when synergizing his build and playstyle to 惩戒之箭 with this build.

To have the highest chance of crushing your oponents, you should use the 电刑, 血之滋味, 眼球收集器, 终极猎人, 焦灼, and 超然 runes from the 主宰 and 巫术 rune sets. Out of all the rune sets we have analyed for this champion pairing, this mix of runes resulted in the greatest win rate. In fact, these runes gave a 47.5% win rate overall.

If you need to view 影流之主 and 惩戒之箭 synergy tips and stats for a a specific division, please choose one from the selection menu displayed above. At first, the stats and build suggestions displayed are computed using every round completed with both champs.