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altText1影流之主 is in the b tier of champions

影流之主 with 疾风剑豪

altText2影流之主 is in the s tier of champions
Assassin
FighterAssassin

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numAnalyzed
胜率
47.3 %
kda
2.12
受欢迎度
2.2 %

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At MOBA Champion, we take in the stats from from millions of League matches directly from Riot Games each week. 影流之主 has gone into battle with 疾风剑豪 in 3083 recent, competitive matches. By pooling so much accurate data directly from the developers of League of Legends, we are completely sure that we can give you high-quality, insightful builds to help 影流之主 play with 疾风剑豪. It is relatively rare for 影流之主 to play with 疾风剑豪 as allies. This pairing has only occurred in approx. 2.2% of matches with 影流之主.

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Unfortunately, 影流之主 does a below average job of teaming up with 疾风剑豪. Usually, he wins a poor 47.3% of matches the champs play on the same team. If you want to play better as 影流之主 when fighting on the same team as 疾风剑豪 by figuring out how to better synergize your tactics with him, then review the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
吉尔菲艾斯碎片残暴之力

Core 影流之主 Items

22分钟
夜之锋刃公理圆弧感电三轮刃

可选项目

星蚀赛瑞尔达的怨恨收集者幽梦之灵

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑猛然冲击眼球收集器终极猎人
精密凯旋致命一击
Adaptive ForceAdaptive ForceArmor
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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- 狂风绝息斩可以对着任何浮空的目标施放,即使这个击飞效果是你的友军造成的。

- 你可以将敌方小兵作为踏前斩的跳板,来追杀本已逃掉的敌人;你也可以直接突进到对方英雄身上,并将敌方小兵作为撤退时的跳板。

- 在18级时,亚索的斩钢闪只需要从装备中获取 55% 攻击速度,即可到达攻击速度上限。

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影流之主 Image
winRate
47.3 %
VS
winRate
52.7 %
疾风剑豪 Image
8.7
< kills >
8.8
6.6
< deaths >
6.6
5.3
< assists >
5.4
2.01
< killingSprees >
2.03
141
< cs >
158
0.36
< dragons >
0.22
0.36
< inhibitors >
0.36
21,801
< physicalDamage >
22,111
1,244
< magicDamage >
1,248
1,247
< trueDamage >
1,233
24,292
< damageDealt >
24,592
24,039
< damageTaken >
23,255
12,553
< goldEarned >
12,571
1.54
< towers >
1.59
0.08
< barons >
0.04
4,780
< heal >
3,774
14,717
< xp >
14,857
18
< visionScore >
18
7
< wardsPlaced >
7
166
< ccTime >
149

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The 影流之主 疾风剑豪 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 疾风剑豪, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之主 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 疾风剑豪. His KDA went down from NaN to NaN. This worsening shows that 疾风剑豪 helps 影流之主 perform poorer in competitive League matches. Yet, the small difference indicates that this performance change is only marginal.

When 影流之主 tries to synergize with 疾风剑豪, he gets a little drop in his full damage dealt. This change could signal that 疾风剑豪 does not help protection for him to deal more damage or that his support also helps increase the game's duration. Similarly, when 影流之主 is played together with 疾风剑豪 on the same side, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing synergisticly with 疾风剑豪.

Moreover, when 影流之主 plays with 疾风剑豪 on the same team, he often receives a little more damage than when he fights alone. Getting dealt more damage could indicate that 疾风剑豪 does a poor job of protecting 影流之主 in team fights.

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伤害数据

影流之主
疾风剑豪
物理伤害
魔法伤害
真实伤害

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影流之主
疾风剑豪

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There is no perfect ally for 影流之主 that will no matter what be his top teammate. However, overall, 疾风剑豪 is a relatively poor teammate for 影流之主. By being on the same side as 影流之主, he lowers their win rate by -1.1% to 47.3%. This clearly indicates that there is a bad bond between 影流之主 and 疾风剑豪 that results in them performing worse together than without each other.

疾风剑豪 has a greater difficulty than 影流之主. That means you should be cautious when finding 疾风剑豪 allies to fight alongside, as they will need a greater level of skill to do well with you.

When playing alongside, you will likely witness an overall large increase in your team’s capability to dish out massive AD. Together, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Conversely, by grouping 影流之主 and 疾风剑豪 together, you may not be providing your other teammates a great deal of crowd control. We recommend you pick other champs on your team that offsets this relative gap in their potential.

Regardless of the skill of your 疾风剑豪 teammate, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you will do well anyway.

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If you would like to truly master 影流之主 in order to synergize with 疾风剑豪 during both the lane and mid / late game phases of League rounds, you should continue reading to pick up additional tricks and insights into this champion pairing. If you pay attention to the build and tips displayed here, you should grow your win rate by a lot.

The top items to include in your 影流之主 and 疾风剑豪 synergy build include 夜之锋刃, 公理圆弧, and 感电三轮刃. When 影流之主 used at least these three great items in his build, he performed significantly better as an ally of 疾风剑豪 than with most other typical builds. In fact, 影流之主 boasted an average win rate of 47.3% when playing alongside 疾风剑豪 with these items in his kit.

To have the best probability of beating your oponents, 影流之主 players should take the 电刑, 猛然冲击, 眼球收集器, 终极猎人, 致命一击, and 凯旋 runes from the 主宰 and 精密 rune sets. Out of all the runes we have analyed for 影流之主 and 疾风剑豪 pairings, this mixture of runes yielded the highest win rate. Notably, these runes provided a 47.3% winrate overall.

If you want to get 影流之主 with 疾风剑豪 collaboration tips and stats for a an individual rank, feel free to select one from the selection menu shown above. At first, the stats and tips and suggestions given are computed using every match run with these champions.