As a result of Malzahar's K/D/A and utility, he has a pretty good overall win rate. He does best in the early game, with a winrate of 51.1% in that phase. Unfortunately, he does poorest in the late game, where Malzahar's winrate is 49.6%., The difference between his best and worst game phases is only 1.5%. This negligible difference makes it clear that his power is stable during a whole match.
Malzahar has been used a lot in the latest ranked League games. In the current meta, his popularity is 7.3%. A lot of players see him as a threat. He has been banned in about 11.4% of LoL matches.
Malzahar is most commonly played in the middle position. This happens in 91,9% of his rounds. Middle Malzahar also has the highest win rate (51,6%) of all positions. Currently, Malzahar's meta game is centered around dealing damage. Specifically, his kit should primarily be centered around magical damage. Additionally, he is a pretty good support champion. Dealing physical damage is the least significant part of Malzahar’s playstyle.
You should expect to have to to dedicate a decent amount of time practicing and learning to get good with Malzahar. Many LoL gamers think he is an average difficulty champ to main. Malzahar mostly deals magic damage (96% of his total damage). He doesn't deal much of other damage types and should not be played as hybrid damage dealer..
Malzahar deals a great deal of damage in a regular ranked round (21.320 damage). You should focus on building him as a damage dealing champion to defeat your opponents.
He is an average damage dealer on the Rift with 4.9 kills on average per game. That is one of the lowest kill counts amongst all middles. Moreover, he has a somewhat typical death rate with an average of 5.3 deaths per League of Legends round. Moreover, Malzahar's KDA is typically average with an average KDA ratio of 2.3 as well as 7.1 assists per round.