Thanks to 牛头酋长's K/D/A and utility, he has a fairly average overall win rate. He does best in the mid game, with a winrate of 49.55% in that phase. Unfortunately, he does very poorly in the late game, where 牛头酋长's win rate is 43.3%., The difference between his best and worst game phases is a large 6.3%. This sizeable difference makes it clear that his power spikes and wanes in different phases of the game. Plan well.
牛头酋长 has been used only occasionally in the latest ranked League of Legends matches. In the current meta, his popularity is 3.4%. He is rarely banned during champion select. Obviously, very few players see him as a huge threat. In the latest ranked rounds, 牛头酋长 was banned 1.2% of the time.
You can see him most often played in the support position. The highest win rate position for 牛头酋长 is support (49.1%). Currently, 牛头酋长's meta game is focused on tanking. In particular, his build should mostly be centered around protecting carries. Moreover, he is an ok physical damage dealer champion. Dealing magical damage is the least critical part of 牛头酋长’s gameplay.
If you are not used to his abilities and gameplay, you may find it difficult trying him out for the first time. Most competitors consider him to be a difficult champ to learn. 牛头酋长 primarily deals magic damage (75% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
牛头酋长 deals only a little damage over the course of a normal match (8,517 damage). You probably shouldn't focus on developing him as a damage dealing champion to smash your enemies. Rather, focus on covering your allies to win.
He is a weak damage dealer on the Rift with 1.9 kills on average each round. That is one of the lowest kill rates amongst all supports. Additionally, he has a relatively high average champion death rate (6.2 deaths). Additionally, 牛头酋长's KDA is typically very high with an average KDA ratio of 2.6 as well as 14.1 assists per match.