Thanks to 复仇焰魂's K/D/A and utility, he has a fairly average overall win rate. He does very well in the early game, with a winrate of 51.1% in that phase. Unfortunately, he does terribly in the late game, where 复仇焰魂's winrate is 48.5%., The difference between his best and worst game phases is only 2.6%. This large difference shows us that his power spikes and fades in different parts of the game. Plan accordingly.
In the current meta, 复仇焰魂 is very popular. He has been selected in 7% of recently ranked games. Some players see him as a threat. He has been banned in roughly 5.7% of LoL games.
You will see him most often played in the support position. However, that is not the best position for him. The highest win rate position for 复仇焰魂 is bottom (51.8%). At this time, 复仇焰魂's meta game is centered around dealing damage. In particular, his kit should mostly be focused on magical damage. Additionally, he is an ok support champion. Dealing physical damage is the least significant part of 复仇焰魂’s gameplay.
If you are not familiar with his abilities and gameplay, you won't find it difficult trying him out for the first time. Most players believe him to not be a difficult champ to pick up. 复仇焰魂 primarily does magic damage (93% of his total damage). He doesn't deal much of other damage types and should not be considered a hybrid damage dealer..
复仇焰魂 deals a great deal of damage in a normal game (21,060 damage). You should focus on developing him as a powerful champ to defeat your foes.
He is an average damage dealer in the game with 4.7 kills on average per game. That is one of the lowest kill counts amongst all supports. Furthermore, he has a fairly high average champion death count (7.7 deaths). Additionally, 复仇焰魂 has a low KDA ratio (1.8) with 8.9 assists.