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如何赢得仙灵女巫与暴怒骑士的对抗赛仙灵女巫 is in the b tier of champions

仙灵女巫 vs 暴怒骑士

如何在LoL中以仙灵女巫的身份击败暴怒骑士仙灵女巫 is in the s tier of champions
SupportMage
FighterTank

如何击败暴怒骑士成为仙灵女巫

based on 729 仙灵女巫 vs 暴怒骑士 matchups
胜率
43.5 %
kda
2.91
受欢迎度
1.3 %

How We Analyze LoL Champion Counters

We at MOBA Champion summarize millions of ranked League of Legends games every week. Within our database, 仙灵女巫 fought 暴怒骑士 in 729 matches. Including so many matchups for 仙灵女巫 vs 暴怒骑士 provides us faith in our capability to produce enlightening stats and a recommended build to destroy your enemy. This particular champ matchup is relatively rare. 仙灵女巫 fights 暴怒骑士 in only 1.3% of her rounds.

仙灵女巫 vs 暴怒骑士 Matchup Summary

Unfortunately, 仙灵女巫 does a terrible job of countering 暴怒骑士. Normally, she wins a lowly 43.5% of games the champions oppose one another in. In 仙灵女巫 vs 暴怒骑士 rounds, 仙灵女巫’s team is 0.2% less expected to obtain first blood, indicating that she most likely won't be able to get first blood against 暴怒骑士.

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
鞋子增幅典籍

Core 仙灵女巫 Items

22分钟
舒瑞娅的战歌救赎圆梦使者

可选项目

流水法杖炽热香炉月石再生器

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为仙灵女巫提升等级的第一个技能e
>
为仙灵女巫提供的第二种能力,以提高水平w
>
仙灵女巫 最大化的最后一项技能q

符文

巫术召唤:艾黎法力流系带超然焦灼
坚决骸骨镀层复苏
Ability HasteAdaptive ForceArmor
仙灵女巫's passive ability p
仙灵女巫's q ability q
仙灵女巫's w ability w
仙灵女巫's e ability e
仙灵女巫's ultimate ability r
1
E
2
W
3
Q
4
E
5
E
6
R
7
E
8
W
9
E
10
W
11
R
12
W
13
W
14
Q
15
Q
16
R

Guide to Countering 暴怒骑士 as 仙灵女巫

Tips for Playing as 仙灵女巫 against 暴怒骑士

-【闪耀长枪】可以从古怪的角度发射出去,而这取决于你的指针位置——让你的指针靠近皮克斯和璐璐,会使它的作用范围发生极大改变。

- 可以将【奇思妙想】用在法师身上,以获取法强加成,将【帮忙,皮克斯!】用在射手身上,以使皮克斯的飞弹扔得更频繁,将【狂野生长】用在坦克或战士身上,以强化先手能力。

Advice to Win Against 暴怒骑士

- 在克烈处于非骑乘状态下时,要注意观察他的勇气槽——当勇气槽到达100%时,他就会重回骑乘状态并回复可观的生命值。

- 在克烈的【W暴烈秉性】准备就绪时,他会更有威胁性。

- 克烈可通过以下方式产生勇气:1.用他的随身手枪和普攻对敌人造成伤害。2.击杀小兵。3.攻击建筑物或史诗级野怪。

仙灵女巫 vs 暴怒骑士 Counter Stats

仙灵女巫 Image
winRate
43.5 %
VS
winRate
56.5 %
暴怒骑士 Image
1.4
< kills >
6.4
5.3
< deaths >
5.6
14
< assists >
6.5
0.23
< killingSprees >
1.43
26
< cs >
161
0.03
< dragons >
0.09
0.49
< inhibitors >
0.59
1,013
< physicalDamage >
19,895
5,399
< magicDamage >
129
508
< trueDamage >
921
6,921
< damageDealt >
20,945
15,766
< damageTaken >
34,683
7,961
< goldEarned >
11,848
2
< towers >
3.13
0
< barons >
0.02
2,040
< heal >
5,943
10,034
< xp >
14,007
56
< visionScore >
16
25
< wardsPlaced >
8
231
< ccTime >
103

How to Counter 暴怒骑士 with 仙灵女巫 in LoL

The stat comparisons shown here highlight some important 仙灵女巫 versus 暴怒骑士 counter stats that can help you grasp the differences between these two champs. For instance, 仙灵女巫’s KDA ratio ([kills + assists] / deaths) of NaN is greater than 暴怒骑士’s KDA ratio of NaN, highlighting that 仙灵女巫 may be more central to her team's team fighting capacity than 暴怒骑士. This observation is in large part a result of the differences in assists.

仙灵女巫 normally has a significantly smaller longest kill spree than her matchup does. On average, she takes less damage than 暴怒骑士. This often reflects different amounts of tankyness; however, it can also imply that the champion with more HP has less mobility and thus is unable to flee from further damage when poked or engaged.

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伤害数据

仙灵女巫
暴怒骑士
物理伤害
魔法伤害
真实伤害

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仙灵女巫
暴怒骑士

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Both League of Legends champions are great champions. Both champs have their pros and cons. In the game's current meta, 仙灵女巫 usually loses when taking on 暴怒骑士, with a 43.5% win rate. Thus, 仙灵女巫 makes a poor counter to 暴怒骑士.

While 仙灵女巫 does have a much lower win rate compared to 暴怒骑士, when they face off with one another, 仙灵女巫 also has a lower level of difficulty that makes her a less challenging champ to pick up and master. You should be very concerned when picking 仙灵女巫 into 暴怒骑士.

Furthermore, 仙灵女巫 has a good amount of CC and other utility, a similar amount to 暴怒骑士. This often makes her just as valuable during teamfights, especially when fighting champions with a lot of burst damage.

While there isn't one best champion overall in League of Legends, in 仙灵女巫 vs 暴怒骑士 matchups, 暴怒骑士 is the better champ with a much lower win rate, less champion complexity, and a similar amount of utility to help out your team members during late stage team fights.

仙灵女巫 is a bad counter for 暴怒骑士. You will do well by focussing your gameplay on increasing your gold and cs and clearing objectives. If you do that, you should be able to stand on your own as 仙灵女巫 against 暴怒骑士.

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If you would like to truly master 仙灵女巫 in order to counter 暴怒骑士 during both the lane and mid / late game phases of League of Legends, you should keep reading to learn a few extra lessons on this matchup. If you listen to the build and stats displayed here, you will grow your win rate significantly and be that much closer to League of Legends pro players.

仙灵女巫 often racks up a lot less CS relative to 暴怒骑士. Champions who typically don't get many minion kills usualy don't require much CS to be valuable teammates, such as support champions. These kinds of champions are able to scale well off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, often have to have many items to be effective. In either situation, try to surpass the values shown on this page to do well.

The ideal items to have in your 仙灵女巫 versus 暴怒骑士 build include 舒瑞娅的战歌, 救赎, and 圆梦使者. When 仙灵女巫 used at least these three pieces in her build, she performed significantly better versus 暴怒骑士 than with most other commonly used builds. In fact, 仙灵女巫 boasted an average win rate of 43.5% when countering 暴怒骑士 with this counter build.

To have the highest probability of coming out on top against 暴怒骑士 as 仙灵女巫, 仙灵女巫 players should use the 召唤:艾黎, 法力流系带, 超然, 焦灼, 骸骨镀层, and 复苏 runes from the 巫术 and 坚决 rune sets. Out of all the rune builds that we analyzed for 仙灵女巫 vs 暴怒骑士 matchups, this mixture of runes resulted in the highest win rate. Moreover, these runes gave a 43.5% win rate overall.

If you need to view 仙灵女巫 versus 暴怒骑士 tips and counter stats for a a particular division, feel free to select one from the selection menu shown above. By default, the statistics and build suggestions displayed are calculated using all matches finished with both champs.