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altText1风暴之怒 is in the s tier of champions

风暴之怒 with 不屈之枪

altText2风暴之怒 is in the b tier of champions
SupportMage
FighterAssassin

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numAnalyzed
胜率
51.5 %
kda
3.44
受欢迎度
2.7 %

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We take in the stats from from millions of League of Legends matches straight from Riot Games each and every week. 风暴之怒 has fought alongside 不屈之枪 in 2614 recent, ranked matches. By accumulating so much relevant data directly from the hosts of League, we are sure that we can present to you robust, usable builds to help 风暴之怒 play with 不屈之枪. It is relatively rare for 风暴之怒 to play with 不屈之枪 on the same team. This has only taken place in approx. 2.7% of matches with 风暴之怒.

summary.title

风暴之怒 has done a decent job of playing alongside 不屈之枪. Normally, she wins an acceptable 51.5% of the time the champions fight alongside one another. If you want to win more matches as 风暴之怒 when playing with 不屈之枪 by learning how to better synergize your tactics with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
增幅典籍班德尔玻璃镜

Core 风暴之怒 Items

22分钟
炽热香炉圆梦使者帝国指令

可选项目

救赎流水法杖月石再生器舒瑞娅的战歌

Summoner Spells

summonerexhaust summoner spell D
summonerflash summoner spell F

技能顺序

为风暴之怒提升等级的第一个技能w
>
为风暴之怒提供的第二种能力,以提高水平e
>
风暴之怒 最大化的最后一项技能q

符文

启迪冰川增幅神奇之鞋饼干配送星界洞悉
坚决生命源泉复苏
Ability HasteAdaptive ForceArmor
风暴之怒's passive ability p
风暴之怒's q ability q
风暴之怒's w ability w
风暴之怒's e ability e
风暴之怒's ultimate ability r
1
W
2
Q
3
E
4
W
5
W
6
R
7
W
8
E
9
W
10
E
11
R
12
E
13
E
14
Q
15
Q
16
R

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guide.playingAs

- 迦娜的终极技能可以将敌人从受伤友军身边推开或者甚至打散敌人。

- 风暴之眼可以用于友方的防御塔。

- 快速发出飓风呼啸(不要蓄力)可以很好的控制对方队伍。

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【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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风暴之怒 Image
winRate
51.5 %
VS
winRate
48.5 %
不屈之枪 Image
1.5
< kills >
1.5
4.8
< deaths >
4.9
15
< assists >
14.5
0.27
< killingSprees >
0.26
27
< cs >
27
0.04
< dragons >
0.04
0.55
< inhibitors >
0.56
993
< physicalDamage >
979
6,385
< magicDamage >
6,169
446
< trueDamage >
437
7,825
< damageDealt >
7,585
17,007
< damageTaken >
17,103
8,291
< goldEarned >
8,267
2.22
< towers >
2.18
0.01
< barons >
0.01
7,781
< heal >
7,693
10,429
< xp >
10,468
61
< visionScore >
62
27
< wardsPlaced >
27
181
< ccTime >
180

summary.titleContinued

The 风暴之怒 不屈之枪 synergy stats shown here demonstrate the areas of her gameplay that do better (or worse) when paired with 不屈之枪, compared to her overall stats. Significant differences are areas of focus that highlight how her gameplay changes when paired with this other champion.

Overall, 风暴之怒 sees a large worsening in her KDA (ratio of kills and assists to deaths) when paired with 不屈之枪. His KDA went down from NaN to NaN. This decrease shows that 不屈之枪 helps 风暴之怒 perform not as well in competitive League of Legends games. Yet, the small difference demonstrates that this performance change is only marginal.

When 风暴之怒 plays on the same team as 不屈之枪, she gets a marginal improvement in her complete damage dealt. This difference may indicate that 不屈之枪 supports by providing protection for her to dish out more damage or that his allyship also helps extend the round's duration. Similarly, when 风暴之怒 is played with 不屈之枪 on the same side, he usually scores many fewer killing sprees compared to when she plays without 不屈之枪. This is contrasting evidence that she is worse when playing with 不屈之枪.

Additionally, when 风暴之怒 plays with 不屈之枪 on the same team, she often receives a little less damage than when she fights alone. Receiving not as much damage may indicate that 不屈之枪 does a decent job of covering 风暴之怒 in teamfights.

championDifferences.title

伤害数据

风暴之怒
不屈之枪
物理伤害
魔法伤害
真实伤害

championDifferences.playStyle.title

风暴之怒
不屈之枪

championDifferences.whoIsBetter

There is no top ally for 风暴之怒 that will 100% of the time be her best teammate. Yet, 不屈之枪 is a very typical ally for 风暴之怒. By being on the same team as 风暴之怒, he improves their win rate by 0.5% to 51.5%. This signals that there is a weak synergy between 风暴之怒 and 不屈之枪 that results in them performing at the top of their game together than without each other.

不屈之枪 has a much lower diffuclty than 风暴之怒. That means 风暴之怒 players don't need to be cautious when finding 不屈之枪 comrades to play with, as they will need a much lower level of skill to be able to cooperate well with you.

Fighting on the same side, 风暴之怒 players should witness an overall large increase in your team’s capacity to provide a lot of utility for your team. Combined, these two should be able to manipulate the pace of team fights.

Conversely, by bringing 风暴之怒 and 不屈之枪 together, you probably will not be providing your side very much cover. We recommend you include other champions on your team that fills this hole in this pairing's capabilities.

Regardless of the ability of your 不屈之枪 teammate, you need to focus on maximizing your gold income, outlasting your enemies, and taking down objectives. If you do this, you should do well, regardless.

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additionalInformation.resources

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If you would like to truly master 风暴之怒 in order to synergize with 不屈之枪 during both the early game and mid / late game phases of LoL rounds, you should continue reading to learn a few extra lessons on this champion pairing. If you mind the build and suggestions displayed here, you will grow your win rate significantly.

The top items to include in your 风暴之怒 and 不屈之枪 synergy build include 炽热香炉, 圆梦使者, and 帝国指令. When 风暴之怒 bought at least these three pieces in her build, she did much better when fighting alongside 不屈之枪 than with most other common builds. In fact, 风暴之怒 had an average win rate of 51.5% when synergizing her build and playstyle to 不屈之枪 with these items in her kit.

To have the best probability of coming out on top against your oponents, you should take the 冰川增幅, 神奇之鞋, 饼干配送, 星界洞悉, 生命源泉, and 复苏 runes from the 启迪 and 坚决 rune sets. Of all the runes that we analyzed for this champion pairing, this order of runes resulted in the greatest win rate. In fact, these runes averaged a 51.5% win rate overall.

If you want to get 风暴之怒 with 不屈之枪 synergy tips and builds for a an individual skill level, feel free to choose one from the selection menu shown above. By default, the statistics and build suggestions displayed are computed using every round finished with both champions.