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altText1虚空行者 is in the s tier of champions

虚空行者 with 惩戒之箭

altText2虚空行者 is in the b tier of champions
AssassinMage
MarksmanMage

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numAnalyzed
胜率
48.8 %
kda
2.42
受欢迎度
4 %

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At MOBA Champion, we take in data from from millions of League games straight from Riot Games each and every week. 虚空行者 has gone into battle with 惩戒之箭 in 2050 recently played, competitive matches. By pooling so much complete data directly from the publishers of League of Legends, we are completely sure that we can give you robust, insightful builds to help 虚空行者 play with 惩戒之箭. It is relatively rare for 虚空行者 to play alongside 惩戒之箭 as allies. This pairing has only taken place in approx. 4.0% of rounds with 虚空行者.

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Unfortunately, 虚空行者 does a below average job of teaming up with 惩戒之箭. Typically, he wins an acceptable 48.8% of the time the champions play on the same team. If you want to win more matches as 虚空行者 when playing with 惩戒之箭 by figuring out how to better synergize your strategy with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
黑暗封印复用型药水

下一个项目

5分钟
爆裂魔杖蓝水晶

Core 虚空行者 Items

22分钟
炽天使之拥残疫风暴狂涌

可选项目

虚空之杖灭世者的死亡之帽冰霜之心中娅沙漏

Summoner Spells

summonerflash summoner spell D
summonerteleport summoner spell F

技能顺序

为虚空行者提升等级的第一个技能e
>
为虚空行者提供的第二种能力,以提高水平q
>
虚空行者 最大化的最后一项技能w

符文

精密迅捷步法气定神闲传说:韧性致命一击
坚决复苏之风过度生长
Adaptive ForceAdaptive ForceHealth Scaling
虚空行者's passive ability p
虚空行者's q ability q
虚空行者's w ability w
虚空行者's e ability e
虚空行者's ultimate ability r
1
Q
2
W
3
E
4
E
5
E
6
R
7
E
8
Q
9
E
10
Q
11
R
12
Q
13
Q
14
W
15
W
16
R

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guide.playingAs

- 卡萨丁的终极技能有很多用途,并且比多数终极技能的冷却时间短,你可以把它作为常规技能来用。

- 卡萨丁有多条装备路线,他可以通过法力和法术强度装备来做一个法师,或者出冷却缩减和魔法抗性的装备来对抗对方的法师。

- 尽量获得苍蓝雕纹魔像增益来缓冲【R虚空行走】不断提升的法力消耗。

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- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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虚空行者 Image
winRate
48.8 %
VS
winRate
51.2 %
惩戒之箭 Image
7.7
< kills >
7.7
5.5
< deaths >
5.5
5.6
< assists >
5.7
1.73
< killingSprees >
1.69
172
< cs >
170
0.05
< dragons >
0.06
0.38
< inhibitors >
0.39
1,741
< physicalDamage >
1,726
20,222
< magicDamage >
20,251
583
< trueDamage >
582
22,546
< damageDealt >
22,560
29,455
< damageTaken >
29,444
12,100
< goldEarned >
12,061
1.66
< towers >
1.69
0.02
< barons >
0.02
5,989
< heal >
5,994
15,433
< xp >
15,396
16
< visionScore >
16
7
< wardsPlaced >
8
192
< ccTime >
187

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The 虚空行者 惩戒之箭 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 惩戒之箭, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 虚空行者 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 惩戒之箭. His KDA decreased from NaN to NaN. This drop shows that 惩戒之箭 helps 虚空行者 perform poorer in competitive League games. Yet, the small difference demonstrates that this performance change is only marginal.

When 虚空行者 is paired with 惩戒之箭, he sees a small decrease in his total damage dealt. This change may indicate that 惩戒之箭 does not help cover for him to dish out more damage or that his participation also helps increase the match's duration. Similarly, when 虚空行者 is played alongside 惩戒之箭 on the same team, he usually scores many fewer killing sprees compared to when he plays without 惩戒之箭. This is contrasting evidence that he is worse when playing alongside 惩戒之箭.

Moreover, when 虚空行者 plays with 惩戒之箭 on the same side, he often receives a little more damage than when he fights alone. Getting dealt more damage may mean that 惩戒之箭 does a poor job of covering 虚空行者 during team fights.

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伤害数据

虚空行者
惩戒之箭
物理伤害
魔法伤害
真实伤害

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虚空行者
惩戒之箭

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There is no perfect ally for 虚空行者 that will no matter what be his top ally. Yet, overall, 惩戒之箭 is a relatively poor ally for 虚空行者. By playing on the same side as 虚空行者, he drops their win rate by -1.2% to 48.8%. This demonstrates that there is a negative bond between 虚空行者 and 惩戒之箭 that allows them to perform not as well together than alone.

惩戒之箭 has a much lower diffuclty than 虚空行者. That means you don't need to be very careful when finding 惩戒之箭 comrades to go into battle on the same side as, as they will have to have a much lower level of skill to be able to fight well with you.

Fighting on the same side, 虚空行者 players should expect to witness an overall large increase in your team’s capacity to to do a lot of AP damage. When paired, these champions can blast through enemies with magic damage.

Conversely, by grouping 虚空行者 and 惩戒之箭 together, you probably will not be giving your side enough crowd control. Plan to bring other champs on your team that offsets this gap in this pairing's playstyle.

Regardless of the ability of your 惩戒之箭 ally, you need to focus on increasing your income, staying alive by avoiding foolish fights, and taking down objectives. If you heed this simple advice, you should do well, regardless.

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If you would like to truly master 虚空行者 to work well with 惩戒之箭 during both the early game and mid / late game phases of League of Legends matches, you should continue reading to master a few extra tricks and insights into this champion pairing. If you pay attention to the build and tips displayed here, you will grow your win rate significantly.

The most important items to use in your 虚空行者 and 惩戒之箭 synergy build consist of 炽天使之拥, 残疫, and 风暴狂涌. When 虚空行者 incorporated at least these three pieces in his build, he did a lot better when paired up with 惩戒之箭 than with most other commonly used item sets. In fact, 虚空行者 had an average win rate of 48.8% helping carry 惩戒之箭 with this build.

To have the best chance of beating your oponents, you should take the 迅捷步法, 气定神闲, 传说:韧性, 致命一击, 过度生长, and 复苏之风 runes from the 精密 and 坚决 rune sets. Of all the rune combinations we have analyed for this team composition, this combination of runes resulted in the top win rate. Moreover, these runes gave a 48.8% win rate overall.

If you need to get 虚空行者 with 惩戒之箭 cooperations tips and builds for a a particular player tier, please choose one from the selection menu above. If viewing for the first time, the stats and build suggestions displayed are calculated using all rounds finished with these champs.