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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 生化魔人

altText2不屈之枪 is in the s tier of champions
FighterAssassin
TankFighter

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numAnalyzed
胜率
50.4 %
kda
2.19
受欢迎度
2 %

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At MOBA Champion, we download the results of from millions of League matches straight from Riot Games each week. 不屈之枪 has been on the same team as 生化魔人 in 3465 recent, competitive matches. By pooling so much relevant data directly from the publishers of League of Legends, we have complete confidence that we can showcase robust, insightful builds to help 不屈之枪 play with 生化魔人. It is relatively rare for 不屈之枪 to play with 生化魔人 as teammates. This pairing has only taken place in approx. 2.0% of matches with 不屈之枪.

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不屈之枪 has done a average job of fighting on the same side as 生化魔人. On average, he wins an acceptable 50.4% of games the champs fight alongside one another. If you want to play better as 不屈之枪 when fighting on the same team as 生化魔人 by figuring out how to better synergize your gameplay with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
长剑十字镐

Core 不屈之枪 Items

22分钟
玛莫提乌斯之噬朔极之矛焚天

可选项目

死亡之舞幽梦之灵血鸣赛瑞尔达的怨恨

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

符文

精密强攻凯旋传说:韧性致命一击
主宰猛然冲击寻宝猎人
Adaptive ForceAdaptive ForceMagic Resist
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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- 如果你想要维持血量的话,要特别注重粘液的拾取。

- 当细胞分裂准备就绪时,尽量死在敌人难以击杀你的细胞组织的地方。

- 尽量在敌人的视野外进行橡筋弹弓的充能,好让敌人更难对它做出反应。

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不屈之枪 Image
winRate
50.4 %
VS
winRate
49.6 %
生化魔人 Image
8.1
< kills >
7.4
7
< deaths >
6.9
7.2
< assists >
7.2
1.89
< killingSprees >
1.71
112
< cs >
106
0.16
< dragons >
0.23
0.39
< inhibitors >
0.39
20,751
< physicalDamage >
19,601
802
< magicDamage >
776
1,269
< trueDamage >
1,231
22,823
< damageDealt >
21,609
26,135
< damageTaken >
26,401
11,526
< goldEarned >
11,313
1.72
< towers >
1.62
0.04
< barons >
0.05
4,770
< heal >
5,143
13,019
< xp >
13,015
31
< visionScore >
30
14
< wardsPlaced >
13
64
< ccTime >
70

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The 不屈之枪 生化魔人 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 生化魔人, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 生化魔人. His KDA decreased from NaN to NaN. This decrease shows that 生化魔人 helps 不屈之枪 perform poorer in competitive League matches. Yet, the small difference proves that this performance change is not very impactful.

When 不屈之枪 is paired with 生化魔人, he gets a little increase in his full damage output. This change may indicate that 生化魔人 helps provide protection for him to dish out more damage or that his allyship also helps extend the match's duration. Similarly, when 不屈之枪 is played alongside 生化魔人 on the same team, he usually scores many fewer killing sprees than when he plays without 生化魔人. This is contrasting evidence that he is worse when playing with 生化魔人.

Additionally, when 不屈之枪 plays with 生化魔人 on the same side, he on average receives a little less damage than when he fights alone. Getting dealt not as much damage could indicate that 生化魔人 does a decent job of protecting 不屈之枪 in teamfights.

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伤害数据

不屈之枪
生化魔人
物理伤害
魔法伤害
真实伤害

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不屈之枪
生化魔人

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There is no top champion pairing for 不屈之枪 that will always be his ideal ally. However, overall, 生化魔人 is a pretty good companion for 不屈之枪. By being on the same team as 不屈之枪, he improves their win rate by 1.0% to 50.4%. This proves that there is a somewhat important strategic relationship between 不屈之枪 and 生化魔人 that results in them performing at the top of their game together than without each other.

生化魔人 has a much greater difficulty compared to 不屈之枪. That means 不屈之枪 players should be very careful when lining up 生化魔人 allies to play with, as they will need a much higher level of skill to cooperate well with you.

Playing cooperatively, you will likely witness an overall large increase in your team’s capability to dish out massive AD. When paired, these champions should be able to take down targets with auto-attacks and other AD damage abilities.

Although, by aligning 不屈之枪 and 生化魔人 together, you may not be giving your team very much utility. Plan to pick other champs on your team that helps cover this relative disparity in this pairing's capabilities.

Regardless of your 生化魔人 ally's ability, you need to focus on increasing your gold income, warding to avoid ambushes, and taking down objectives. If you heed this simple advice, you should do well, regardless.

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If you would like to truly master 不屈之枪 to synergize with 生化魔人 during both the early game and mid / late game phases of League of Legends rounds, you should continue reading to gather additional tips and tricks for this champion pairing. If you use the build and suggestions shown above, you will grow your win rate by a lot.

The most crucial finished items to include in your 不屈之枪 and 生化魔人 synergy build consist of 玛莫提乌斯之噬, 朔极之矛, and 焚天. When 不屈之枪 combined at least these three great items in his build, he performed significantly better as an ally of 生化魔人 than with most other commonly used builds. In fact, 不屈之枪 had an average win rate of 50.4% when playing alongside 生化魔人 with this build.

To have the highest likelihood of annihilating your oponents, you should equip the 强攻, 凯旋, 传说:韧性, 致命一击, 猛然冲击, and 寻宝猎人 runes from the 精密 and 主宰 rune sets. Of all the rune builds players picked for this champion pairing, this set of runes resulted in the highest win rate. In fact, these runes gave a 50.4% winrate overall.

If you would like to view 不屈之枪 with 生化魔人 cooperations tips and builds for a a distinct division, feel free to choose one from the selection menu above. By default, the statistics and build suggestions shown are computed using all matches finished with both champs.