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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 影流之主

altText2不屈之枪 is in the b tier of champions
FighterAssassin
Assassin

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numAnalyzed
胜率
46.2 %
kda
1.99
受欢迎度
2.2 %

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We pull the results of from millions of League rounds straight from Riot Games each and every week. 不屈之枪 has fought alongside 影流之主 in 3845 recently played, competitive games. By accumulating so much accurate data straight from the makers of LoL, we are confident that we can provide you with high-quality, accurate builds to help 不屈之枪 synergize with 影流之主. It is relatively rare for 不屈之枪 to play alongside 影流之主 as teammates. This pairing has only taken place in approx. 2.2% of rounds with 不屈之枪.

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Unfortunately, 不屈之枪 has done a awful job of fighting on the same side as 影流之主. Typically, he wins a poor 46.2% of games the champs fight together on the same side. If you want to maximize your potential as 不屈之枪 when fighting on the same team as 影流之主 by learning how to better synergize your playstyle with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
焰爪猫幼崽生命药水

下一个项目

5分钟
长剑锯齿短匕

Core 不屈之枪 Items

22分钟
玛莫提乌斯之噬焚天星蚀

可选项目

幽梦之灵夜之锋刃禁忌时机朔极之矛

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

符文

精密强攻气定神闲传说:韧性坚毅不倒
巫术超然焦灼
Adaptive ForceAdaptive ForceMagic Resist
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
Q
2
W
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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不屈之枪 Image
winRate
46.2 %
VS
winRate
53.8 %
影流之主 Image
6.9
< kills >
7.4
7.3
< deaths >
6.9
7.6
< assists >
7.2
1.6
< killingSprees >
1.71
96
< cs >
106
0.26
< dragons >
0.23
0.37
< inhibitors >
0.39
18,988
< physicalDamage >
19,601
764
< magicDamage >
776
1,319
< trueDamage >
1,231
21,072
< damageDealt >
21,609
27,065
< damageTaken >
26,401
11,177
< goldEarned >
11,313
1.54
< towers >
1.62
0.06
< barons >
0.05
5,255
< heal >
5,143
12,955
< xp >
13,015
35
< visionScore >
30
15
< wardsPlaced >
13
74
< ccTime >
70

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The 不屈之枪 影流之主 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 影流之主, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 影流之主. His KDA worsened from NaN to NaN. This drop shows that 影流之主 helps 不屈之枪 perform poorer in competitive LoL rounds. Yet, the small difference demonstrates that this performance change is only marginal.

When 不屈之枪 is paired with 影流之主, he sees a little drop in his full damage output. This difference may indicate that 影流之主 doesn't help cover for him to dish out more damage or that his support also helps increase the match's duration. Similarly, when 不屈之枪 is played alongside 影流之主 on the same side, he usually scores many fewer killing sprees compared to when he plays without 影流之主. This is contrasting evidence that he is worse when playing synergisticly with 影流之主.

Moreover, when 不屈之枪 plays with 影流之主 on the same team, he on average receives a little more damage than when he fights alone. Getting dealt more damage may mean that 影流之主 does a poor job of covering 不屈之枪 during teamfights.

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伤害数据

不屈之枪
影流之主
物理伤害
魔法伤害
真实伤害

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不屈之枪
影流之主

championDifferences.whoIsBetter

There is no top companion for 不屈之枪 that will always be his best synergy. However, 影流之主 is a very bad teammate for 不屈之枪. By locking into the same side as 不屈之枪, he decreases their win rate by -3.2% to 46.2%. This demonstrates that there is a terrible synergy between 不屈之枪 and 影流之主 that allows them to perform worse together than without each other.

影流之主 has a greater difficulty than 不屈之枪. That means 不屈之枪 players must be cautious when enlisting 影流之主 comrades to go into battle on the same side as, as they will require a greater level of skill to be able to fight well with you.

Fighting together, 不屈之枪 players should expect to witness an overall large increase in your team’s capacity to dish out massive AD. Together, these two can tear through the other team with a lot of physcial damage.

In contrast, by grouping 不屈之枪 and 影流之主 together, you will not be providing your other teammates a great deal of magical damage output. We recommend you bring other champs on your team that offsets this relative gap in their kit.

Regardless of your 影流之主 ally's skill level, you should focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you should do well anyway.

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To truly master 不屈之枪 in order to pair well with 影流之主 during both the laning and mid / late game phases of League of Legends matches, you should continue reading to pick up additional tricks and insights into this champion pairing. If you listen to the build and stats displayed above, you will increase your win rate by a lot.

The ideal items to include in your 不屈之枪 and 影流之主 synergy build include 玛莫提乌斯之噬, 焚天, and 星蚀. When 不屈之枪 included at least these three pieces in his build, he performed much better when fighting alongside 影流之主 than with many other typical builds. In fact, 不屈之枪 had an average win rate of 46.2% when playing alongside 影流之主 with these items in his kit.

To have the greatest chance of annihilating your oponents, you should equip the 强攻, 气定神闲, 传说:韧性, 坚毅不倒, 焦灼, and 超然 runes from the 精密 and 巫术 rune sets. Of all the rune builds we have analyed for this team composition, this set of runes resulted in the best win rate. In fact, these runes gave a 46.2% winrate overall.

If you want to see 不屈之枪 and 影流之主 collaboration tips and stats for a a distinct division rank, feel free to select one from the selection menu provided above. At first, the stats and build suggestions shown are computed using every game finished with both champions.