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altText1影流之主 is in the b tier of champions

影流之主 with 不屈之枪

altText2影流之主 is in the b tier of champions
Assassin
FighterAssassin

subTitle

numAnalyzed
胜率
46.2 %
kda
2.21
受欢迎度
2.8 %

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Our servers pull data from from millions of League matches directly from Riot Games each week. 影流之主 has fought alongside 不屈之枪 in 3845 recently played, competitive games. By amassing so much great data straight from the makers of LoL, we have complete confidence that we can present to you high-quality, insightful builds to help 影流之主 play with 不屈之枪. It is relatively rare for 影流之主 to play alongside 不屈之枪 on the same team. This pairing has only happened in approximately 2.8% of games with 影流之主.

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Unfortunately, 影流之主 does a pathetic job of teaming up with 不屈之枪. On average, he wins a lowly 46.2% of matches the champions play on the same team. If you want to win more matches as 影流之主 when fighting on the same team as 不屈之枪 by figuring out how to better synergize your play style with him, then look into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
吉尔菲艾斯碎片残暴之力

Core 影流之主 Items

22分钟
赛瑞尔达的怨恨公理圆弧禁忌时机

可选项目

夜之锋刃玛莫提乌斯之噬狂妄幽梦之灵

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为影流之主提升等级的第一个技能q
>
为影流之主提供的第二种能力,以提高水平e
>
影流之主 最大化的最后一项技能w

符文

主宰电刑血之滋味眼球收集器终极猎人
巫术超然焦灼
Adaptive ForceAdaptive ForceMagic Resist
影流之主's passive ability p
影流之主's q ability q
影流之主's w ability w
影流之主's e ability e
影流之主's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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guide.playingAs

- 在使用死亡印记前使用一次【W影奥义!分身】,能够让劫安全地从战斗中逃脱。

- 在你使用终极技能之前,要攒好能量和技能冷却,以最大化【R禁奥义!瞬狱影杀阵】的伤害输出。

- 快速双击【W影奥义!分身】,将会让劫立刻传送到影分身的位置,从而快速逃生。

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【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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影流之主 Image
winRate
46.2 %
VS
winRate
53.8 %
不屈之枪 Image
8.8
< kills >
8.8
6.6
< deaths >
6.6
5.8
< assists >
5.4
2.02
< killingSprees >
2.03
156
< cs >
158
0.26
< dragons >
0.22
0.36
< inhibitors >
0.36
22,288
< physicalDamage >
22,111
1,247
< magicDamage >
1,248
1,260
< trueDamage >
1,233
24,796
< damageDealt >
24,592
23,499
< damageTaken >
23,255
12,675
< goldEarned >
12,571
1.64
< towers >
1.59
0.05
< barons >
0.04
4,042
< heal >
3,774
15,010
< xp >
14,857
18
< visionScore >
18
8
< wardsPlaced >
7
154
< ccTime >
149

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The 影流之主 不屈之枪 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 不屈之枪, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 影流之主 sees a very large drop in his KDA (ratio of kills and assists to deaths) when paired with 不屈之枪. His KDA decreased from NaN to NaN. This fall shows that 不屈之枪 helps 影流之主 perform not as well in ranked League of Legends rounds. Yet, the small difference shows that this performance change is only marginal.

When 影流之主 tries to synergize with 不屈之枪, he gets a little increase in his total damage dealt. This difference may demonstrate that 不屈之枪 supports by providing protection for him to deal more damage or that his presence on the team also helps extend the round's duration. Similarly, when 影流之主 is played with 不屈之枪 on the same side, he usually scores many fewer killing sprees compared to when he plays alone. This is contrasting evidence that he is worse when playing alongside 不屈之枪.

Moreover, when 影流之主 plays with 不屈之枪 on the same side, he typically receives a little more damage than when he fights alone. Getting dealt more damage could mean that 不屈之枪 does a poor job of covering 影流之主 in teamfights.

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伤害数据

影流之主
不屈之枪
物理伤害
魔法伤害
真实伤害

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影流之主
不屈之枪

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There is no ideal champion pairing for 影流之主 that will 100% of the time be his ideal synergy. Yet, overall, 不屈之枪 is a not very good companion for 影流之主. By playing on the same side as 影流之主, he drops their win rate by -2.2% to 46.2%. This demonstrates that there is a negative bond between 影流之主 and 不屈之枪 that allows them to perform not as well together than alone.

不屈之枪 has a much lower diffuclty than 影流之主. That means you don't need to be very careful when enlisting 不屈之枪 comrades to go into battle on the same side as, as they will require a much lower level of skill to be able to fight well with you.

Playing cooperatively, 影流之主 players should expect to witness an overall large increase in your team’s ability to dish out massive AD. Combined, these champs can tear through the other team with a lot of physcial damage.

Although, by pairing 影流之主 and 不屈之枪 together, you will not be providing your side enough magic damage. Plan to pick other champs on your team that helps cover this relative gap in their potential.

Regardless of your 不屈之枪 ally's skill level, you should focus on maximizing your income, warding to avoid ambushes, and taking down objectives. If you follow these simple suggestions, you will do well anyway.

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To truly master 影流之主 in order to pair well with 不屈之枪 during both the early game and mid / late game phases of League, you should keep reading to pick up additional tricks and insights into this champion pairing. If you pay attention to the build and tips presented here, you will increase your win rate by a lot.

The most crucial finished items to have in your 影流之主 and 不屈之枪 synergy build consist of 赛瑞尔达的怨恨, 公理圆弧, and 禁忌时机. When 影流之主 incorporated at least these three great items in his build, he did much better when fighting alongside 不屈之枪 than with most other commonly used builds. In fact, 影流之主 had an average winrate of 46.2% when playing alongside 不屈之枪 with this build.

To have the highest probability of coming out on top against your oponents, you should equip the 电刑, 血之滋味, 眼球收集器, 终极猎人, 焦灼, and 超然 runes from the 主宰 and 巫术 rune sets. Of all the rune builds players picked for this team composition, this set of runes yielded the best win rate. In fact, these runes averaged a 46.2% win rate overall.

If you want to view 影流之主 with 不屈之枪 cooperations tips and builds for a a particular rank, feel free to choose one from the selection menu above. At first, the stats and tips and suggestions displayed are computed using all games finished with both champions.