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altText1刀锋之影 is in the a tier of champions

刀锋之影 with 皮城执法官

altText2刀锋之影 is in the s tier of champions
Assassin
FighterAssassin

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numAnalyzed
胜率
50.1 %
kda
2.14
受欢迎度
1.6 %

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At MOBA Champion, we pull data from from millions of League of Legends rounds directly from Riot Games each and every week. 刀锋之影 has gone into battle with 皮城执法官 in 1342 recently played, competitive games. By accumulating so much complete data straight from the publishers of League, we are completely sure that we can present to you robust, insightful builds to help 刀锋之影 synergize with 皮城执法官. It is relatively rare for 刀锋之影 to play with 皮城执法官 on the same team. This pairing has only happened in about 1.6% of matches with 刀锋之影.

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刀锋之影 does a ok job of playing alongside 皮城执法官. Normally, he wins an acceptable 50.1% of rounds the champions try and synergize their gameplay. If you want to do better as 刀锋之影 when playing alongside 皮城执法官 by figuring out how to better synergize your strategy with her, then check out the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
长剑复用型药水

下一个项目

5分钟
长剑剑翎

Core 刀锋之影 Items

22分钟
幽梦之灵公理圆弧禁忌时机

可选项目

夜之锋刃赛瑞尔达的怨恨狂妄感电三轮刃

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为刀锋之影提升等级的第一个技能w
>
为刀锋之影提供的第二种能力,以提高水平q
>
刀锋之影 最大化的最后一项技能e

符文

主宰电刑猛然冲击眼球收集器无情猎手
巫术灵光披风绝对专注
Adaptive ForceAdaptive ForceMagic Resist
刀锋之影's passive ability p
刀锋之影's q ability q
刀锋之影's w ability w
刀锋之影's e ability e
刀锋之影's ultimate ability r
1
W
2
Q
3
W
4
E
5
W
6
R
7
W
8
Q
9
W
10
Q
11
R
12
Q
13
Q
14
E
15
E
16
R

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guide.playingAs

- 暗影突袭是很强的逃生技能,但也可以用来对敌方团队发起攻势。

- 【E刺客之道】可用来抄敌人的后路,来为【Q诺克萨斯式外交】的近战攻击营造施放条件。

- 作战前先选好目标,将所有技能都集中在一个目标身上效果甚佳,但是如果将技能分散用于多个目标,则会收效甚微。

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- 一记完全充能的【Q强能冲拳】会造成双倍伤害。它在追击并了结溃散的敌人时非常有效。

- 【E透体之劲】会对冲击波里的任何人造成全额伤害。用它来攻击敌方小兵,从而击中躲在小兵身后的敌方英雄。

- 【R天霸横空烈轰】是一个强大的先手手段,只要记得别把剩余的队友远远甩在身后就好。

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刀锋之影 Image
winRate
50.1 %
VS
winRate
49.9 %
皮城执法官 Image
9.1
< kills >
8.8
7
< deaths >
6.9
5.9
< assists >
6.1
2.05
< killingSprees >
1.99
167
< cs >
137
0.12
< dragons >
0.43
0.34
< inhibitors >
0.34
22,738
< physicalDamage >
21,880
93
< magicDamage >
79
1,233
< trueDamage >
1,218
24,065
< damageDealt >
23,178
25,893
< damageTaken >
27,970
12,727
< goldEarned >
12,762
1.58
< towers >
1.41
0.04
< barons >
0.1
3,979
< heal >
6,404
14,754
< xp >
14,711
17
< visionScore >
18
7
< wardsPlaced >
6
162
< ccTime >
189

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The 刀锋之影 皮城执法官 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 皮城执法官, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 刀锋之影 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 皮城执法官. His KDA went down from NaN to NaN. This decrease shows that 皮城执法官 helps 刀锋之影 perform poorer in competitive League of Legends rounds. Yet, the small difference demonstrates that this performance change is not very impactful.

When 刀锋之影 is an ally to 皮城执法官, he sees a marginal improvement in his complete damage dealt. This may signal that 皮城执法官 provides cover for him to dish out more damage or that her presence also helps increase the match's duration. Similarly, when 刀锋之影 is played alongside 皮城执法官 on the same team, he usually scores many fewer killing sprees compared to when he plays on his own. This is contrasting evidence that he is worse when playing alongside 皮城执法官.

Moreover, when 刀锋之影 plays with 皮城执法官 on the same team, he on average takes less damage than when he fights alone. Taking not as much damage could mean that 皮城执法官 does a decent job of covering 刀锋之影 during team fights.

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伤害数据

刀锋之影
皮城执法官
物理伤害
魔法伤害
真实伤害

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刀锋之影
皮城执法官

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There is no perfect champion pairing for 刀锋之影 that will 100% of the time be his ideal ally. Yet, overall, 皮城执法官 is a pretty good companion for 刀锋之影. By playing on the same side as 刀锋之影, she increases their win rate by 1.1% to 50.1%. This demonstrates that there is a somewhat important bond between 刀锋之影 and 皮城执法官 that allows them to perform better together than without each other.

皮城执法官 has a much lower diffuclty than 刀锋之影. That means you don't need to be very careful when finding 皮城执法官 teammates to fight alongside, as they will require a much lower level of skill to be able to fight well with you.

Playing on the same side, you should see an overall large increase in your team’s capacity to destroy wih physical damage. Combined, these two can tear through the other team with a lot of physcial damage.

Conversely, by bringing 刀锋之影 and 皮城执法官 together, you probably will not be providing your other teammates very much AP. Make sure to include other champions on your team that neutralizes this relative gap in their abilities.

Regardless of your 皮城执法官 ally's skill level, you should focus on maximizing your income, staying alive by avoiding foolish fights, and clearing objectives. If you follow these simple suggestions, you should do well, regardless.

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To truly master 刀锋之影 to work well with 皮城执法官 during both the laning and mid / late game phases of League matches, you should keep reading to pick up a few extra tips and tricks for this champion pairing. If you mind the build and stats shown here, you will grow your win rate by a lot.

The best items to build first in your 刀锋之影 and 皮城执法官 synergy build include 幽梦之灵, 公理圆弧, and 禁忌时机. When 刀锋之影 used at least these three pieces in his build, he did significantly better as an ally of 皮城执法官 than with most other commonly used item sets. In fact, 刀锋之影 boasted an average win rate of 50.1% when synergizing his build and playstyle to 皮城执法官 with this build.

To have the best likelihood of coming out on top against your oponents, you should take the 电刑, 猛然冲击, 眼球收集器, 无情猎手, 灵光披风, and 绝对专注 runes from the 主宰 and 巫术 rune sets. Out of all the rune combinations players used for this team composition, this mix of runes yielded the greatest win rate. In fact, these runes averaged a 50.1% win rate overall.

If you want to get 刀锋之影 with 皮城执法官 cooperations tips and stats for a an individual skill level, please choose one from the selection menu displayed above. By default, the stats and guides displayed are computed using all rounds finished with these champions.