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altText1魂锁典狱长 is in the a tier of champions

魂锁典狱长 with 瘟疫之源

altText2魂锁典狱长 is in the a tier of champions
SupportFighter
MarksmanAssassin

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numAnalyzed
胜率
48.5 %
kda
2.63
受欢迎度
3.2 %

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At MOBA Champion, we download the results of from millions of League games straight from Riot Games each week. 魂锁典狱长 has gone into battle with 瘟疫之源 in 4744 recent, competitive games. By accumulating so much relevant data from the publishers of League of Legends, we are totally sure that we can provide you with high-quality, accurate builds to help 魂锁典狱长 play with 瘟疫之源. It is relatively rare for 魂锁典狱长 to play with 瘟疫之源 on the same team. This pairing has only occurred in approximately 3.2% of rounds with 魂锁典狱长.

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Unfortunately, 魂锁典狱长 does a below average job of teaming up with 瘟疫之源. Typically, he wins an acceptable 48.5% of rounds the champions appear on the same team. If you want to play better as 魂锁典狱长 when playing alongside 瘟疫之源 by learning how to better synergize your play style with him, then look into the complete build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
生命药水云游图鉴

下一个项目

5分钟
鞋子燃烧宝石

Core 魂锁典狱长 Items

22分钟
荆棘之甲冰霜之心星界据守

可选项目

深渊面具兰顿之兆败魔自然之力

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为魂锁典狱长提升等级的第一个技能q
>
为魂锁典狱长提供的第二种能力,以提高水平e
>
魂锁典狱长 最大化的最后一项技能w

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坚决余震生命源泉骸骨镀层坚定
启迪三重补药饼干配送
Ability HasteArmorArmor
魂锁典狱长's passive ability p
魂锁典狱长's q ability q
魂锁典狱长's w ability w
魂锁典狱长's e ability e
魂锁典狱长's ultimate ability r
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
E
9
Q
10
E
11
R
12
E
13
E
14
W
15
W
16
R

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- 沟通,是用好锤石的【W魂引之灯】的关键。让你的队友了解你要怎样用它。

- 【Q死亡判决】和【E厄运钟摆】可以任意组合,从而形成强力连招。

- 锤石不用亲自击杀单位也可以收集灵魂。规划好你的地图走位,来尽可能多地接近死亡,从而让你最有效率地收集灵魂。

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- 【E毒性爆发】范围很大,在使用之前尽量给对手多叠几层【死亡毒液】。

- 你可以用【W剧毒之桶】来追上那些超出射程的敌人。

- 图奇是游戏中最高攻击速度的英雄之一,尽量购买像黑色切割者、或智慧末刃等带有攻击附带效果的道具。

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魂锁典狱长 Image
winRate
48.5 %
VS
winRate
51.5 %
瘟疫之源 Image
2.1
< kills >
2.2
6.4
< deaths >
6.2
14.7
< assists >
14.1
0.38
< killingSprees >
0.39
36
< cs >
34
0.04
< dragons >
0.04
0.45
< inhibitors >
0.46
1,248
< physicalDamage >
1,225
7,344
< magicDamage >
7,197
782
< trueDamage >
778
9,375
< damageDealt >
9,201
22,291
< damageTaken >
21,838
8,696
< goldEarned >
8,591
1.74
< towers >
1.79
0.01
< barons >
0.01
2,521
< heal >
2,366
10,766
< xp >
10,536
56
< visionScore >
55
24
< wardsPlaced >
23
266
< ccTime >
263

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The 魂锁典狱长 瘟疫之源 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 瘟疫之源, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 魂锁典狱长 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 瘟疫之源. His KDA fell from NaN to NaN. This negative change shows that 瘟疫之源 helps 魂锁典狱长 perform poorer in ranked League of Legends rounds. Yet, the small difference indicates that this performance change is only marginal.

When 魂锁典狱长 is paired with 瘟疫之源, he observes a small increase in his full damage output. This change could indicate that 瘟疫之源 helps provide cover for him to deal more damage or that his allyship also helps increase the round's duration. Similarly, when 魂锁典狱长 is played with 瘟疫之源 on the same side, he usually scores many fewer killing sprees than when he plays on his own. This is contrasting evidence that he is worse when playing with 瘟疫之源.

Additionally, when 魂锁典狱长 plays with 瘟疫之源 on the same side, he on average takes a little more damage than when he plays alone. Getting dealt more damage may mean that 瘟疫之源 does a poor job of covering 魂锁典狱长 in team fights.

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伤害数据

魂锁典狱长
瘟疫之源
物理伤害
魔法伤害
真实伤害

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魂锁典狱长
瘟疫之源

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There is no ideal synergy for 魂锁典狱长 that will always be his #1 teammate. Yet, overall, 瘟疫之源 is a very typical teammate for 魂锁典狱长. By locking into the same team as 魂锁典狱长, he has no effect on their win rate by 0.0% to 48.5%. This signals that there is a weak bond between 魂锁典狱长 and 瘟疫之源 that allows them to perform at the same level together than without each other.

瘟疫之源 has a lower difficulty than 魂锁典狱长. That means 魂锁典狱长 players don't need to be careful when lining up 瘟疫之源 teammates to fight alongside, as they will require a relatively low level of skill to be able to fight well with you.

When playing cooperatively, 魂锁典狱长 players should expect to witness an overall large increase in your team’s ability to destroy wih physical damage. Combined, these champions can provide a great amount of sustained physical damage.

Although, by bringing 魂锁典狱长 and 瘟疫之源 together, you may not be granting your other allies enough engage. Make sure to pick other champs on your team that helps cover this relative disparity in their kit.

Regardless of the skill of your 瘟疫之源 ally, you should focus on increasing your gold income, outlasting your enemies, and clearing objectives. If you follow these simple suggestions, you should do well anyway.

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To learn all of the intricacies of 魂锁典狱长 in order to work well with 瘟疫之源 during both the lane and mid / late game phases of League matches, you should continue reading to gather additional tips and tricks for this champion pairing. If you listen to the build and stats displayed above, you will increase your win rate significantly.

The top finished items to have in your 魂锁典狱长 and 瘟疫之源 synergy build consist of 荆棘之甲, 冰霜之心, and 星界据守. When 魂锁典狱长 included at least these three items in his build, he performed a lot better as an ally of 瘟疫之源 than with most other typical builds. In fact, 魂锁典狱长 boasted an average win rate of 48.5% when synergizing his build and playstyle to 瘟疫之源 with these items in his kit.

To have the greatest likelihood of vanquishing your oponents, you should equip the 余震, 生命源泉, 骸骨镀层, 坚定, 饼干配送, and 三重补药 runes from the 坚决 and 启迪 rune sets. Of all the runes that we analyzed for this champion pairing, this mixture of runes yielded the greatest win rate. Notably, these runes averaged a 48.5% win rate overall.

If you would like to get 魂锁典狱长 and 瘟疫之源 collaboration tips and stats for a a particular skill level, feel free to select one from the selection menu displayed above. If viewing for the first time, the stats and guides displayed are calculated using every game finished with these champions.