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altText1不屈之枪 is in the b tier of champions

不屈之枪 with 惩戒之箭

altText2不屈之枪 is in the b tier of champions
FighterAssassin
MarksmanMage

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numAnalyzed
胜率
48 %
kda
2.12
受欢迎度
3.8 %

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Our servers take in the results of from millions of League matches straight from Riot Games each and every week. 不屈之枪 has gone into battle with 惩戒之箭 in 6473 recently played, competitive matches. By accumulating so much relevant data directly from the publishers of LoL, we are sure that we can give you high-quality, insightful builds to help 不屈之枪 synergize with 惩戒之箭. It is relatively rare for 不屈之枪 to play alongside 惩戒之箭 as teammates. This has only occurred in about 3.8% of rounds with 不屈之枪.

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Unfortunately, 不屈之枪 has done a dismal job of fighting on the same side as 惩戒之箭. On average, he wins a dismal 48.0% of matches the champions appear on the same team. If you want to do better as 不屈之枪 when fighting on the same team as 惩戒之箭 by learning how to better synergize your play style with him, then dig into the full build (with items, runes, summoner spells, and skills) below!

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物品

第一项

期望时间
多兰之刃生命药水

下一个项目

5分钟
十字镐考尔菲德的战锤

Core 不屈之枪 Items

22分钟
夜之锋刃赛瑞尔达的怨恨禁忌时机

可选项目

斯特拉克的挑战护手死亡之舞狂妄亵渎九头蛇

Summoner Spells

summonerflash summoner spell D
summonerdot summoner spell F

技能顺序

为不屈之枪提升等级的第一个技能q
>
为不屈之枪提供的第二种能力,以提高水平w
>
不屈之枪 最大化的最后一项技能e

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精密强攻凯旋传说:韧性致命一击
主宰恶意中伤无情猎手
Adaptive ForceAdaptive ForceMagic Resist
不屈之枪's passive ability p
不屈之枪's q ability q
不屈之枪's w ability w
不屈之枪's e ability e
不屈之枪's ultimate ability r
1
W
2
Q
3
E
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R

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guide.playingAs

【矢志不退】会在5次技能或普攻后激活——提前做好计划,可使你在战斗中激活一次以上的【矢志不退】。

先用【Q贯星长枪】消耗敌人,然后再跳过去将其处决。

如果一名敌人即将走出你的【E神佑枪阵】的范围,你可以再次施放这个技能来立刻用圣盾进行猛击。

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- 试着利用穿刺之箭的超长射程来在开战前获取优势,或者在敌人逃跑时进行狙杀。

- 尽早点出枯萎箭袋,有助于压制敌方英雄,以及补刀。

- 在近距离的战斗中,快速地放出穿刺之箭有时会更好一些,而不需要每次都把它蓄满之后再放。

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不屈之枪 Image
winRate
48 %
VS
winRate
52 %
惩戒之箭 Image
7.3
< kills >
7.4
6.9
< deaths >
6.9
7.3
< assists >
7.2
1.7
< killingSprees >
1.71
107
< cs >
106
0.24
< dragons >
0.23
0.39
< inhibitors >
0.39
19,622
< physicalDamage >
19,601
790
< magicDamage >
776
1,223
< trueDamage >
1,231
21,635
< damageDealt >
21,609
26,538
< damageTaken >
26,401
11,364
< goldEarned >
11,313
1.58
< towers >
1.62
0.05
< barons >
0.05
5,251
< heal >
5,143
13,125
< xp >
13,015
30
< visionScore >
30
13
< wardsPlaced >
13
72
< ccTime >
70

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The 不屈之枪 惩戒之箭 synergy stats shown here demonstrate the areas of his gameplay that do better (or worse) when paired with 惩戒之箭, compared to his overall stats. Significant differences are areas of focus that highlight how his gameplay changes when paired with this other champion.

Overall, 不屈之枪 sees a large worsening in his KDA (ratio of kills and assists to deaths) when paired with 惩戒之箭. His KDA fell from NaN to NaN. This negative change shows that 惩戒之箭 helps 不屈之枪 perform not as well in ranked League rounds. Yet, the small difference shows that this performance change is not very impactful.

When 不屈之枪 plays on the same team as 惩戒之箭, he observes a little increase in his full damage dealt. This change could signal that 惩戒之箭 provides protection for him to deal more damage or that his presence also helps increase the match's duration. Similarly, when 不屈之枪 is played with 惩戒之箭 on the same team, he usually scores many fewer killing sprees compared to when he plays without 惩戒之箭. This is contrasting evidence that he is worse when playing synergisticly with 惩戒之箭.

Additionally, when 不屈之枪 plays with 惩戒之箭 on the same team, he typically receives a little more damage than when he plays alone. Getting dealt more damage could indicate that 惩戒之箭 does a poor job of protecting 不屈之枪 during team fights.

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伤害数据

不屈之枪
惩戒之箭
物理伤害
魔法伤害
真实伤害

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不屈之枪
惩戒之箭

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There is no top ally for 不屈之枪 that will 100% of the time be his top teammate. However, 惩戒之箭 is a below average ally for 不屈之枪. By playing on the same side as 不屈之枪, he decreases their win rate by -1.4% to 48.0%. This signals that there is a bad bond between 不屈之枪 and 惩戒之箭 that results in them performing not as well together than without each other.

惩戒之箭 has a lower difficulty than 不屈之枪. That means 不屈之枪 players don't need to be very careful when lining up 惩戒之箭 allies to fight alongside, as they will need a relatively low level of skill to be able to cooperate well with you.

Playing cooperatively, 不屈之枪 players should expect to observe an overall large increase in your team’s capability to destroy wih physical damage. Together, these champs can provide a great amount of sustained physical damage.

Conversely, by grouping 不屈之枪 and 惩戒之箭 together, you will not be granting your other teammates enough magical damage output. Make sure to bring other champs on your team that neutralizes this gap in their capabilities.

Regardless of your 惩戒之箭 ally's ability, you should focus on maximizing your gold income, staying alive by avoiding foolish fights, and clearing objectives. If you heed this simple advice, you should do well, regardless.

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If you would like to learn all of the intricacies of 不屈之枪 to synergize with 惩戒之箭 during both the laning and mid / late game phases of League of Legends games, you should continue reading to master additional tips and tricks for this champion pairing. If you use the build and stats shown above, you should grow your win rate significantly.

The top items to get in your 不屈之枪 and 惩戒之箭 synergy build include 夜之锋刃, 赛瑞尔达的怨恨, and 禁忌时机. When 不屈之枪 used at least these three finished items in his build, he performed much better when fighting alongside 惩戒之箭 than with many other typical item sets. In fact, 不屈之枪 boasted an average win rate of 48.0% helping carry 惩戒之箭 with these items in his kit.

To have the highest chance of crushing your oponents, you should equip the 强攻, 凯旋, 传说:韧性, 致命一击, 恶意中伤, and 无情猎手 runes from the 精密 and 主宰 rune sets. Of all the rune builds players chose for this team composition, this combo of runes yielded the best win rate. In fact, these runes averaged a 48.0% winrate overall.

If you need to view 不屈之枪 and 惩戒之箭 cooperations tips and stats for a a specific player tier, feel free to select one from the selection menu provided above. If viewing for the first time, the statistics and build suggestions given are calculated using every match run with these champions.