Brand Win Rate and Stats

LoL Brand Stats and Win Rate

Champion Statistics and Meta Breakdown for Brand in LoL

141,349 Brand Matches Analyzed

Win Rate

52.5%

K/D/A

6/8/9

Popularity

4.7%

Ban Rate

5.4%

Summary

These champ statistics were computed using 141,349 recently played, ranked Brand games. MOBA Champion pulls competitive game summaries directly from Riot's servers. Having so many League rounds to analyze gives us a lot of confidence in our capability to provide precise Brand stats. Across all games, Brand did do very well, with an above average win rate of 52.5%.

In the current meta, Brand is somewhat popular. He has been used in 4.7% of recently ranked games. Some players see him as a danger. He has been banned in roughly 5.4% of LoL matches.

If you are looking for a dominating damage dealer, then you should maybe consider this champion. He has the 2nd highest kill rate on the Rift among other supports. (29 champions in total are usually picked for the support position.) Furthermore, he has a relatively high average death rate (8 deaths; 1st out of all supports). Additionally, Brand's KDA is usually low with an average KDA ratio of 2.0 as well as 9 assists per game. This is the 28th top assist count amongst support champs.

Brand Win Rate Over Time

As a result of Brand's K/D/A and utility, he has a pretty good overall win rate. He does best in the early game, with a winrate of 53.2% in that phase. Unfortunately, he does worst in the late game, where Brand's win rate is 50.2%. The difference between his best and worst game phases is only 3.0%. This large difference shows us that his power spikes and fades in different phases of the game. Plan well.

Brand Position Stats

Top
Popularity: 2%
Win Rate: 51%
Jungle
Popularity: 3%
Win Rate: 55%
Middle
Popularity: 18%
Win Rate: 53%
ADC
Popularity: 5%
Win Rate: 54%
Support
Popularity: 72%
Win Rate: 52%

Brand Stats and Meta

Brand is played mostly in the support position. This happens in 72% of his games. Yet, mid Brand has the highest win rate (53.1%) of all positions but is less popular of a position (played 18% of the time). Currently, Brand's meta game is centered around dealing damage. In particular, his gameplay should primarily be centered around magical damage. Furthermore, he is an ok support champion. Dealing physical damage is the least critical part of Brand’s kit.

You should expect to have to to spend only a little bit of time practicing and learning to pick up Brand. Many League of Legends players think he is an easy champion to use. Brand primarily does magical damage (93% of his total damage). He doesn't deal a significant amount of physical damage and should not be played as a hybrid damage dealer.

Brand deals tons of damage during a typical game (22,598 damage). You should focus on building him as a powerful champ to defeat your enemies.

Brand Playstyle

Damage Types

Base Brand Stats

Health 520 - 2016
Mana 469 - 826
Damage 57 - 108
Attack Range 550
Armor 22 - 81.5
Magic Resist 30 - 38.5
Move Speed 340
Energy Type Mana

Lore

Once a tribesman of the icy Freljord named Kegan Rodhe, the creature known as Brand is a lesson in the temptation of greater power. Seeking one of the legendary World Runes, Kegan betrayed his companions and seized it for himself—and, in an instant, the...

Data Analysis

We comb through millions of League of Legends matches pulled directly from Riot’s servers each week and analyze the data using advanced algorithms to bring you the most accurate Brand stats online. We analyze the data by tier, so you can find the most relevant Brand win rate and other stats.