Molten Shield is a good spell to cast to work up to Annie's stun, so sometimes it's beneficial to grab at least 1 rank in it early.
Striking killing blows on minions with Disintegrate enables Annie to farm extremely well early in the game.
Storing a stun for use with her ultimate can turn the tide of a team fight.
Ashe has very few defensive options, and she's a good target to gank.
Be wary of moving around the map alone if Ashe has not recently cast her Enchanted Crystal Arrow.
The stat comparisons provided here show some strategic Annie versus Ashe counter statistics that can help you appreciate the differences between this pair of champions. As an example, Annie’s KDA ratio ([kills + assists] / deaths) of NaN is better than Ashe’s ratio of NaN, indicating that Annie may be more central to her team's team fighting capability than Ashe..
Annie typically has a slightly larger longest kill spree than her foe does. On average, she receives a similar amount of damage to Ashe. This typically indicates different amounts of tankyness, yet it can also illustrate that the champion with increased HP has less mobility and thus is unable to escape further damage when poked or engaged.
Both LoL champs are great champions. Both champs have their pros and cons. In the game's current meta, Annie usually loses when trying to fight Ashe, with a 48.7% win rate. Thus, Annie makes a poor counter for Ashe.
While Annie does have a lower win rate compared to Ashe, when on opposite teams, Annie also has a greater level of difficulty that makes her a more complex champion to learn. You should be careful when picking Annie into Ashe.
Additionally, Annie has a good amount of CC and other utility, a similar amount to Ashe. This makes her just as valuable during team fights, especially when trying to counter champions with a ton of burst damage.
While there is not one best champion for every situation in League of Legends, in Annie vs Ashe matchups, Ashe is the better champion with a lower win rate, more champion depth, and a similar amount of utility to help out your team members during late stage team fights.
Annie is a somewhat poor counter to Ashe. Focus your play on increasing your gold and cs and taking out objectives. If you can do that, you should do very well as Annie against Ashe.
If you would like to learn all of the intricacies of Annie in order to counter Ashe during both the lane and mid / late game phases of League of Legends, you should continue reading to learn a few extra lessons on this matchup. If you mind the build and tips shown above, you will grow your win rate significantly and be closer to League of Legends pro players.
Annie usually gets a similar amount of CS relative to Ashe. Champs who on average don't earn much CS typically don't require much CS to be effective, such as sup champs. These kinds of champions are able to scale well off of their abilities and first items alone. Yet, champs with large amounts of CS, such as hyper-carries, typically need a lot of items to be effective. In either situation, try to do better than the numbers displayed here to do well.
The ideal items to have in your Annie versus Ashe build include Luden's Tempest, Rabadon's Deathcap, and Void Staff. When Annie incorporated at least these three pieces in her build, she did significantly better against Ashe than with most other typical item sets. In fact, Annie boasted an average winrate of 48.7% when playing against Ashe with this counter build.
To have the greatest likelihood of vanquishing Ashe as Annie, Annie players should use the Electrocute, Taste of Blood, Eyeball Collection, Relentless Hunter, Manaflow Band, and Absolute Focus runes from the Domination and Sorcery rune sets. Out of all the rune builds players chose for Annie vs Ashe clashes, this mixture of runes resulted in the highest win rate. Notably, these runes gave a 48.7% win rate overall.
If you need to view Annie versus Ashe tips and builds for a a distinct skill level, feel free to choose one from the selection menu displayed above. At first, the stats and strategies displayed are calculated using every match run with both champs.