You can deter enemies from standing near their minions by setting them ablaze, due to Conflagration.
Pyroclasm bounces randomly between enemies, so try to cast it on a small group of enemies if you want to hit the same target multiple times.
You can use Brand's abilities in a variety of combinations to maximize his damage in different situations.
The stat comparisons shown on this page underscore several strategic Brand against Yuumi counter stats that can help us explain the differences and similarities between these two champions. As an example, Brand’s KDA ratio ([kills + assists] / deaths) of NaN is better than Yuumi’s KDA ratio of NaN, indicating that Brand may be more central to his team's team fighting capability than Yuumi. This observation is largely a result of the differences in deaths.
Brand normally has a slightly larger longest killing spree than his matchup does. Typically, he receives more damage than Yuumi. This is usually reflective of differing health capacities, yet it can also hint that the one champ has less mobility and thus is not able to flee from additional damage when poked or engaged.
Both League champions are great. Both have their strengths, weaknesses, and counters. In League's current meta, Brand usually wins when playing against Yuumi, with a 51.6% win rate. As a result, Brand makes a good counter to Yuumi.
While Brand does have a higher winrate than Yuumi, when facing one another, Brand also has a greater learning curve that makes him a more difficult champ to develop with. You should be careful when picking Brand into Yuumi.
Furthermore, Brand has some amount of CC and other utility, a similar amount to Yuumi. This makes her just as valuable during team fights, especially when trying to counter champions with a ton of burst damage.
While there is not one best champion in League of Legends, in Brand vs Yuumi matchups, Brand is the better champion with a higher win rate, more champion depth, and a similar amount of utility to help out your team members during late stage team fights.
Brand is a decent counter to Yuumi. Make sure you focus your strategy on increasing your gold and cs and destroying objectives. If you are able to do that, you should hold your own as Brand against Yuumi.
If you would like to learn all of the intricacies of Brand in order to counter Yuumi during both the lane and mid / late game phases of League of Legends, you should keep reading to learn a few extra tips and tricks for this matchup. If you listen to the build and suggestions displayed here, you will increase your win rate by a lot and be that much closer to League of Legends pro players.
Brand typically gets much more CS as Yuumi. Champs who on average don't take much CS typically don't require much CS to be effective, such as supports. They are able to scale well off of their skills, stats, and first items alone. Yet, champions with large amounts of CS, such as hyper-carries, typically have to have many items to be effective. In either situation, try to do better than the values shown on this page to do well.
The most crucial items to have in your Brand versus Yuumi build consist of Liandry's Anguish, Zhonya's Hourglass, and Shard of True Ice. When Brand combined at least these three items in his build, he did significantly better when facing Yuumi than with many other typical builds. In fact, Brand boasted an average win rate of 51.6% when playing against Yuumi with this counter build.
To have the greatest chance of vanquishing Yuumi as Brand, you should equip the Dark Harvest, Taste of Blood, Eyeball Collection, Ultimate Hunter, Manaflow Band, and Scorch runes from the Domination and Sorcery rune sets. Out of all the rune builds players chose for Brand vs Yuumi counter picks, this set of runes yielded the greatest win rate. Moreover, these runes averaged a 51.6% winrate overall.
If you need to get Brand versus Yuumi tips and counter builds for a a distinct division rank, feel free to select one from the selection menu provided above. If viewing for the first time, the stats and build suggestions displayed are computed using all games run with these champions.